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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

BioEden

A cozy ecosystem-restoration management sim from Broken Arms Games, publisher of Hundred Days, tasking players with cleansing a polluted planet and breeding extinct alien species inside geodesic domes, earning a Mostly Positive launch reception for its relaxing atmosphere and art style, tempered by honest reviewer complaints about repetitive missions, shallow systems, and a price that outpaces its content.

6 / 10

Reviewed

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BLOODLETTER

A grim, Lovecraftian medieval deckbuilder with a genuinely fresh premise — you're a barber-surgeon protecting corrupted villagers rather than a warrior slaying monsters — and art direction reviewers repeatedly compare to Inscryption and Darkest Dungeon, undercut by a cross-camp consensus that runs feel repetitive and same-y, convoluted writing, and real stability bugs including reported soft-locks.

6 / 10

Reviewed

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BORE BLASTERS

A Motherload-inspired mining roguelite that delivers a genuinely satisfying, widely praised first half before running into a content wall reviewers describe with near-total consistency — once every upgrade is bought, the remaining runs become repetitive grinding, a problem the developer has publicly acknowledged and partially addressed without fully resolving.

6 / 10

Reviewed

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BOXROOM

A genuinely novel idea — decorate a physical-feeling room to display your Steam library — undercut in its current Early Access state by a clunky external art-fetching tool, thin furniture options, and library-organisation bugs that actively fight the game's own premise.

6 / 10

Reviewed

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Bridge Constructor Portal

Bridge Constructor Portal merges the engineering-puzzle series with the Portal license, guided by Ellen McLain's GLaDOS through 60 test chambers of portals, propulsion gel, and wobbly bridge physics. The crossover concept and voice work earn genuine praise, while a specific, repeated complaint about jittery bridge physics and a near-absent tutorial runs through a large share of the review sample.

6 / 10

Reviewed

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Card Corner

Card Corner is a desktop-companion idle poker game from Conradical Games, built to sit in the corner of your screen while you work, and its Mostly Positive sample praises a genuinely deep Balatro-influenced deck system, while repeatedly and specifically flagging a stalled post-launch patch cadence the developer's own announcement history appears to confirm.

6 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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Chernobylite

A survival horror RPG set in a photorealistic recreation of the Chernobyl Exclusion Zone, Very Positive across more than 5,400 reviews for its atmosphere and dark original story — undercut by an extremely consistent complaint that it suffers a genre identity crisis, marketed as an open-world STALKER-like shooter but delivering a repetitive, linear mission structure padded with base-management busywork and persistent technical bugs.

6 / 10

Reviewed

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Citadelum

A heartfelt, visually faithful spiritual successor to Caesar III and Zeus: Master of Olympus that nails the nostalgia and presentation its fans were hoping for, undercut by a strategic layer and difficulty curve a large share of the same nostalgic audience says never grows past its opening hours.

6 / 10

Reviewed

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Cities: Skylines II

Colossal Order's sequel to the beloved city-builder launched into one of the genre's most severe, well-documented disasters — severe performance failures, a "fake" simulation several reviewers describe finding through direct testing, and a real CEO controversy over blaming the community for backlash. This review can confirm, via the developer's own communications, that Colossal Order and publisher Paradox split entirely in November 2025, with a new studio, Iceflake Studios, now credited by a real, growing share of reviewers with a genuine turnaround since taking over development in 2026.

6 / 10

Reviewed

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Collector's Cove

Collector's Cove sends you sailing between floating islands to farm, fish, and hunt down rare "Fabled" variants of everything you collect, and its large all-language review sample loves the first biome before repeatedly describing the same loop wearing thin, cryptic unlock conditions, and a queasy camera.

6 / 10

Reviewed

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Colony 37

A cheap, story-driven block-mining game that found its 223-review audience largely through YouTube and Twitch coverage rather than storefront discovery — genuinely liked for its darker RPG-flavoured take on the digging genre, with reviewers just as consistently honest that it's still a rough, unfinished Early Access build.

6 / 10

Reviewed

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Craft Drill

A cheap, meditative 2D digging simulator where drilling through randomly generated mines for gold, coal, and iron proves genuinely relaxing, undercut by mobile-style controls that don't translate cleanly to PC and a progression system that runs dry after just a few hours.

6 / 10

Reviewed

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Craft Hero

A cheap, addictive day/night survival-crafting village-builder that's received genuinely substantial content updates for years longer than its early, frustrated reviewers expected, though its 2022 launch was marred by an incomplete translation, an always-online requirement for a single-player game, and a specific bug that left some players permanently stuck.

6 / 10

Reviewed

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Crafting Town

A NZ$10.49 cosy pixel-art crafting sim from solo Turkish developer Musa Gungor, Mostly Positive across 56 reviews on the strength of genuinely attractive art and atmosphere, but with a real gap between the two audiences reading it — Turkish reviewers who already follow the developer's other games score it far higher than English-language newcomers, several of whom call it an overpriced, oversold idle clicker that most buyers, per Steam's own achievement data, never actually finish.

6 / 10

Reviewed

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Cthulhu: The Cosmic Abyss

A genuinely atmospheric, well-told Lovecraftian investigation thriller from Big Bad Wolf and Nacon, undermined at launch and for months afterward by a severe and widely-reported bug problem that has left the game stuck at a Mixed reception it doesn't fully deserve.

6 / 10

Reviewed

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Cultivation Idle

A cheap, three-week-old Early Access idle RPG built around the Chinese xianxia cultivation fantasy — Qi Refining, spirit fields, forging flying swords — patched almost daily by its small studio, and still rough enough that its own early players are split on whether the grind serves the theme or just gets in its way.

6 / 10

Reviewed

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Cyberpunk Store Simulator

An Early Access shop-management sim set in a neon-lit cyberpunk city, praised by an early review sample for its atmosphere and 3D-printing production loop, but held back by reported bugs, missing control options, and the honest limits of a day-one Early Access build.

6 / 10

Reviewed

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Deep Among the Swarm

A distinctive RTS/tower-defense/roguelite hybrid about drilling ever deeper against an alien swarm, whose addictive expand-and-push core loop earns real, specific praise from strategy fans, tempered by a large, specific set of complaints about a missing in-mission save feature, a confusing interface, and an artificially rubber-banded difficulty curve.

6 / 10

Reviewed

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Deliver At All Costs

KONAMI-published Deliver At All Costs sends down-on-his-luck courier Winston Green smashing through buildings on chaotic isometric delivery runs, and reviewers agree the destruction physics and driving feel are genuinely great fun, but a heavily corroborated majority report the novelty wears off within the first act, buried beneath repetitive missions and an over-long, unsatisfying story told mostly through cutscenes.

6 / 10

Reviewed

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