Key art for Pirates Outlaws 2: Heritage

Game review

Pirates Outlaws 2: Heritage

6 / 10

Developer
Fabled Game
Publisher
Fabled Game
Released
3 December 2025
Platforms
Windows
Genre
Deckbuilder / Roguelike
Monetisation
One-time purchase. No in-app purchases or DLC at time of writing.
Players
Single-player only

The short version

Pirates Outlaws 2: Heritage picks up Fabled Game's swashbuckling roguelike deckbuilder formula and layers on a new card-merging upgrade tree, animal companions, and freer map traversal, entering Early Access on 3 December 2025 to a genuinely Mixed reception -- 68% positive of 133 reviews at time of writing. The card-upgrade system draws real, detailed praise as a meaningful evolution of the first game's ideas, and several returning fans say the sequel improves on specific complaints from the original.

Just as many reviewers, though, describe a management overload that the first game never had: ammo, shields, and separate turn counters for both player and enemies stacked on top of each other in ways several detailed reviews call more stressful than strategic. A reported save-file corruption bug compounds the frustration for a smaller but vocal share of the corpus, though the developer's visibly active post-launch response -- including a previewed "Reforged" rework -- gives several reviewers real reason for patience.

Biggest strengths

  • A three-tier card-merging upgrade system draws detailed, specific praise as a genuine evolution of the original game's card-building depth
  • New animal companions and freer, less linear map traversal are cited repeatedly as improvements over the first game's structure
  • Art style, sound design and pirate-adventure charm carried over from the original continue to draw consistent praise even from otherwise mixed reviews

Biggest weaknesses

  • A reported save-file corruption bug wipes progress for a vocal share of players, with several describing having to restart from scratch multiple times
  • Stacking ammo, shield and separate turn-counter systems for player and enemies draws detailed criticism as management overload rather than added strategic depth
  • Several returning fans of the first game describe the sequel as unnecessarily different rather than a clear expansion of what worked, with runs feeling more sample than distinct

Who it's for: Fans of the original Pirates Outlaws and roguelike deckbuilder enthusiasts willing to buy into an Early Access sequel that's still finding its footing. A poor fit for players who want the first game's simpler, faster card-cycling loop preserved intact, or anyone unwilling to risk an early save-corruption bug before it's fully resolved.

Our recommendation: A cautious recommendation for existing fans of the series specifically, given the genuinely inventive card-merging system and the developer's active post-launch support -- but worth waiting for the previewed "Reforged" rework to land before judging the game's final shape, particularly given the save-corruption reports and the turn-counter management complaints from a meaningful share of the current review corpus.

6 / 10

Fabled Game's original Pirates Outlaws built a loyal following as a scrappy, distinctive entry in the roguelike deckbuilder genre, and Pirates Outlaws 2: Heritage arrives four years later carrying real ambition to expand on that foundation rather than simply repeat it. It entered Early Access on 3 December 2025 with new card-merging mechanics, animal companions and a freer overworld to explore, and the response so far is genuinely divided -- Mixed at 68% positive of 133 reviews, a split that runs less along "good game or bad game" lines than "does this sequel build on what worked, or does it get in its own way."

A card-upgrade system that earns its praise

The clearest new idea here is how cards grow. Rather than a simple linear upgrade path, every card in Pirates Outlaws 2 carries a three-tier upgrade tree that meaningfully changes its effect at each stage, reachable either by paying at in-run markets for an early tier or by collecting three copies of the same card to merge them into a stronger version automatically. Reviewers single this system out repeatedly as the sequel's best new idea, describing genuine depth and build-shaping decisions that the original game's simpler upgrade path didn't offer. Combined with new animal companions that add build variety and a map structure several reviewers call noticeably less linear than the first game's, the sequel's core additions land well with players willing to learn them.

Where the sequel adds friction instead of depth

The trouble is what surrounds those additions. Combat now layers ammo management, a shield system, and separate turn counters for the player and for each enemy on top of the existing card economy, and a specific, detailed share of the review corpus argues these systems interact poorly rather than reinforcing each other -- one widely upvoted negative review describes combat as "so much trash to manage and not enough fun," and another compares it unfavourably to the first game's simpler, faster card-cycling loop that many fans built entire strategies around. It's not a universal complaint -- several reviewers specifically praise the new turn-counter tension as adding real tactical stakes -- but it's consistent enough, and specific enough about which systems clash, to read as a genuine design tension the developer will need to resolve rather than a simple difficulty-preference split.

A save-corruption bug that undercuts trust early

Compounding the systems debate, a smaller but vocal share of the negative review corpus reports a specific, reproducible bug: save files being deleted or corrupted outright, forcing affected players to restart entire runs or their whole unlock progress from scratch. Multiple reviewers describe this happening more than once, and at least one explicitly recommends holding off on buying until it's fixed. It's the kind of bug that erodes goodwill fast in an Early Access roguelike where unlock progression is part of the pitch, and it shows up across independent reports rather than as an isolated hardware issue.

What returning fans actually think

Reading across the review corpus, opinion from players who loved the original splits in a specific, telling way. Some describe Pirates Outlaws 2 as taking everything that worked in the first game and meaningfully improving it -- citing simplified shield mechanics, better card synergy and the removal of the original's "deck bloat" problem as genuine fixes rather than mere changes. Others describe the opposite reaction: a game that deviates from the original's strengths without clearly replacing them, delivering something that feels "weird and different" rather than a confident sequel. Both camps agree the art style, sound design and pirate-themed charm carried over intact, which keeps even frustrated reviewers engaged with the presentation even when the systems underneath don't land for them.

An actively developed Early Access, for better and worse

What separates this game's review corpus from a typical rough launch is how consistently reviewers credit Fabled Game with staying engaged. Several reviews explicitly reference a previewed "Reforged" rework addressing balance and navigation complaints directly, and multiple reviewers who logged an initially lukewarm reaction say they're holding off on a final verdict until that update lands, treating the current build as a genuine work in progress rather than a finished statement. That's a meaningfully different framing than most Early Access criticism, and it's worth factoring into any purchase decision today.

What the achievement curve suggests

Global achievement data offers a supporting data point, though Steam has not exposed readable names for this game's 67 tracked achievements. The most commonly unlocked sit in the 60-63% range, consistent with the large majority of owners completing at least an early run or two, falling sharply to well under 1% for the hardest tracked goals -- a curve consistent with a real, sizeable share of the playerbase engaging seriously with only the opening hours before either finishing their curiosity or running into the friction points described above.

Final verdict

Pirates Outlaws 2: Heritage is a genuinely ambitious sequel in the middle of a rocky Early Access start, with a card-merging upgrade system inventive enough to justify real optimism about where it lands, set against combat-management complaints and a save-corruption bug serious enough to warrant real caution today. Fabled Game's visible, active response -- including a previewed rework already addressing some of the loudest complaints -- is the strongest reason to believe this settles into a worthy successor to the original. For now, it's a recommendation specifically for existing fans and patient Early Access buyers rather than newcomers looking for a finished, polished deckbuilder experience.

Pros and cons

Pros

  • A three-tier card-merging upgrade system draws detailed, specific praise as a genuine evolution of the original game's card-building depth
  • New animal companions and freer, less linear map traversal are cited repeatedly as improvements over the first game's structure
  • Art style, sound design and pirate-adventure charm carried over from the original continue to draw consistent praise even from otherwise mixed reviews
  • Fabled Game is reported as visibly active during Early Access, already previewing a major "Reforged" rework in direct response to community feedback

Cons

  • A reported save-file corruption bug wipes progress for a vocal share of players, with several describing having to restart from scratch multiple times
  • Stacking ammo, shield and separate turn-counter systems for player and enemies draws detailed criticism as management overload rather than added strategic depth
  • Several returning fans of the first game describe the sequel as unnecessarily different rather than a clear expansion of what worked, with runs feeling more sample than distinct
  • A small but specific share of the corpus finds the current Early Access content thin, citing a short average session length and limited mechanical variety at this stage

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 6.5 / 10
  • Progression 6.5 / 10
  • Performance 4 / 10
  • Value 6.5 / 10
  • Originality 6.5 / 10