Key art for Project Afterfall

Game review

Project Afterfall

6 / 10

Developer
MuHa Games, Eerie Forest Studio
Publisher
MuHa Games
Released
20 November 2025
Platforms
Windows
Genre
RPG / Simulation / Strategy
Monetisation
One-time purchase, Early Access, no add-on content
Players
Online co-op

The short version

Project Afterfall, launched into Early Access on 20 November 2025 under the working title Project Thea, is developer MuHa Games' spiritual continuation of the studio's beloved Thea: The Awakening and Thea 2: The Shattering, trading those games' dark fantasy setting for a retro- future wasteland steeped in Slavic folklore. Players scavenge, craft, research and battle through card-based tactical combat, building a base, recruiting minions and exploring a procedurally generated world, with online co-op available alongside the traditional solo campaign. Newer players and cautious optimists among the existing fanbase respond well to the game's atmosphere, music and evident care taken with its worldbuilding, several specifically praising how solid the core loop already feels this early into Early Access.

Set against that cautious warmth, Project Afterfall's Mostly Positive score reflects real and vocal disappointment from longtime series fans. A dominant, heavily repeated complaint argues the game is a shallower version of Thea 1 and 2, with reviewers describing simplified combat, a shorter and less demanding campaign, and writing that mistakes edginess for the earlier games' more measured darkness. A further, independently repeated complaint concerns the developer's disclosed use of AI-assisted tools for reviewing localisation text, which at least one detailed review cites directly as a reason for regretting the purchase, alongside smaller complaints about flat colouring undermining otherwise strong artwork and an early update that broke saved games.

Biggest strengths

  • The game's atmosphere and worldbuilding earn consistent praise, with reviewers describing a genuinely immersive Slavic-folklore retro-future setting that stands apart from the original Thea games' dark fantasy world
  • The soundtrack and overall audiovisual presentation draw specific, repeated credit, with multiple reviewers calling the music superb and the menus and art visually appealing
  • Several reviewers with deep hours in the original Thea games describe the core loop as already solid for an early-stage Early Access release, with few bugs encountered so far

Biggest weaknesses

  • The single most repeated complaint argues Project Afterfall is a shallower version of Thea 1 and 2, with reviewers describing simplified combat, reduced player choice, and a shorter, less demanding campaign that some completed in as little as two hours
  • A closely related complaint concerns writing, with reviewers arguing the game mistakes edginess for the darker but more measured tone that defined the earlier Thea titles
  • An independently repeated complaint concerns the developer's disclosed use of AI-assisted tools for reviewing localisation text, with at least one detailed review citing this directly as a reason they regret the purchase

Who it's for: Existing Thea series fans willing to judge a genuinely different retro-future setting on its own terms rather than as a direct sequel, and newcomers to the series looking for an early-stage card-combat colony survival game with real atmosphere.

Our recommendation: A promising, atmospheric Early Access entry that captures real pieces of what made Thea 1 and 2 beloved without yet matching their depth, worth watching for series fans patient with a simplified combat system and shorter current campaign, but likely to disappoint players expecting a direct continuation of the earlier games' writing and mechanical complexity.

6 / 10

A beloved series steps into a retro-future wasteland

Project Afterfall, launched into Early Access on 20 November 2025 under the working title Project Thea, is developer MuHa Games' spiritual continuation of the studio's beloved Thea: The Awakening and Thea 2: The Shattering. Where those earlier games built a dark fantasy world around Slavic mythology, Project Afterfall shifts the setting decades forward into a retro-futuristic wasteland where that same folklore now collides with broken machinery and the wreckage of a fallen civilisation. Players lead a small band of survivors, scavenging supplies, researching technology, crafting gear and recruiting new minions, while defending their growing base and exploring a procedurally generated map through the series' signature card-based tactical combat. Online co-op joins the traditional solo campaign as a genuinely new addition to the formula.

Cautious optimism from a game still finding its feet

The clearest thread among Project Afterfall's positive reviews comes from players, including committed Thea veterans, willing to judge the new setting on its own terms rather than as a direct sequel. One detailed review, from a self-described superfan with roughly a thousand hours across the earlier two games, captures that cautious optimism directly: "This one... isn't as good as The Shattering, just yet. But considering its brand-new early access state, it's actually a lot better than I expected. The worldbuilding is interesting, the core mechanics are solid, the quests are deeper and more fleshed-out than I thought they'd be at this stage." A separate reviewer frames the tonal shift as a genuine strength rather than a departure to be tolerated: "It is like Fallout, Shadowrun, Stalker (book) had a baby after a party with lots of vodka in old soviet block, to the tune electro music." Presentation draws its own specific praise, with one reviewer calling the game's music "SUPERB" and the art and menus "visually appealing," concluding simply that for existing fans "the game already paid for itself."

Longtime fans say the depth didn't carry over

Set against that cautious warmth, Project Afterfall's Mostly Positive score comes qualified by a dominant, heavily repeated complaint from longtime series fans that the new game is a meaningfully shallower experience than its predecessors. One of the corpus's most heavily upvoted critical reviews states the comparison directly: "Combat is far less prevalent since skill challenges are now nothing more than rolling a d100 against your stats. When it comes to the writing, they seem to have mistaken edgy for dark." A separate reviewer with over fifty hours logged echoes the same conclusion after finishing a full playthrough: "I loved Thea, and Thea 2, and so went into this with high hopes. But as the game currently stands... there just isn't enough to it," describing finishing an early run in roughly two hours with little incentive to explore further or take bigger risks. A third reviewer isolates the art specifically, praising the underlying drawings while noting "the colouring is below average. Looks flat and lifeless," adding that combat "has taken a dive from the other Thea titles" and now plays the same regardless of the encounter.

A disclosed AI tool becomes its own point of contention

A further, independently repeated complaint sets a meaningful share of Project Afterfall's negative reviews apart from ordinary sequel disappointment. MuHa Games' own Steam store page discloses that the studio uses AI-assisted tools to help review incoming localisation files, adjusting the resulting text to match the team's creative vision. At least one detailed review cites that disclosure directly as a reason for regret: "I didn't catch that this utilized LLM (aka AI) or I wouldn't have purchased it, but beyond that the game feels very much like a worse copy of earlier games." That complaint recurs often enough alongside the corpus's broader writing criticism to read as a genuine, distinguishing factor in how some longtime fans have received the game, rather than an isolated objection unrelated to the game's other shortcomings.

A rename that reflects a wider identity question

Project Afterfall's own naming history mirrors the tension running through its review corpus. The game launched into Early Access as Project Thea, a title that leaned directly on the earlier games' name recognition, before MuHa Games later renamed it Project Afterfall, distancing the release from the Thea brand it had initially traded on. Several reviewers reference this exact tension even before the rename, with one writing plainly: "TBH seems like they wanted to start a new IP and couldn't get funded or weren't allowed to whatever may be the case. This doesn't feel like Thea at all." Read against that background, the later renaming looks less like a marketing afterthought than an acknowledgment of a genuine mismatch between how the game was initially sold and how a meaningful share of its most engaged players experienced it, players who arrived expecting a third Thea entry and found something built on a related but distinctly different set of ambitions. Other reviewers frame that same gap more charitably, treating the new setting as a deliberate creative swing worth judging independently of the name it launched under, rather than as a broken promise to the existing fanbase.

Value

At NZ$28.99, Project Afterfall asks a moderate Early Access price for a card-combat colony survival game whose Mostly Positive score, 67 positive against 20 negative across 87 reviews, reflects a real split between players willing to meet a beloved series' new direction with patience, and longtime fans who feel its writing, combat depth and current length fall short of what Thea 1 and 2 delivered. For newcomers to the series or fans open to judging a genuinely different retro-future setting on its own merits, Project Afterfall already offers an atmospheric, promising foundation; for players hoping for a direct continuation of the earlier games' depth and tone, the current review corpus suggests waiting to see how the Early Access period develops before buying in.

Pros and cons

Pros

  • The game's atmosphere and worldbuilding earn consistent praise, with reviewers describing a genuinely immersive Slavic-folklore retro-future setting that stands apart from the original Thea games' dark fantasy world
  • The soundtrack and overall audiovisual presentation draw specific, repeated credit, with multiple reviewers calling the music superb and the menus and art visually appealing
  • Several reviewers with deep hours in the original Thea games describe the core loop as already solid for an early-stage Early Access release, with few bugs encountered so far
  • The blend of deckbuilding, crafting, exploration and base management earns credit for delivering a genuine "just one more turn" pull similar to the series' earlier entries
  • Online co-op support draws quiet praise as a feature the original Thea games lacked, expanding how the series can be played

Cons

  • The single most repeated complaint argues Project Afterfall is a shallower version of Thea 1 and 2, with reviewers describing simplified combat, reduced player choice, and a shorter, less demanding campaign that some completed in as little as two hours
  • A closely related complaint concerns writing, with reviewers arguing the game mistakes edginess for the darker but more measured tone that defined the earlier Thea titles
  • An independently repeated complaint concerns the developer's disclosed use of AI-assisted tools for reviewing localisation text, with at least one detailed review citing this directly as a reason they regret the purchase
  • A further complaint concerns art presentation specifically, with reviewers praising the underlying drawings while criticizing flat, below-average colouring that undersells the artwork's quality
  • A smaller but specific complaint notes an early update broke previously saved games, a frustration tempered somewhat by reviewers acknowledging the game's very early Early Access state

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 6 / 10
  • Progression 5.5 / 10
  • Performance 6.5 / 10
  • Value 5.5 / 10
  • Originality 6 / 10