Alchemist's Alcove Review
A turn-based roguelike built entirely around combining scavenged items into spells and weapons, delivering a genuinely satisfying discovery loop that its shallow combat and thin replayability can't quite match.
6.4 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
A turn-based roguelike built entirely around combining scavenged items into spells and weapons, delivering a genuinely satisfying discovery loop that its shallow combat and thin replayability can't quite match.
6.4 / 10
A calm, procedurally generated Finnish-mythology city-builder about goblins, water and the turning of the seasons — recently out of two years of Early Access, and still short on the reasons to keep watching after your first winter.
6.4 / 10
Cocktails, But It's the Dark Ages Medieval Juice Crafter's pitch is a small joke dressed up as a full business simulator: what if you ran a specialty juice bar, but you had
6.4 / 10
An early access castaway survival game in the vein of Stranded Deep and Raft, with beautiful island exploration and a fun co-op loop undercut by a widely reported item- and raft-disappearing bug, sluggish boat handling, and rough multiplayer sync.
6.3 / 10
A charming furry roguelite shooter with a clever three-way potion system and a Hades-style relationship hub, undercut by softlocks, weak sound design, and a resource economy that fights the player.
6.3 / 10
Subnautica on Land, With a Camera and a Kind Heart Honeycomb: The World Beyond drops players onto the alien planet Sota7 as a bioengineer tasked with scanning wildlife, crafting to
6.3 / 10
A cheap, ad-free phone-and-tablet design sim with real depth in its spec sheets and zero monetisation tricks — but a Steam score that only tells the truth once you split its mostly-German audience (90% positive) from its much cooler English-language corpus (60%, Mixed).
6.3 / 10
A husband-and-wife studio's isometric tower-defense/base-building hybrid nails a tense day-night resource loop but wears thin once its randomized maps start repeating themselves.
6.3 / 10
Solitaire Battle is a $4.99 roguelike deckbuilder from solo developer diabolodev that turns Tri-Peaks solitaire into a card-battling roguelite, and this review's small Positive sample is close to unanimous that the hybrid is genuinely addictive and a real bargain, tempered by scattered complaints about dense rules explanations and technical slowdown.
6.3 / 10
A dense, physics-driven sandbox with real ambition Territory Control 2 is a 2D multiplayer sandbox from developer TFlippy, built around industry, base construction, crafting, and f
6.3 / 10
A Coin Flip Against a Mysterious Old Man Deep Under the Ocean O.B.O.L is a short, atmospheric horror game from two-person team MrEliptik and Woland built around a single, cursed ri
6.2 / 10
A cute, relaxing potion-shop incremental in the vein of Digseum, praised for its charm, music and short completion time, but let down by heavy manual clicking and a decoration system that scatters your shop's layout on every upgrade.
6.1 / 10
Read review of Alchemist's Garden Review: A Cozy, Clicky Incremental With a Grindy Back Half
Foursaken Media brings its beloved mobile fortress-builder to PC with more content and a co-op mode, but reviewers who grew up with the original consistently single out one specific change -- a random, lootbox-style upgrade system -- as the sequel's biggest step backward.
6.1 / 10
Read review of Block Fortress 2 Review: A Nostalgic Sequel Undercut by Its Own RNG
Ratbit Games' roguelike tower-defense wears its Kingdom inspiration openly, and reviewers largely reward it for the change -- personal combat with guns and companions replaces passive troop-watching, though a short campaign, steep price, and recurring Steam Deck performance complaints keep the verdict from being unanimous.
6.1 / 10
Read review of The Ember Guardian Review: Kingdom Two Crowns, But You Finally Get to Shoot Back
A Wild West-themed survival worldbuilder letting players craft and place the map's own biome tiles, praised for a genuinely fresh core concept — held back by a repetitive mid-to-late loop, a weak story that clashes with its own open-ended premise, and a severe base-building performance problem the developer attempted to fix once but reviewers say never fully resolved.
6 / 10
A Mega Man Battle Network Feel, Filtered Through a Roguelike Deckbuilder ACE Strategy: Mecha Nova launched out of a long stretch of demos and playtests on April 24, 2026 from EMINA
6 / 10
A dieselpunk mech-mining roguelite built as a spiritual successor to the classic Flash game Motherload, expanding its dig-and-sell loop with biomes, cave-ins, and New Game Plus, whose genuine improvements over the original earn strong nostalgic praise undercut by a real, specific chorus of complaints about imprecise digging controls, an unpopular late-game section, and at least one serious save-corruption bug.
6 / 10
A perfectly decent Anno wrapped in one of the least generous packages of 2025 — a NZ$99.95 base game, a Year 1 Pass that doesn't cover all of year one's DLC, Denuvo, a required Ubisoft account, and a disclosed use of AI tools for in-game assets.
6 / 10
A solo-developer party idle RPG that opened Early Access three days ago with exactly three heroes, one boss, one roguelike dungeon mode called the Rift, and a developer who says outright that the price will keep climbing as content is added — reviewed against a build with zero Steam user reviews and a live player count in the single digits.
6 / 10
A handsome, handcrafted maze-building tower defense whose 30 meticulously designed levels are exactly the point for genre veterans hunting a genuine puzzle challenge, and exactly the problem for players expecting the freeform strategic experimentation the genre usually promises.
6 / 10
A Viking colony sim with a genuinely loved foundation — Rimworld's scheduling, Medieval Dynasty's village-building, Valheim's Nordic survival — undercut by villager AI that both its biggest fans and its critics independently name as the one thing standing between it and greatness.
6 / 10
An online 2-4 player weapon-smithing-and-fighting party game from solo developer Zoteling, rated Mostly Positive across an English review sample for its genuinely novel forge-your-own-weapon combat hook, tempered by fair, corroborated complaints about balance issues, thin long-term content, and a small paid-only playerbase.
6 / 10
A zero-gravity factory-automation sim that bolts asteroids and planetoids onto a mobile space platform, winning over genre fans with a genuinely fresh Satisfactory-meets-Raft premise and an unusually responsive solo developer, but held back at 1.0 by broken multiplayer sync, a clunky building interface, and a tech tree many reviewers call illogically paced.
6 / 10
A co-op Backrooms survival game that trades pure liminal dread for a crafting-and-story structure, launching into Early Access with a rougher edge than the demo that built its wishlist base.
6 / 10