Game review
Shady job
6 / 10
- Developer
- GAZE IN GAMES
- Publisher
- GAZE IN GAMES
- Released
- 10 September 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Indie
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Online co-op, best with a crew of four
The short version
Shady job, released 10 September 2026 by GAZE IN GAMES, casts players as construction workers with a mob connection, tasked with hauling a body bag to the top of an unfinished skyscraper and burying it in concrete, complicated considerably by the fact the body isn't actually dead and actively fights to escape. It sits Mixed with a small sample of around 25 reviews split mostly across English and Russian, and reading through both language pools reveals a game that lands well with exactly the audience it's built for, chaotic co-op groups looking to test their friendships, while carrying a specific, independently corroborated balance problem serious enough to genuinely undercut its tension. Reviewers across both languages consistently describe genuine, memorable chaos playing with friends, with one detailed reviewer specifically framing the game as designed to "ruin your friendships" as a compliment, and multiple reviewers separately report already looking forward to promised future map additions. Set against that praise, this review found a specific complaint independently reported in both English and Russian: certain items or exploits let players trivialise entire sections of the climb, with one detailed English-language reviewer describing walking to the top "with ease" and a separate Russian-language reviewer specifically stating many items "break balance" in ways that let whole routes simply be skipped. This review also found reports of crashes forcing players back to the very beginning of a run, and widespread, specific mockery of one particular sound effect, an in-game seagull, that multiple reviewers independently describe as genuinely painful to listen to.
Biggest strengths
- Reviewers across English and Russian consistently describe genuinely memorable, chaotic fun playing with friends, with at least one detailed reviewer specifically praising the game's ability to create real, stressful group tension as its core appeal rather than a side effect
- Multiple reviewers separately report already looking forward to promised future map additions, suggesting genuine engagement with the core concept despite the current single-location premise
- The core premise, hauling an unwilling, reanimated body up an unfinished skyscraper for a mob boss, is a genuinely distinctive comic-horror hook within the crowded co-op physics-chaos genre
Biggest weaknesses
- This review found a specific complaint independently corroborated across English and Russian reviewers: certain items or exploits let players trivialise entire sections of the climb, with one detailed reviewer specifically describing walking to the top "with ease" and a separate reviewer stating items "break balance" in ways that let whole routes simply be skipped
- Multiple reviewers report crashes forcing players back to the very beginning of a run, with at least one detailed reviewer specifically citing this as the reason their group stopped playing despite otherwise recommending the game
- This review found widespread, specific and independently repeated mockery of one particular sound effect, an in-game seagull noise multiple reviewers separately describe as genuinely painful to listen to, a small but oddly consistent complaint across otherwise unrelated reviews
Who it's for: Chaotic co-op party-game fans specifically looking for a short, friendship-testing physics climb to play with a full group of friends, prepared for real balance rough edges and the occasional crash.
Our recommendation: Worth it at this discounted price for co-op groups; go in aware that certain items can trivialise the intended challenge, and be prepared for the possibility of losing progress to a crash.
6 / 10
Introduction
Shady job, released 10 September 2026 by GAZE IN GAMES, casts players as construction workers with a mob connection, tasked with hauling a body bag to the top of an unfinished skyscraper and burying it in concrete, complicated considerably by the fact the body isn't actually dead and actively fights to escape. It sits Mixed with a small sample of around 25 reviews split mostly across English and Russian, and reading through both language pools reveals a game that lands well with exactly the audience it's built for, chaotic co-op groups looking to test their friendships, while carrying a specific, independently corroborated balance problem serious enough to genuinely undercut its tension.
Genuine, memorable chaos with friends
The clearest, most consistent praise across this sample concerns pure group chaos. Reviewers across English and Russian consistently describe genuinely memorable fun playing together, with one detailed reviewer specifically framing the game as one "to ruin your friendships" as a direct compliment, a common but genuinely earned framing within this specific genre of intentionally stressful, physics- driven co-op games. A separate reviewer specifically describes stressful moments comparable to being "there yet" and rates the overall experience a full ten out of ten, and multiple reviewers across both languages report already looking forward to promised future map additions, a concrete sign of genuine engagement with the underlying concept rather than a one-time novelty reaction.
A distinctive comic-horror premise
Beyond the chaos itself, this review found the game's core premise, a mob-ordered body disposal that goes wrong the moment the victim wakes up mid-burial, offering a genuinely distinctive hook within the crowded co-op physics-comedy genre. Rather than the more generic "complete an obstacle course together" structure common to adjacent titles, the escalating chase element, needing to actively prevent an increasingly aggressive antagonist from escaping while also building a path upward, gives reviewers a specific reason to describe real, escalating tension rather than purely slapstick comedy.
A specific, cross-language balance complaint
Set against that praise, this review found a specific complaint independently and separately reported in both English and Russian: certain items or exploits let players trivialise entire sections of the climb. One detailed English-language reviewer describes walking their way up the entire skyscraper "with ease," rating the actual gameplay a low four out of ten specifically because of how little resistance the climb ultimately offered. A separate Russian-language reviewer independently confirms the same underlying problem in different words, stating plainly that many items "break balance" in ways that let whole routes simply be skipped rather than navigated. That kind of independent, cross-language convergence on the same specific mechanical complaint gives this review real confidence it reflects a genuine current state of the game's balance rather than one player's isolated experience.
Crashes with a real cost, and one infamous sound effect
This review found two further specific technical complaints worth reporting directly. Multiple reviewers report crashes forcing an entire group back to the very beginning of a run, with at least one detailed reviewer citing this specific issue as the reason their group ultimately stopped playing despite otherwise recommending the game to others. Separately, and almost comically consistently across otherwise unrelated reviews, multiple reviewers independently single out one specific in-game sound effect, a seagull noise, as genuinely painful to listen to, describing it in near-identical terms despite no apparent connection between the reviewers making the complaint.
Early defenders push back on premature criticism
It's worth reporting a specific counterpoint this review found within the Russian-language pool: several reviewers push back directly on early negative reviews, noting the game had been available for only a single day at the time of writing and arguing balance and bug complaints from players with only an hour or two of playtime deserve some patience given how fresh the release is. This review found no confirmation that balance fixes had actually shipped by the time of its own research, but it's worth noting this pushback came from within the same review pool reporting the underlying problems, a genuinely constructive tension rather than reviewers talking past each other.
Why the balance complaint matters for a tension-driven game
It's worth being direct about why this review weighs the balance-breaking complaint as seriously as it does despite the otherwise strong social and comedic reception. Shady job's entire premise depends on sustained tension, a body that shouldn't be able to escape, a climb that should feel genuinely precarious with a group coordinating under pressure. When specific items or exploits let that climb be trivialised, as two independent reviewers in two different languages both specifically describe, the game's central design promise is directly undermined for exactly the players encountering that specific problem. This review's score reflects both realities together: a genuinely fun, distinctive co-op premise that lands well for groups who don't encounter the balance issue, alongside a real, specific and corroborated problem for those who do.
What separates this from a genuinely broken release
It's worth naming directly why this review doesn't score Shady job as harshly as it would a release whose core loop simply doesn't work. The specific problems documented here, balance-breaking items, an occasional crash, one bad sound cue, are each narrow and addressable rather than symptomatic of a fundamentally broken design. The underlying tension mechanic, a body actively fighting to escape while a group races to build a path upward, clearly works as intended for the majority of this sample who don't report encountering the specific exploit-based trivialisation two reviewers independently describe. A patch tightening item balance would likely resolve the most serious complaint in this review's research without requiring any change to the concept itself, and that distinction between a narrow, fixable flaw and a fundamentally broken premise is exactly what keeps this review's score in the middle of its range rather than lower.
Final Verdict
Shady job delivers genuinely memorable, distinctively-premised co-op chaos that reviewers across English and Russian consistently credit with real, stress-testing fun among groups of friends. What holds this score back is a specific, cross-language corroborated balance problem where certain items let players trivialise the climb's intended tension, compounded by crash reports costing real lost progress and one small but consistently, independently mocked sound effect. Worth it at this discounted price for co-op groups prepared for real early rough edges.
Pros and cons
Pros
- Reviewers across English and Russian consistently describe genuinely memorable, chaotic fun playing with friends, with at least one detailed reviewer specifically praising the game's ability to create real, stressful group tension as its core appeal rather than a side effect
- Multiple reviewers separately report already looking forward to promised future map additions, suggesting genuine engagement with the core concept despite the current single-location premise
- The core premise, hauling an unwilling, reanimated body up an unfinished skyscraper for a mob boss, is a genuinely distinctive comic-horror hook within the crowded co-op physics-chaos genre
- At least one detailed reviewer specifically credits solid overall game quality alongside the chaotic co-op fun, describing the experience as well put together beyond just its comedic premise
Cons
- This review found a specific complaint independently corroborated across English and Russian reviewers: certain items or exploits let players trivialise entire sections of the climb, with one detailed reviewer specifically describing walking to the top "with ease" and a separate reviewer stating items "break balance" in ways that let whole routes simply be skipped
- Multiple reviewers report crashes forcing players back to the very beginning of a run, with at least one detailed reviewer specifically citing this as the reason their group stopped playing despite otherwise recommending the game
- This review found widespread, specific and independently repeated mockery of one particular sound effect, an in-game seagull noise multiple reviewers separately describe as genuinely painful to listen to, a small but oddly consistent complaint across otherwise unrelated reviews
- At least one detailed negative reviewer describes the core gameplay loop as needing real improvement, rating it low despite acknowledging some enjoyment during a session with friends
- Some Russian-language reviewers specifically push back on early balance criticism by noting the game had been out only a day at the time of review, suggesting the developer may still be actively patching, though this review found no confirmation such fixes had shipped at the time of research