Key art for I Hate This Place

Game review

I Hate This Place

6 / 10

Developer
Rock Square Thunder
Publisher
Feardemic
Released
29 January 2026
Platforms
Windows
Genre
Survival, Horror
Monetisation
One-time purchase
Players
Single-player only

The short version

I Hate This Place sends Elena back to her family homestead to investigate her missing mother, only to find a ritual gone wrong, a cult on the move, and flesh-warped monsters roaming an isometric countryside rendered in bold, 80s-inflected comic-book art. Steam's Mixed rating captures a review sample that is genuinely split rather than quietly negative: reviewers consistently praise the art direction, atmosphere, and central mystery, and a meaningful share recommend the game despite its flaws. Just as consistently, though, reviewers describe sound-based stealth detection that doesn't behave as advertised, damage-sponge combat, no control remapping, real performance issues even on capable hardware, and a five-to-ten-hour campaign whose crafting and base-building systems end up mostly redundant once resources pile up, all weighed against a price several reviewers call too high for what's delivered.

Biggest strengths

  • A distinctive comic-book art style and 80s horror aesthetic reviewers repeatedly single out as the game's strongest asset, with sound and visual cues like footstep "THUD" effects praised for reinforcing the tone
  • A story and mystery, centred on Elena's missing mother and an active cult, that multiple reviewers say kept them engaged and wanting to learn more, even when other systems frustrated them
  • Early-game tension reviewers describe as genuinely effective, with resource scarcity, stamina management, and life-or-death encounters that work especially well before the open world and abundant resources set in

Biggest weaknesses

  • Stealth detection reviewers repeatedly describe as broken: enemies that are meant to hunt by sound alone are reported tracking players through walls, homing in after a thrown distraction device explodes, and grabbing players around corners regardless of noise or crouching
  • Combat widely called janky and damage-sponge-heavy, with several reviewers noting early enemies can take numerous critical hits to down while ammunition, especially for the shotgun, is expensive relative to how much is needed
  • No control remapping for keyboard, mouse, or controller, a gap multiple reviewers call out specifically and say should be a baseline feature at this price point

Who it's for: Survival horror fans drawn to strong art direction and atmosphere who can tolerate janky combat and unpolished systems, rather than players expecting stealth mechanics or crafting depth to hold up under scrutiny.

Our recommendation: Worth playing for the art style, atmosphere, and mystery if you can accept its rougher mechanical edges, but wait for a sale given how consistently the sample flags the price as too high for the length and depth on offer.

6 / 10

I Hate This Place puts players in the shoes of Elena, returning to her family homestead to track down her missing mother, only to stumble into a ritual gone wrong, a friend's disappearance, and a countryside overrun by cultists and flesh-warped monsters. Developer Rock Square Thunder builds the experience around a striking comic-book presentation, all bold linework and 80s horror atmosphere rendered from an isometric, sound-driven survival horror perspective. Steam's Mixed rating on launch tells an accurate story: this is a review sample genuinely divided rather than quietly disappointed, with reviewers on both sides agreeing on what the game gets right and, just as often, on exactly where it falls short.

Art and atmosphere the sample agrees on

Almost without exception, reviewers who dislike the game still praise its presentation. The comic-book art style draws consistent, specific admiration, with reviewers calling out small touches like colour-coded footstep sound effects and atmospheric details in the game's bunker sections as genuinely well crafted. The central mystery, following Elena's search for her mother into cult activity and supernatural threats, is repeatedly credited with pulling reviewers forward even through frustrating mechanical stretches, and the fully voice-acted cast and journal system for tracking clues and passwords draw specific praise as unusually thoughtful for an indie horror title.

Stealth that doesn't behave as advertised

The sample's most consistent and specific complaint concerns the game's core stealth premise. I Hate This Place is built around enemies that supposedly hunt by sound rather than sight, encouraging players to crouch, move carefully, and use noise as a tool. Reviewer after reviewer reports this breaking down in practice: enemies homing in immediately after a thrown distraction device explodes, tracking players through walls, and grabbing them around corners regardless of how carefully they'd been moving. It's a foundational-enough complaint that it shows up in some of the sample's most detailed and even-handed reviews, several of which otherwise praise the game generously — the frustration isn't with difficulty itself, but with a core system that doesn't consistently do what the game tells players it does.

Combat, controls, and performance

Combat draws similarly consistent criticism. Multiple reviewers describe early enemies as damage sponges, citing numerous critical hits needed to down basic threats while ammunition, particularly for the shotgun, remains expensive and scarce. The complete absence of control remapping, for keyboard and mouse as well as controller, is flagged repeatedly as a baseline feature missing at this price point. Performance is the third recurring technical complaint, and notably not one reviewers attribute to weak hardware: one reviewer specifically cites a Ryzen 7800X3D and RTX 4080 Super struggling to sustain 60fps at 1440p with everything maxed, and several others report stutters and frame drops worsening the longer a session runs, on both PC and Steam Deck.

A short campaign that runs out of ideas

Several of the sample's more considered reviews raise a structural concern: the survival and crafting systems that create real tension in the opening hours become mostly decorative once the open world unlocks and resources start accumulating faster than they're spent. More than one reviewer describes ending a roughly 5-to-10-hour campaign with a surplus of crafting materials and no remaining use for them, while base-building additions like a livestock barn are described as pleasant but largely inconsequential to how the game actually plays. The ending itself draws specific criticism too, with reviewers who otherwise enjoyed the journey describing a rushed, buggy final sequence that undercuts the mystery's buildup.

Is it worth the price?

Value is where the sample's mixed reception crystallises most clearly. At close to fifty New Zealand dollars, multiple reviewers explicitly recommend waiting for a sale rather than buying at launch price, arguing the five-to-ten-hour runtime and underused systems don't match the asking price even when the core experience is enjoyable. Notably, this isn't confined to negative reviews — several reviewers who ultimately recommend the game still flag the price as its weakest point, suggesting a lower cost would meaningfully change how the game is received without anything else needing to change.

A slow start some reviewers never got past

Several of the sample's negative reviews concern the earliest minutes rather than anything deeper into the campaign. Multiple reviewers describe a near-total absence of guidance at the outset — no explanation of crouching, crafting, or menu systems, and no clear objective beyond vague environmental hints — leading them to spend their first 30 to 40 minutes simply wandering, confused, before giving up entirely. That criticism sits in tension with other reviewers who praise the same pared-back opening as trusting players to intuit basic systems on their own, but the split matters: for a genre where establishing tone and teaching mechanics early is critical, a first impression this divisive likely cost the game some of the goodwill its later hours might otherwise have earned.

Final Verdict

I Hate This Place is a case where presentation and premise clearly outpace execution. Its comic-book art style, atmosphere, and central mystery are genuinely well-liked across the sample, and there's a real, tense survival horror experience in its opening hours. But broken stealth detection, spongy combat, missing basic accessibility options, real performance problems, and systems that thin out before the credits roll are specific, repeated complaints rather than isolated nitpicks, and they're consistent enough across both positive and negative reviews to take seriously. For horror fans drawn in by the art style and willing to work around its rough mechanics, it's a reasonable pickup on sale; at full price, the sample's own reviewers suggest patience is the better call.

Pros and cons

Pros

  • A distinctive comic-book art style and 80s horror aesthetic reviewers repeatedly single out as the game's strongest asset, with sound and visual cues like footstep "THUD" effects praised for reinforcing the tone
  • A story and mystery, centred on Elena's missing mother and an active cult, that multiple reviewers say kept them engaged and wanting to learn more, even when other systems frustrated them
  • Early-game tension reviewers describe as genuinely effective, with resource scarcity, stamina management, and life-or-death encounters that work especially well before the open world and abundant resources set in
  • A fully voice-acted cast and a journal/sketchbook system reviewers call a helpful, well-designed way to track puzzle clues and story details
  • Strong performance on Steam Deck reported by some reviewers, alongside praise for controller support generally, even as PC performance draws separate and more frequent complaints

Cons

  • Stealth detection reviewers repeatedly describe as broken: enemies that are meant to hunt by sound alone are reported tracking players through walls, homing in after a thrown distraction device explodes, and grabbing players around corners regardless of noise or crouching
  • Combat widely called janky and damage-sponge-heavy, with several reviewers noting early enemies can take numerous critical hits to down while ammunition, especially for the shotgun, is expensive relative to how much is needed
  • No control remapping for keyboard, mouse, or controller, a gap multiple reviewers call out specifically and say should be a baseline feature at this price point
  • Real performance problems reported even on high-end hardware, including one reviewer citing an RTX 4080 Super struggling to hold 60fps at 1440p, alongside reports of stutters worsening over longer play sessions
  • Crafting, base-building, and survival systems that several reviewers say become redundant once resources pile up partway through the five-to-ten-hour campaign, undercutting the survival tension the opening hours establish, with a widely criticised weak and buggy ending on top

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 5 / 10
  • Originality 6.5 / 10
  • Interface 4.5 / 10