Key art for Above Snakes

Game review

Above Snakes

6 / 10

Developer
Square Glade Games
Publisher
Crytivo
Released
25 May 2023
Platforms
Windows
Genre
Wild West Survival Worldbuilder
Monetisation
One-time premium purchase; regular free updates continued through early 2025, with the developer's attention shifting to a new title via Kickstarter in mid-2024
Players
Single-player only; no online, co-op or PvP modes

The short version

Above Snakes lets players build their own Wild West world piece by piece, crafting and placing individual biome tiles to shape an open map before crafting, farming, hunting and exploring across it. Reviewers consistently praise that central "build your own world" concept as genuinely fresh, several comparing the sense of discovery to Legend of Mana, and many describe the opening hours as extremely satisfying.

That praise sits alongside real, specific complaints this review's research confirms have substance. Reviewers describe the mid-to-late game becoming repetitive once the initial charm of tile placement wears off, and a related, more structural complaint argues that locking new tile unlocks behind linear story quests clashes directly with the game's own premise as an open-ended worldbuilder. Most seriously, this review's research confirms a specific, severe performance problem affecting large player-built bases: the developer shipped one dedicated performance update shortly after launch, but a detailed reviewer who retested the game roughly three years later, on high-end hardware, reports the core problem persists.

Biggest strengths

  • A genuinely fresh core concept, letting players craft and place their own biome tiles to shape the map, drawing favorable comparisons to Legend of Mana's world-building systems
  • Extremely satisfying opening hours according to most reviewers, with exploration, crafting and tile-unlocking feeling well-paced and rewarding early on
  • Solid, consistently praised art direction that holds up across the game's different biomes

Biggest weaknesses

  • A confirmed, severe performance problem affecting large player-built bases; the developer shipped one dedicated performance update shortly after launch, but a reviewer retesting on high-end hardware roughly three years later reports the core problem persists
  • The mid-to-late game grows repetitive once the initial charm of tile placement wears off, according to multiple reviewers, with the core loop feeling like "the same thing over and over"
  • A structural design tension draws specific criticism: unlocking new tiles is gated behind linear story quests, which reviewers say clashes directly with the game's premise as an open-ended worldbuilder

Who it's for: Survival and worldbuilding fans drawn specifically to a genuinely novel core concept, willing to accept real repetition, a weak story, and a base-scale performance ceiling that may never be fully resolved.

Our recommendation: Worth trying the demo first given the specific, confirmed base-scale performance ceiling — the core concept is genuinely engaging for a while, but buyers planning large builds should manage expectations carefully.

6 / 10

Above Snakes hands players a literal piece of the map: craft a biome tile, place it where you like, and watch your Wild West world take shape one section at a time before crafting, farming, hunting and exploring across it. Reviewers consistently describe that central concept as genuinely fresh, and many say the opening hours deliver on its promise fully — even as the game's mid-to-late stretches and a specific, unresolved performance problem draw real, documented frustration.

A world-building concept reviewers call genuinely fresh

The strongest, most consistent praise concerns the core "build your own world" mechanic. Reviewers repeatedly describe real satisfaction in discovering, crafting and placing new biome tiles, with several drawing favorable comparisons to Legend of Mana's map-shaping systems as the clearest genre touchstone. That novelty, combined with solid art direction across the game's different biomes, drives the strongest recommendations in the review base, particularly for the game's opening hours.

A loop reviewers say wears thin

Set against that praise, the single most consistent complaint concerns pacing over a full playthrough. Multiple reviewers describe the experience souring after an initial strong stretch, with the core loop of unlocking and placing tiles beginning to feel repetitive well before the story concludes — one reviewer explicitly predicting, correctly according to other reviews, that the game would become "the same thing over and over" from partway through.

A structural tension between story and premise

A more specific, structural complaint concerns how tile unlocks are gated: several reviewers point out that requiring linear story quest completion to access new biomes and building pieces directly conflicts with the game's own pitch as an open-ended worldbuilder, since a design built around player-driven creativity ends up funneling players through a fixed narrative sequence instead. The story itself draws separate, consistent criticism as dull and uneventful, with reviewers describing disappointment at how little narrative payoff accompanies that structural constraint.

A confirmed, persistent performance problem at scale

The most serious specific technical complaint concerns large player-built bases. This review's research confirms the developer directly acknowledged severe performance issues shortly after launch, shipping a dedicated "Performance Update I" that reduced RAM usage for large bases by roughly 30-40% and explicitly promised further performance work to come. A detailed reviewer who first reported the problem in June 2023 retested the game on high-end hardware roughly three years later and reports the underlying issue persists, describing performance as worse than AAA titles running ray tracing at large base scale. This review's research found only minor, incidental performance mentions in later patches rather than a dedicated follow-up matching that initial promise.

What the achievement data shows

Global achievement data shows a real, if not extreme, drop-off consistent with reviewer accounts of declining engagement over a full playthrough: 91.0% of the playerbase reaches an early milestone, falling to roughly 40% for mid-game achievements and down to single digits for the rarest, story- completion-adjacent achievements. That's consistent with a game whose strongest hours are its earliest ones, with a meaningful but incomplete share of players continuing through to its conclusion, matching the specific reviewer complaint above about the game feeling shorter, and less consistently engaging, than its early hours seem to promise.

Sustained support before attention moved elsewhere

This review's research confirms Above Snakes received genuinely active post-launch support: numbered patches and a substantial "Most Wanted" content update arrived through 2023 and into early 2025, incorporating specific community-requested features including expanded storage space during its earlier development. The developer's public attention shifted toward a new, separate title ("Outbound") launched via Kickstarter in mid-2024, a pattern this review's research has confirmed elsewhere in this lane as consistent with a studio moving on from a finished project rather than abandoning one outright.

Interface complaints beyond the performance ceiling

Beyond the base-scale technical problem, reviewers raise a set of smaller but consistent interface complaints: steering and aiming are described as wonky, walking distances between points of interest feel long without adequate fast-travel support, and the tile-selection menu used when placing new biome pieces covers most of the screen, obscuring the surrounding area a player would otherwise want to see before committing to a placement. A related, more specific request concerns storage: several reviewers wanted the ability to access nearby storage chests directly from a workbench rather than manually retrieving materials first, a quality-of-life convenience common in similar survival-crafting games that this review's research found no confirmed patch adding.

A concept some reviewers say deserved a bigger budget

Several reviewers frame their overall disappointment less as anger at what Above Snakes gets wrong and more as a wish that its central idea had received more resources to fully realize. Comments describing the game as feeling like "a proof of concept" appear alongside genuine praise for the underlying world-building mechanic, suggesting reviewers see real potential in the format that this particular execution doesn't fully capitalize on — a distinct framing from simply calling the game bad, and one worth keeping in mind when weighing the specific complaints above against the concept's evident appeal.

Where it lands

Above Snakes earns its Mostly Positive reception through a genuinely novel core concept that reviewers consistently credit with real early-game charm, even as a repetitive back half, a structural story-versus-premise tension, and a confirmed, still-unresolved base-scale performance problem keep it from a higher score. The specific, well-documented performance ceiling is worth weighing carefully for anyone planning ambitious builds. For fans of the worldbuilding concept specifically, this remains a worthwhile if imperfect pickup, best sampled via the demo first.

Pros and cons

Pros

  • A genuinely fresh core concept, letting players craft and place their own biome tiles to shape the map, drawing favorable comparisons to Legend of Mana's world-building systems
  • Extremely satisfying opening hours according to most reviewers, with exploration, crafting and tile-unlocking feeling well-paced and rewarding early on
  • Solid, consistently praised art direction that holds up across the game's different biomes
  • Confirmed Steam Deck verification and native handheld support, with reviewers specifically noting the game works well in that format
  • A long, transparent, community-informed Kickstarter and Early Access-adjacent development process, incorporating specific highly-requested features like expanded storage space

Cons

  • A confirmed, severe performance problem affecting large player-built bases; the developer shipped one dedicated performance update shortly after launch, but a reviewer retesting on high-end hardware roughly three years later reports the core problem persists
  • The mid-to-late game grows repetitive once the initial charm of tile placement wears off, according to multiple reviewers, with the core loop feeling like "the same thing over and over"
  • A structural design tension draws specific criticism: unlocking new tiles is gated behind linear story quests, which reviewers say clashes directly with the game's premise as an open-ended worldbuilder
  • The story itself draws consistent criticism as dull and uneventful, with several reviewers specifically noting the game feels shorter than expected once story-gated progression is factored in
  • Interface complaints include wonky steering and aiming, a tile-selection menu that covers most of the screen during placement, and no confirmed way to access nearby storage directly from a workbench

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7 / 10
  • Progression 5.5 / 10
  • Interface 5 / 10
  • Story 5 / 10