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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Speakeasy Simulator

A Prohibition-era distilling-and-bar-management sim earns real praise for its unique setting and relaxing crafting loop, but its own review sample is just as clear that the content runs out within a handful of hours and the game leans hard on optimisation and depth problems it hasn't fully solved yet.

6 / 10

Reviewed

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SpiritVale

An unabashed Ragnarok Online homage with seven classes, thirty maps and a community that loves it. Its Early Access launch also spent a fortnight with the servers falling over and player trading switched off entirely after dupers took the marketplace.

6 / 10

Reviewed

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Starsand Island

A genuinely pretty, systems-rich cozy farming life-sim whose Early Access launch was overshadowed by a real corporate-backing revelation, a suspected fake-review campaign, and a broken promise about paid content — a case where the discourse around the game may matter as much to a buyer as the game itself.

6 / 10

Reviewed

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Stationeers

A deeply systemic space-station engineering simulation covering atmospherics, electrical grids and manufacturing, Very Positive across nearly 6,000 reviews for genuine simulation depth — held back by an extraordinarily consistent complaint that its interface is deliberately, unapologetically obtuse, and by nearly nine years in Early Access without several originally promised systems.

6 / 10

Reviewed

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Stormbridge

Outrun the storm, one straight line at a time "Stormbridge" is a roguelite city builder with a simple, ominous hook: players extend a single bridge out across the water w

6 / 10

Reviewed

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STRATA Review

A Game With No Art Files On Disk STRATA arrives with one of the stranger elevator pitches on Steam this year: it's an arcade mining roguelike, built entirely by a solo develope

6 / 10

Reviewed

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Stray Blade

A stamina-combat action RPG whose opening third earns real praise for weapon variety, environmental art and a genuinely rewarding weapon-mastery skill system, undercut by a back two-thirds that reviewers say recycles enemies and thins out content, corroborated by Steam's own data showing barely one in eight buyers ever finishes it.

6 / 10

Reviewed

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Streets of Rogue

A roguelite immersive sim pitched as "Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA," Overwhelmingly Positive across more than 17,000 reviews — and one where a remarkably consistent, near-decade-long complaint says the promised every-run variety boils down to about five repeating mission types with reskinned enemies on later floors.

6 / 10

Reviewed

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Sun Haven

A farming sim with classes, magic and dragons, sold for twelve dollars with a hundred and seventy-four dollars of DLC behind it. Its recent reviews have collapsed to 74% — and most of them aren't about the farming.

6 / 10

Reviewed

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Sunkenland

A Waterworld-flavoured survival crafting game still in Early Access, whose real fun core loop is undercut by genuine base-corrupting bugs and security concerns — and whose "abandoned by the developer" complaints, common in 2025 reviews, are directly contradicted by an active, multiple-updates-per-week patch history running right up to this review.

6 / 10

Reviewed

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Survivors: Island Adventure

A free-to-play hidden-object, match-3, and light base-building hybrid from mobile specialist G5 Entertainment lands a Very Positive Steam debut as a relaxing time-killer, but its own review sample keeps circling back to the same complaint about any mobile port brought to PC unchanged — timers, energy gates, and monetisation nudges that don't translate well off a phone.

6 / 10

Reviewed

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Territory Idle

A free tile-building idler where four resources, a pantheon of gods, hired heroes and three separate prestige layers build a genuinely deep economy — undercut by a pacing curve that early reviewers accused of pushing spenders toward its Amber shop, and a developer who hasn't touched the game's balance since 2023.

6 / 10

Reviewed

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Tetra Dungeon

A genuinely novel mashup of Tetris-style block placement and Slay the Spire-style deckbuilding, cheap and strategically satisfying in short bursts — undercut by a detailed, credible criticism that its "roguelike" node sequence and bosses are mostly fixed rather than randomized, and no updates since its first week.

6 / 10

Reviewed

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The Horror at Highrook

An occult card-crafting narrative RPG that wears its Cultist Simulator and Arkham Horror influences proudly, The Horror at Highrook earns a Very Positive score for its atmosphere, art, and writing, but a heavily corroborated complaint holds that its mechanics never grow beyond what its free demo already showed, leaving a short, linear, unchallenging experience that many reviewers feel is overpriced for what it delivers.

6 / 10

Reviewed

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The Last Case of Benedict Fox

A visually striking Lovecraftian metroidvania about diving into murder victims' dying memories, undercut at launch by clunky controls and poor optimisation the developer never fully resolved before formally announcing, in a farewell post nearly two years later, that support had ended for good.

6 / 10

Reviewed

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The Mound: Omen of Cthulhu

ACE Team and Nacon's four-player co-op Lovecraftian survival game sends a crew of cursed explorers into a jungle that actively unravels their sanity — an atmosphere and madness system genuinely worth experiencing, wrapped around combat, progression, and pacing systems that reviewers agree needed more time in the oven before a full release.

6 / 10

Reviewed

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The Serpent Rogue

A Team17-published fantasy alchemy-adventure about a masked Warden brewing potions and taming creatures to stop a spreading corruption -- genuinely atmospheric and well-loved by a devoted minority, but let down by threadbare tutorials, a locked camera and a developer who shipped two patches in its first two weeks and then largely went quiet.

6 / 10

Reviewed

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The Sinking City

A Lovecraftian open-world detective game that spent nearly four years yanked off Steam entirely by a publisher lawsuit, then came back in 2024 as a self-published "Remastered" rebuild that swapped out the version some owners specifically wanted to keep -- Mostly Positive today, praised for atmosphere and mythos, criticized for repetitive investigation, weak combat, and a rocky relaunch.

6 / 10

Reviewed

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Tidewrack

A Raft-inspired survival builder that surprises reviewers by growing well beyond the genre's usual scope into full colony management, night-time pirate raids and underwater leviathan-hunting, praised for a genuinely responsive solo developer, undercut by aggressive, untoggleable sharks, a confusing underwater-versus-on-raft interaction bug, and a rough, clearly early launch state that several reviewers describe in early-access terms despite this being a full release.

6 / 10

Reviewed

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Total Factory

A solo-developer factory-automation game that ships complete rather than in Early Access, with a genuinely responsive dev and procedurally generated worlds, but that its own review corpus repeatedly measures against Factorio, Satisfactory and Dyson Sphere Program — and finds wanting on the tutorial, controls and combat that stand between you and the automation.

6 / 10

Reviewed

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Travellers Rest

A cozy tavern-keeping RPG that hooked players with a tight, creative innkeeping loop in 2020 — six years and a reported studio handover later, a large and specific share of its own veteran reviewers say that original focus has been diluted by farming, mining and Stardew-shaped scope creep.

6 / 10

Reviewed

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