Keep on Mining! - Worlds
A bigger sequel to a well-liked incremental that fell twelve points in the ratings — because it doubled the length without fixing the thing that made the first game's back half a chore.
6 / 10
Browse by genre
1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
A bigger sequel to a well-liked incremental that fell twelve points in the ratings — because it doubled the length without fixing the thing that made the first game's back half a chore.
6 / 10
A long-awaited revival of a beloved 1990s-2000s fantasy tactics franchise that traded its signature systems for a 3D open world and split its fanbase on arrival -- then ended on a cliffhanger promising story DLC that never came, after its studio was swept up in the corporate fallout of Russia's 2022 invasion of Ukraine.
6 / 10
A gorgeous Viking village-building colony sim praised for its presentation and satisfying core loop — held back by clunky, poorly-explained mechanics, at least one persistent progression-halting bug, and a genuinely serious complaint that the game shipped its full 1.0 release without any defined ending or endgame goal.
6 / 10
A cheap, pixel-art resource-management survival game about tending an isolated lighthouse as sanity and supplies both run out, praised for its Lovecraftian atmosphere and price but held back by punishing, unforgiving difficulty and rough bugs.
6 / 10
Read review of Little Lighthouse of Horror Review: A Tiny, Atmospheric Descent Into Madness
A pressure-free cabin-decorating sim about building cosy retreats across changing seasons, praised for its warmth and atmosphere but held back at launch by a fiddly camera, thin item variety, and a quit button that often doesn't work.
6 / 10
An Early Access survival crafting game about leading a small tribe from mud huts to a Mesopotamian civilization complete with a great Ziggurat, drawing a Mostly Positive early reception for its distinctive Bronze Age setting and genuine sense of progression, tempered by broken co-op, laggy performance and content that a determined player can already exhaust in a single day.
6 / 10
A small-team medieval fantasy survival-crafting sim, still in Early Access years after launching as Survival Craft, whose multi-profession depth and steady patching have won a genuinely enthusiastic core following despite persistent complaints about onboarding, combat and a punishing death mechanic.
6 / 10
From Early Access Demo To A Bumpy 1.0 Mall Rivals, from developer Creedon Games, first launched into Steam Early Access on March 24, 2026, after a well-attended February demo durin
6 / 10
A Warring States Answer to Manor Lords, Built on the Same Foundation Mandate Order, developed and published by the Chinese studio Digital Sky, launched into Steam Early Access on A
6 / 10
A Cold War-flavoured tower defense about zombies on Mars, where the tension comes from physically running crew between turrets — and where the loudest, most consistent complaint in its review history is that every mission has exactly one correct build order.
6 / 10
A co-op survival horror from Absam Studios where players push a rickety cart through a monster-filled maze, Very Positive across a large English review sample for its creepy atmosphere and varied monster designs, with a fair, repeated complaint that shallow combat and a frustrating cart-based inventory undercut the fun.
6 / 10
A trap-dungeon builder-versus-raider game whose own fans and critics converge on the same diagnosis — a reward structure that pays only for kills, not fun, flooded the community with unbeatable "killbox" levels — and whose support appears to have wound down roughly a year ago after a real, multi-season run.
6 / 10
A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.
6 / 10
A charming automation game about a mining operation staffed entirely by moose — genuinely addictive for its first several hours and backed by one of the most sustained, hands-on support records covered in this lane, but missing the prestige loop and offline progression that experienced idle-genre fans say the whole category depends on.
6 / 10
An idle/incremental fantasy RPG from the makers of Tower Walker, Mostly Positive across 86 reviews for a satisfying crafting loop and gorgeous art — undercut by an extremely consistent complaint that it plays as a near-reskin of its predecessor with too little genuine innovation, compounded by a well-corroborated retroactive power-nerf incident, though this review found real, verifiable evidence of an extraordinarily active post-launch update cadence that has since added genuine new endgame content.
6 / 10
SUPERLINK's free idle RPG lives in a tiny transparent window pinned to a corner of your desktop, where five heroes fight through 200 stages while you work. The premise is genuinely clever and the crafting systems run deep, but the game is barely a month old, its written review count is still too small to read as a verdict, and its own achievement data hints at a difficulty wall most players never get past.
6 / 10
A small, calm mining sim about drilling deeper for a couple of evenings — pleasant while it lasts, and honest about how little it's asking of your time.
6 / 10
A cheap, small-scale Korean co-op roguelite about scavenging zombie-overrun regions by day and defending a hideout by night -- Mostly Positive from a modest audience, genuinely fun with friends according to most who tried it, but held back by real, repeated multiplayer bugs and no public matchmaking to find them with.
6 / 10
A fantasy necromancer-builder where you assemble undead minions from mismatched body parts and send them to defend your tower -- a genuinely inventive Very Positive hit at NZ$4.49, undercut by minion AI reviewers call frustratingly dumb and a publisher that moved on to a sequel while this one's bugs stayed open.
6 / 10
A third-person sci-fi horde shooter that pairs Vampire Survivors-scale enemy counts with build-your-own ARPG crafting, launched into Early Access with a specific roadmap, an honest price and zero independent track record to check any of it against.
6 / 10
A Pocketpair-published metroidvania-roguelite hybrid about a cursed witch's hat that can possess fallen enemies earns a Mostly Positive Steam debut for its charm and combat feel, while a large share of its review sample argues it never fully commits to either half of its genre mashup.
6 / 10
Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.
6 / 10
An ambitious co-op hybrid of open-world survival, base building, and extraction-shooter looting, held back at launch by rough optimization and instance balance that undercut a genuinely interesting core idea.
6 / 10
A cozy sandbox farming and creature-befriending game built entirely from hand-sculpted clay artwork scanned into 3D, praised as one of the year's most charming Early Access debuts, but held back by unexplained systems, a punishing tiny inventory, and an unbalanced grind for its earliest currency.
6 / 10