Game review
Smalland: Survive the Wilds
6 / 10
- Developer
- Merge Games
- Publisher
- Maximum Entertainment
- Released
- 29 March 2023
- Platforms
- Windows
- Genre
- Survival, Crafting, Fantasy
- Monetisation
- One-time purchase. No advertisements or microtransactions.
- Players
- Online co-op survival
The short version
Smalland: Survive the Wilds is a survival-crafting game from Merge Games in which you and up to three friends play as insect-sized humans, taming giant creatures and crafting gear from grass stalks and beetle chitin to survive a world of oversized predators. It entered Early Access 29 March 2023 — confirmed against the store page's own Early Access Release Date field, since Steam's headline release date now shows the game's later 1.0 exit — and sits at a lifetime Very Positive 81.7% across 10,403 reviews. This review reads a substantial share of both samples, spanning the full three years from Early Access through today, and finds a distinctive, well-liked premise dogged by one specific, recurring complaint that survives every update: that the game, even after its official 1.0 release, continues to feel unfinished, with several reviewers stating so in nearly identical terms years apart.
Biggest strengths
- A genuinely distinctive premise — surviving as an insect-sized human among giant bugs — draws consistent praise for its world design, scale and creature variety
- Taming and riding creatures, along with encampment building, are described by a large share of reviewers as satisfying systems that reward sustained play
- The developer has stayed engaged with the community, responding to feedback throughout Early Access according to several reviewers, even if the pace of fundamental fixes frustrated others
Biggest weaknesses
- The single most persistent complaint in this review's sample, recurring from 2023 through 2026, is that the game still feels like unfinished Early Access even after its official 1.0 release, with several reviewers using nearly identical language years apart
- Gear and tool durability decay quickly, and this specific complaint escalated rather than improved over time — a May 2026 review reports grapple tools breaking after roughly 20 uses, describing the change as making an already-frustrating system worse
- Crafting time costs increased substantially in some post-1.0 updates, with one reviewer reporting a single piece of armour taking around 20 minutes of real time to craft after a specific patch
Who it's for: Survival-crafting fans drawn to a distinctive miniature-scale premise, comfortable with a grindier, less polished experience than genre leaders like Grounded; best played in a committed co-op group given the game's slower crafting pace.
Our recommendation: A genuinely appealing concept worth trying with friends, especially on sale, but temper expectations against Grounded and go in aware the "still feels like Early Access" complaint has followed this game from its 2023 launch to the present.
6 / 10
Introduction
Smalland: Survive the Wilds shrinks its players down to insect scale, dropping them into a lush, oversized world where a beetle is a serious threat and a spider is a boss encounter. Developed by Merge Games and published by Maximum Entertainment, it entered Early Access 29 March 2023 and sits at a lifetime Very Positive 81.7% across 10,403 reviews. This review reads a substantial share of both the negative and positive samples across the game's full three-year history, from its Early Access debut through its formal 1.0 release and up to the present, and finds a premise that lands consistently well paired with one specific, unusually persistent complaint that time hasn't resolved.
A premise that earns real affection
Reviewers across this review's entire sample, spanning years, agree on the core hook: being small in a giant world is genuinely well realised here, with detailed environments, a real sense of scale and creature variety that keeps combat and exploration interesting. Taming creatures to ride and fight alongside, along with encampment building, draw consistent praise as systems worth investing in. The comparison reviewers reach for most often, independently, is Grounded — Obsidian's own take on the same tiny-scale survival premise — and the framing is consistent: Smalland is described as the rougher, less polished sibling in the same niche, worth trying specifically for players who want more of that specific fantasy rather than a direct like-for-like substitute.
"This is not 1.0" — a complaint that outlasted the label
What sets this review's sample apart from an ordinary Early Access growing pain story is how long and how specifically the core complaint has persisted. A review posted the week of the official 1.0 launch in early 2024 opens by stating plainly: "This is NOT 1.0! Don't be fooled, this is more like early access right now, no matter what version number they give it." That's not an isolated reaction — reviewers from 2023, before 1.0, and reviewers from 2024 and 2025, well after it, use strikingly similar language independently. One 2024 reviewer states they don't believe some of the game's fundamental issues "will ever fix." That consistency across years and across the formal Early Access boundary is the clearest signal in this review's sample: whatever the version number says, a meaningful share of the playerbase experiences the game as still in progress.
Durability and grind, getting worse rather than better
A specific, dateable thread within that broader complaint concerns item durability and crafting time, and it's worth flagging that this pattern has escalated rather than improved. A 2024 review reports a patch introducing "heavy time sinks," describing a single piece of armour taking around 20 minutes of real time to craft. Most tellingly, a review posted as recently as May 2026 — over three years after launch — reports that grapple tools, previously a favourite system, now break after roughly 20 uses and require frequent repair, calling the change unfun rather than balanced. That a core quality-of-life complaint is still being freshly reported in 2026, rather than fading as the game matures, is worth weighing seriously against the genuinely well-liked foundation underneath it.
Final Verdict
Smalland: Survive the Wilds succeeds at its central idea — surviving as something small in a world built to make that feel genuinely dangerous and strange — and a large, consistent share of its audience finds real, sustained enjoyment in its taming and building systems. What keeps this review from scoring it higher is a complaint unusually well corroborated across its entire three-year history: that the game still doesn't feel finished, with durability and crafting friction reported as getting worse rather than better as recently as this year. Play it for the premise and with a committed group of friends, but calibrate expectations against Grounded rather than treating this as that game's equal, and go in aware that "it still feels like Early Access" is a live complaint, not a fading launch-week grumble.
Pros and cons
Pros
- A genuinely distinctive premise — surviving as an insect-sized human among giant bugs — draws consistent praise for its world design, scale and creature variety
- Taming and riding creatures, along with encampment building, are described by a large share of reviewers as satisfying systems that reward sustained play
- The developer has stayed engaged with the community, responding to feedback throughout Early Access according to several reviewers, even if the pace of fundamental fixes frustrated others
- A comparison point several reviewers reach for independently — Grounded — sets useful expectations: reviewers describe Smalland as the rougher, less polished but still enjoyable alternative in the same niche
Cons
- The single most persistent complaint in this review's sample, recurring from 2023 through 2026, is that the game still feels like unfinished Early Access even after its official 1.0 release, with several reviewers using nearly identical language years apart
- Gear and tool durability decay quickly, and this specific complaint escalated rather than improved over time — a May 2026 review reports grapple tools breaking after roughly 20 uses, describing the change as making an already-frustrating system worse
- Crafting time costs increased substantially in some post-1.0 updates, with one reviewer reporting a single piece of armour taking around 20 minutes of real time to craft after a specific patch
- Accessibility options are reported as minimal to non-existent by at least one detailed review
Screenshots
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Smalland: Survive the WildsImage: Maximum Entertainment via Steam -
Smalland: Survive the WildsImage: Maximum Entertainment via Steam -
Smalland: Survive the WildsImage: Maximum Entertainment via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial