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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Old School

MDickie's 3D remake of his own School Days recycles the Wrestling Empire combat engine into a chaotic school-life sandbox -- genuinely funny for the built-in fanbase, but saddled with camera and control complaints that have gone unfixed since launch, and a recent trust problem over undisclosed AI-generated content.

6 / 10

Reviewed

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One Military Camp

A charming, Evil Genius-styled boot camp management sim whose base-building and art direction win consistent praise, dogged from launch through three years of updates by the same complaint — reviewers keep calling it a "waiting simulator" with too little strategy underneath.

6 / 10

Reviewed

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Out of Action

A solo-developed cyberpunk movement shooter whose gunplay and build depth earn extraordinary devotion from players who stick with it, undercut by a brutally hostile new-player experience, a shrinking population, and a cluttered interface that this review's sample says keeps newcomers from ever reaching the fun.

6 / 10

Reviewed

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Pax Dei

A social sandbox MMO with no vendors, no quest-givers and no safety net — genuinely distinctive when it comes to player-built villages and a player-run economy, but its land ownership system asks for real, recurring money in a way a lot of its own players resent.

6 / 10

Reviewed

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PC Building Simulator

A genuinely educational PC repair and building business simulator with real licensed hardware, Very Positive across nearly 19,700 reviews for its detailed, hands-on component simulation — now effectively frozen in roughly 2022-era hardware after the developer shifted all further development to a sequel that launched as a permanent Epic Games Store exclusive.

6 / 10

Reviewed

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Potion Permit

A gorgeous, cosy alchemist life-sim whose own review base repeats the same verdict with striking consistency — beautiful and charming on the surface, thinner than its genre neighbours underneath, and sold alongside more than thirty individually priced decoration DLC packs that together cost nearly as much as the base game.

6 / 10

Reviewed

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Prison Architect

A beloved prison design and management simulation originally built by Introversion Software, Very Positive across more than 34,000 reviews for its darkly comic, systemically rich core design — dominated by an extraordinarily consistent complaint that Paradox Interactive's 2019 acquisition brought a forced third-party launcher, unresolved bugs, and DLC paywalling content reviewers say was previously free, before officially ending development with a "Sunset Update" in May 2023.

6 / 10

Reviewed

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Project Afterfall

MuHa Games' Project Afterfall, formerly Project Thea, carries the beloved Thea series into a Slavic-folklore retro-future wasteland, entering Early Access on 20 November 2025 to a Mostly Positive reception split between newcomers drawn to its immersive world and deck-based combat, and longtime Thea 1 and 2 fans who describe its writing, combat depth and length as a step down, compounded by a repeated complaint about the developer's disclosed use of AI-assisted text tools.

6 / 10

Reviewed

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Rack and Slay

A genuinely inventive billiards-roguelike hybrid that lets you knock monster balls into holes across procedurally generated tables, executed with real physics polish, but held back for a real share of players by unpredictable cue-ball control and a build-variety ceiling reached faster than the genre's best examples.

6 / 10

Reviewed

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Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

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Reenchant

Reenchant is a $5.99 cozy forest-defense game from developer Surfin Bird where players guide a Tree Spirit warding off lumberjacks at their own chosen pace, and this review's unanimous 5-review sample compares it favorably to the Kingdom series while consistently flagging a genuine, deliberately minimalist lack of in-game guidance.

6 / 10

Reviewed

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Regions Of Ruin

A pixel-art dwarven action-RPG that lets you loot dungeons and grow your own settlement in the same side-scrolling world — a genuinely addictive first several hours, by its own fans' account, that a large share of the same reviewers say thins into repetition well before the credits.

6 / 10

Reviewed

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SCUM

SCUM drops prisoners onto a vast island and asks them to survive its unusually detailed body-simulation and metabolism systems against other players, wildlife, and the island itself. Seven years after its true Early Access debut, its most experienced players — some with well over a thousand hours logged — are the ones making the most serious, specific complaints about where the game has ended up.

6 / 10

Reviewed

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Shady job

A darkly comic co-op adventure about hauling a body that won't stay dead to the top of an unfinished skyscraper, praised by friend groups for genuinely chaotic, friendship-testing fun, undercut by a specific, cross-language corroborated balance problem where certain items let players skip entire sections, plus crash reports that cost lost progress and one widely-mocked, ear-splitting sound effect.

6 / 10

Reviewed

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Shop Titans

Kabam's shopkeeper RPG has genuinely well-tuned crafting and dungeon-crew loops buried under a subscription, hero paywalls and loot boxes that its own most dedicated players spend as much time warning readers about as recommending the game itself.

6 / 10

Reviewed

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Sineus Arena Survivors

A Megabonk-adjacent bullet-heaven with genuine base-building ambitions, launched as a full 1.0 in a state so rough that a majority of its own buyers said it should have shipped as Early Access — since substantially patched on the technical side, while a broken, too-generous progression economy remains an open complaint as recently as this week.

6 / 10

Reviewed

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Sitting Ducks

A goofy, physics-based co-op survival sandbox where players build janky machines and shelters to survive a rotating cast of absurd disasters, praised for its chaotic fun with friends but held back by launch-week pricing controversy, a matchmaking gap, and a genuinely unbalanced difficulty spike.

6 / 10

Reviewed

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Smart Farm

Smart Farm is a farming and economic-management sim from ZD Games in which players rebuild an auctioned, abandoned property through crop cultivation, animal husbandry, and processing-chain production, and this review's sample finds a genuinely thoughtful economic loop undercut by a harsh early-game presentation that Steam's own achievement data suggests loses most players before they get far.

6 / 10

Reviewed

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