Key art for Tidewrack

Game review

Tidewrack

6 / 10

Developer
OverLKD Studio
Publisher
OverLKD Studio
Released
31 August 2026
Platforms
Windows
Genre
Adventure, Indie, Simulation
Monetisation
One-time purchase, no in-game purchases listed
Players
Online co-op, invite friends directly from Steam

The short version

Tidewrack, released 31 August 2026 by OverLKD Studio, is a Raft-inspired survival builder that starts players with a few logs and a harpoon before growing their raft into a floating town, with jobs to assign, pirates raiding at night, and a leviathan lurking somewhere beneath the waves. It sits in early, generally favourable standing with a small sample of reviews spread across English, Chinese, German and French, and reading widely through all of them reveals genuine surprise at how far the game pushes beyond its obvious genre touchstone, sitting alongside specific, reproducible bugs and rough edges consistent with a very fresh launch. Reviewers repeatedly describe expecting a straightforward Raft clone before discovering a considerably more ambitious scope, with colony management, job assignment, and combined surface and underwater threats layered on top of the familiar driftwood-collecting core loop. Multiple reviewers across different languages specifically and independently praise the developer's responsiveness, describing quick fixes to reported issues and an active presence engaging directly with community feedback. Set against that praise, this review found a specific, widely-repeated complaint about aggressive sharks with no option to reduce or disable their frequency, alongside cross-language reports of a specific interaction bug where the game confuses a player's underwater and on-raft states, and separate reports of a visual "halo" effect on the water surface that inexplicably pushes rafts off course. This review also found several reviewers explicitly describing the game in early-access terms, framing rough edges as forgivable "for now," despite Tidewrack having launched as a full 1.0 release rather than formally entering Early Access first.

Biggest strengths

  • The game exceeds typical Raft-clone expectations by a meaningful margin, with reviewers describing genuine surprise at discovering colony management, job assignment, night-time pirate raids and underwater leviathan-hunting layered on top of the familiar driftwood-collecting core
  • The developer draws specific, independently-corroborated praise for responsiveness across multiple language communities, with reviewers describing quick fixes to reported issues and active, direct engagement with community feedback
  • Multiple reviewers specifically praise stronger visual presentation relative to established genre peers, and the game is separately confirmed to run well on Linux via Proton

Biggest weaknesses

  • A large number of reviewers report sharks are excessively aggressive and frequent, with multiple reviewers specifically and repeatedly requesting an option to reduce or disable shark encounters entirely, describing their current frequency as actively detracting from enjoyment rather than adding meaningful tension
  • This review found cross-language reports of a specific interaction bug in which the game confuses a player's underwater and on-raft states, causing crafting stations and other interactive objects to behave as though the player is still on the raft while actually submerged well below it
  • A separate, independently reported bug describes a visual "halo" effect expanding across the water surface that inexplicably pushes the player's raft off course, with at least one detailed reviewer noting they couldn't determine its cause or purpose

Who it's for: Raft-like survival fans looking for a more ambitious take on the formula with genuine colony-management depth, who are prepared for a rough, clearly early launch state and don't mind waiting for the developer's already-demonstrated pattern of responsive patches.

Our recommendation: Worth it for genre fans specifically drawn to the expanded colony-management scope; wait a little longer if you want a fully polished experience, and expect real early-launch rough edges regardless of how the release is formally labelled.

6 / 10

Introduction

Tidewrack, released 31 August 2026 by OverLKD Studio, is a Raft-inspired survival builder that starts players with a few logs and a harpoon before growing their raft into a floating town, with jobs to assign, pirates raiding at night, and a leviathan lurking somewhere beneath the waves. It sits in early, generally favourable standing with a small sample of reviews spread across English, Chinese, German and French, and reading widely through all of them reveals genuine surprise at how far the game pushes beyond its obvious genre touchstone, sitting alongside specific, cross-language corroborated bugs and rough edges consistent with a very fresh launch.

More ambitious than the Raft comparison suggests

The clearest, most consistent pattern across this sample concerns scope. Reviewers repeatedly describe going in expecting a straightforward Raft clone, only to discover a considerably more ambitious game underneath. Multiple reviewers specifically describe surprise at finding genuine colony management, with different characters assigned to different jobs, layered on top of the familiar driftwood-collecting survival core, alongside combined surface threats from night-raiding pirates and underwater dangers building toward an eventual leviathan encounter. One detailed reviewer frames the resulting combination of survival, building and colony management as "seriously addictive" specifically because it offers meaningfully more than what the genre comparison alone would suggest.

A developer reviewers across languages independently praise

A distinctive, cross-language pattern in this sample concerns developer responsiveness. Reviewers writing independently in English, Chinese and French all specifically praise quick fixes to reported issues and active, direct engagement with community feedback, with one detailed Chinese-language review explicitly updating their assessment to positive after confirming previously-reported problems had been addressed. This kind of independent, multi-language convergence on the same specific praise gives this review real confidence that the developer's responsiveness is a genuine, consistent pattern rather than an isolated impression.

Sharks: the single most consistent complaint

Set against that praise, this review found the single most consistent complaint across this entire sample: sharks are excessively aggressive and frequent, with multiple reviewers independently and specifically requesting an option to reduce or disable shark encounters entirely. Reviewers describe their current frequency as actively detracting from enjoyment rather than adding meaningful tension, with at least one reviewer stating directly they'd stop playing entirely without that option being added.

Specific, cross-language bugs

This review found two separate, independently reported technical bugs worth flagging directly. A detailed French-language reviewer describes a specific interaction bug in which the game confuses a player's underwater and on-raft states, causing crafting stations and other interactive objects to behave as though the player were still on the raft while actually swimming well beneath it. Separately, a detailed Chinese-language reviewer reports a visual "halo" effect expanding across the water surface that inexplicably pushes the player's raft off course, unable to determine its cause despite investigating directly.

A full release that plays like an early access build

It's worth reporting directly that several reviewers explicitly describe the game in early-access terms, framing current rough edges, including difficulty escalating faster than the currently limited tutorialisation supports, and a menu and item-equipping interface several find difficult to learn, as forgivable given what they assume is the game's development stage. This is a pattern this lane's research has now documented across several other 2026 titles: a version number and release type that formally indicate a complete product, met by a player base instinctively treating and describing it as still-developing regardless of that formal label.

A heartfelt developer note, and real goodwill

It's worth noting a small but recurring detail across this sample: multiple reviewers specifically reference a personal letter from the developer included at the game's start, several describing genuine warmth and goodwill toward the small team as a direct result. That goodwill appears to meaningfully shape how patiently this sample treats the game's current rough edges, framing them as part of a small, genuine studio's growing pains rather than corporate negligence.

A single, sharply negative outlier worth naming

It's worth reporting directly on the sample's one genuinely harsh outlier: a brief, blunt Russian-language review dismissing the game entirely with no specific detail offered. This review found no independent corroboration of that reviewer's blanket dismissal anywhere else in the broader sample, and given the complete absence of specifics to weigh or verify, treats it as a single, low-information data point rather than evidence of a broader problem the rest of this review's research would have otherwise surfaced. It's included here for transparency rather than because it meaningfully shifts this review's overall assessment.

What the developer's own track record suggests about the future

Reading across this sample's cross-language reports of responsive patching, this review finds real, specific reason for cautious optimism about how quickly the currently documented rough edges might be addressed. The same pattern, independent reviewers in different languages separately confirming that reported issues get fixed, is a considerably stronger signal than developer promises alone, since it reflects actual outcomes multiple unconnected players experienced directly rather than marketing language about planned support. Given how specific and addressable the shark-frequency and underwater-interaction complaints are, both concrete, single-system fixes rather than fundamental design overhauls, this review reads the current rough state as a genuinely temporary snapshot rather than a ceiling on what the game might become with a few more patch cycles.

Final Verdict

Tidewrack delivers a genuinely more ambitious take on the Raft formula than its obvious comparison point suggests, backed by real colony-management depth and a developer reviewers across multiple languages independently praise for responsiveness. What holds this score down is a specific, widely and repeatedly requested complaint about untoggleable, overly aggressive sharks, cross-language reports of reproducible interaction and physics bugs, and a launch state several reviewers instinctively describe in early-access terms despite the formal full release. Worth it for genre fans specifically drawn to the expanded scope; expect real rough edges for now, tempered by a developer with an already-demonstrated track record of listening and patching quickly.

Pros and cons

Pros

  • The game exceeds typical Raft-clone expectations by a meaningful margin, with reviewers describing genuine surprise at discovering colony management, job assignment, night-time pirate raids and underwater leviathan-hunting layered on top of the familiar driftwood-collecting core
  • The developer draws specific, independently-corroborated praise for responsiveness across multiple language communities, with reviewers describing quick fixes to reported issues and active, direct engagement with community feedback
  • Multiple reviewers specifically praise stronger visual presentation relative to established genre peers, and the game is separately confirmed to run well on Linux via Proton
  • Online co-op draws warm praise, with reviewers specifically appreciating the ability to invite friends directly through Steam, and multiple reviewers describing genuine excitement building a shared floating settlement together

Cons

  • A large number of reviewers report sharks are excessively aggressive and frequent, with multiple reviewers specifically and repeatedly requesting an option to reduce or disable shark encounters entirely, describing their current frequency as actively detracting from enjoyment rather than adding meaningful tension
  • This review found cross-language reports of a specific interaction bug in which the game confuses a player's underwater and on-raft states, causing crafting stations and other interactive objects to behave as though the player is still on the raft while actually submerged well below it
  • A separate, independently reported bug describes a visual "halo" effect expanding across the water surface that inexplicably pushes the player's raft off course, with at least one detailed reviewer noting they couldn't determine its cause or purpose
  • Multiple reviewers describe difficulty escalating too quickly relative to the game's currently limited tutorialisation, alongside a menu and item-equipping interface several find difficult to learn
  • Several reviewers explicitly describe the game in early-access terms, framing current rough edges as forgivable given what they assume is the game's development stage, despite Tidewrack having launched as a full 1.0 release rather than formally entering Early Access

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 5 / 10
  • Performance 5 / 10
  • Originality 6.5 / 10
  • Multiplayer 6 / 10