Key art for The Last Case of Benedict Fox Definitive Edition

Game review

The Last Case of Benedict Fox

6 / 10

Developer
Plot Twist
Publisher
Plot Twist
Released
27 April 2023
Platforms
Windows
Genre
Metroidvania, Fantasy, Horror
Monetisation
One-time purchase. No advertisements or microtransactions.
Players
Single-player

The short version

The Last Case of Benedict Fox is a Lovecraftian metroidvania from solo studio Plot Twist, released 27 April 2023 on Xbox Game Pass and PC, in which a detective dives into the dying memories of murder victims to solve occult crimes while battling nightmare creatures with a demon companion. Now sold as a Definitive Edition following a March 2024 update, it sits at a lifetime Mostly Positive 74.1% across 930 reviews. This review reads a substantial share of both samples and finds two consistent, opposing threads across the game's full three-year history: near-universal praise for its atmosphere, art direction and Lovecraftian premise, set against persistent, specific complaints about unresponsive controls, poor optimisation and bugs that outlasted the developer's own support window. Plot Twist confirmed that window closed in a January 2025 farewell post announcing they'd moved on to new, unannounced projects, which several reviewers cite directly when explaining why they can no longer recommend the game despite liking what it attempts.

Biggest strengths

  • Atmosphere, art direction and Lovecraftian worldbuilding draw consistent, specific praise across nearly this review's entire sample, including from reviewers who otherwise can't recommend the game
  • A distinctive core premise — exploring victims' dying memories as detective work, blended with demon-companion metroidvania combat — that several reviewers single out as genuinely original within the genre
  • The March 2024 Definitive Edition update reworked combat and traversal mechanics, which some reviewers credit as a real improvement over the 2023 launch build

Biggest weaknesses

  • Controls and combat draw widespread, specific and persistent criticism — input lag, unresponsive platforming, a "tentacle jump" several reviewers say doesn't register consistently, and no keybind remapping for a significant stretch of the game's life
  • Performance problems, including frame drops and long loading times, are reported not just at launch but by reviewers replaying the Definitive Edition years later, with at least one describing performance as "even worse" on a 2025 replay than at 2023 launch
  • Plot Twist confirmed in a January 2025 news post that development has concluded and the studio has moved to new, unannounced projects, meaning outstanding bugs several reviewers report will not be fixed

Who it's for: Fans of atmospheric, puzzle-forward metroidvanias with a genuine taste for Lovecraftian horror who can tolerate rough combat and traversal; a poor fit for anyone prioritising tight platforming or expecting ongoing technical support.

Our recommendation: Worth playing for the atmosphere and premise if you can look past clunky combat and real optimisation problems that will never be patched — treat it as a finished, if imperfect, work rather than one still improving.

6 / 10

Introduction

The Last Case of Benedict Fox casts you as an occult detective who dives literally into the dying memories of murder victims, exploring dream-logic versions of crime scenes while a demon companion helps fight the nightmares living there. Developed and published by solo studio Plot Twist, it launched 27 April 2023 as a day-one Xbox Game Pass title alongside its PC release, and now sells on Steam as a Definitive Edition following a substantial March 2024 update. It sits at a lifetime Mostly Positive 74.1% across 930 reviews. This review reads a substantial share of both the negative and positive samples and finds a game whose two defining threads — genuinely striking presentation and persistent, unresolved technical friction — run through its entire three-year history rather than settling in either direction.

Atmosphere as the clear standout

Almost without exception, this review's sample agrees on one thing: The Last Case of Benedict Fox looks and sounds exceptional. Reviewers who otherwise can't recommend the game still credit its atmosphere, art direction and Lovecraftian worldbuilding as genuine achievements — one calls the environments "gorgeous" in the same breath as describing the voice acting and controls as disappointing, and several single out the demon-companion premise and dream-diving detective concept as a distinctive angle the metroidvania genre hasn't tried in quite this way. That consistency matters: this isn't a case of a small vocal minority liking the presentation while most players are indifferent to it — it's close to the one point of universal agreement in an otherwise divided corpus.

Controls that never quite got fixed

Set against that, the clearest and most persistent complaint in this review's sample concerns how the game actually plays. Multiple 2023 launch-week reviews describe unresponsive platforming, a "tentacle jump" ability that several reviewers say doesn't register consistently, jittery camera movement even with camera shake disabled, and — for a meaningful stretch of the game's early life — no ability to remap controls at all. What makes this different from an ordinary rough launch is how long the same specific complaints persisted. A 2025 review describes replaying the game two years later on the Definitive Edition and finding performance "even worse" than at launch, with a broken final boss fight the reviewer couldn't complete. Another, from March 2024, writing about the Definitive Edition specifically, notes it "probably fixes a lot of the problems" with combat and traversal, but reports frame drops and microstutters severe enough to undercut the improvements.

An official end to support

What turns persistent bugs into a firmer verdict is that Plot Twist has confirmed, in its own words, that the game won't receive further fixes. A news post titled "Case Closed: A Final Thank You," dated 20 January 2025, thanks players for their time with the game and states the studio has moved on to "new projects" it isn't ready to announce yet. Several reviewers cite this directly as the reason they can no longer recommend the game despite liking parts of it — one writes plainly that with the developers "officially announced they're done with this game, there is no hope for future fixes of any kind." This review treats that as a confirmed fact rather than reviewer speculation, since it comes from the developer's own official channel, and factors it into scoring the current, final state of the game rather than a work still improving.

A story that splits opinion

The narrative itself draws more genuinely mixed reactions than either the visuals or the technical issues. Some reviewers describe the plot as "rushed and almost incomprehensible," struggling to connect the protagonist's motivations to the player's actual goals. Others describe falling progressively in love with the mystery the longer they played, framing it as closer to a Lovecraftian puzzle-adventure than a combat-focused metroidvania, and recommending it specifically to players who value exploration and intrigue over hack-and-slash action. Both readings are consistent with the same underlying game — a slow-burn, atmosphere-first mystery that rewards patience but doesn't explain itself quickly, which will land differently depending on what a given player wants from the genre.

Final Verdict

The Last Case of Benedict Fox is a genuinely striking, distinctive game held back from a stronger score by exactly the kind of technical friction this review's sample describes consistently across three full years: clunky, occasionally unresponsive controls and performance problems that outlasted the developer's own willingness to keep patching them. With Plot Twist's support now officially and permanently closed, what exists today is the final version of the game rather than a work in progress — and on those terms, it's a flawed but genuinely worthwhile Lovecraftian metroidvania for players who can meet its atmosphere and premise more than halfway.

Pros and cons

Pros

  • Atmosphere, art direction and Lovecraftian worldbuilding draw consistent, specific praise across nearly this review's entire sample, including from reviewers who otherwise can't recommend the game
  • A distinctive core premise — exploring victims' dying memories as detective work, blended with demon-companion metroidvania combat — that several reviewers single out as genuinely original within the genre
  • The March 2024 Definitive Edition update reworked combat and traversal mechanics, which some reviewers credit as a real improvement over the 2023 launch build
  • A well-received voice cast and sound design, praised even by reviewers focused mainly on the game's technical shortcomings

Cons

  • Controls and combat draw widespread, specific and persistent criticism — input lag, unresponsive platforming, a "tentacle jump" several reviewers say doesn't register consistently, and no keybind remapping for a significant stretch of the game's life
  • Performance problems, including frame drops and long loading times, are reported not just at launch but by reviewers replaying the Definitive Edition years later, with at least one describing performance as "even worse" on a 2025 replay than at 2023 launch
  • Plot Twist confirmed in a January 2025 news post that development has concluded and the studio has moved to new, unannounced projects, meaning outstanding bugs several reviewers report will not be fixed
  • The story's pacing and clarity draw mixed reactions, with some reviewers calling the plot "rushed and almost incomprehensible" while others describe it as the game's strongest element

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 8 / 10
  • Performance 4 / 10
  • Originality 6.5 / 10
  • Story 6 / 10