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Action reviews

1603 Action games reviewed and scored, best first.

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1603 reviews

DEADLINE DELIVERY

A short, stylish drift-racing game about a bomb-strapped monkey mail truck, loved by fans who call its unforgiving handling a fair skill curve and criticized just as forcefully by players who call the same physics broken — with a verified, punishing completion curve and three and a half months of developer silence underneath the debate.

6.5 / 10

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Deadzone: Rogue

A genuinely well-made roguelite FPS, reviewed alongside its own developer's reputation Deadzone: Rogue asks players to blast through swarms of hostile machines in space, forgin

6.5 / 10

Reviewed

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Death's Gambit

White Rabbit's 2D souls-like metroidvania launched thin and unpolished in 2018, then got a genuinely massive free overhaul three years later -- and while Afterlife fixed a lot, its own recent reviews show real, specific problems (balance spikes, no fast travel until late, a six-year-old unfixed framerate bug) that never fully went away.

6.5 / 10

Reviewed

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Demon Tides

A moveset-driven 3D platformer with genuinely praised, deeply customizable movement and Wind Waker-style open-ocean traversal, undercut for a vocal minority of reviewers — including fans of its predecessor Demon Turf — by camera and wall-run jank, widely criticized cringe-inducing dialogue, and a specific reported bug that wipes progress in one challenge room.

6.5 / 10

Reviewed

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Devil Jam

Developer and publisher Rogueside delivers a Hades-and-Vampire-Survivors-inspired bullet-heaven roguelite starring a rock band that sold its soul to the Devil, earning enthusiastic, specific praise for its art direction, voice acting and metal-infused presentation from a Mostly Positive review base, tempered by a repeated complaint about thin content, an under-explained build system, and a specific music-dependent bug that can leave characters unable to attack.

6.5 / 10

Reviewed

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Dewdrop Dynasty

A six-years-in-the-making solo-developer Metroidvania built around a genuinely unique gun-jump mechanic, landing "Very Positive" overall while splitting its long-following devlog fanbase between charmed newcomers and disappointed veterans pointing at real launch-week rough edges.

6.5 / 10

Reviewed

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Diary of Lucie

A bullet-hell action roguelite built in RPG Maker, praised as a genuinely surprising technical and design achievement for that engine — held back by real, specific bugs, a thin story, and missing audio cues, many of which the solo developer has worked on steadily across a years-long, still-ongoing patch history.

6.5 / 10

Reviewed

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Dig For Your Lives

A free, chaotic co-op dig-and-defend game where up to four friends mine for loot by day and fend off zombies by night — reviewed on its complete English review sample, which reads as a genuinely fun prototype whose launch-week bugs a solo developer has been patching almost daily.

6.5 / 10

Reviewed

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DIG Raiders: Anomaly Extraction

A co-op mining and exploration adventure from Soda Game Studio about digging beneath a crashed alien ship for loot alongside friends, earning a Positive launch reception dominated by Simplified Chinese reviewers who praise its art, map density and comedic alien NPCs, tempered by honest reports of terrain-snagging movement and multiplayer connection problems.

6.5 / 10

Reviewed

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Dino Path Trail

A charming, genre-blending survival roguelike from Void Pointer, Dino Path Trail imagines a Wild West where dinosaurs never went extinct, combining satisfying crafting, farming, and top-down combat that many reviewers found unexpectedly addictive, but a lack of any mid-run save feature has cost players hours of lost progress, and a thin roster of just two bosses leaves the late game feeling repetitive for a real share of its audience.

6.5 / 10

Reviewed

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Divinum

A solo-developed action-adventure with genuinely exceptional, Sekiro-and-Hollow-Knight-adjacent combat that reviewers widely praise as its clear standout achievement, badly undercut by a four-to-seven-hour runtime that ends abruptly right after the second weapon unlocks, thin metroidvania structure despite marketing that implies otherwise, and a story that largely vanishes after the opening levels.

6.5 / 10

Reviewed

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DmonMaster

A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.

6.5 / 10

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Dreadweave

A post-Soviet extraction horror shooter where a creature hunts you by your heartbeat — reviewed on its full English review sample, a dated patch that directly addressed the mechanic's loudest complaint, and a real mismatch between its co-op marketing history and its shipped build.

6.5 / 10

Reviewed

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DreamEcho

A solo-developed "Path of Exile-lite" roguelite ARPG that draws genuine, detailed praise from veteran PoE players for capturing real build-crafting depth without the genre's usual time investment, undercut by rough English translation, visual-clutter performance issues, a restrictive two-skill-slot limit and thin endgame content.

6.5 / 10

Reviewed

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Dungeon Brawls

A 4-player co-op action roguelike from Underground Cat that fuses Warcraft III defense-map DNA with survivors-style horde combat, earning a Very Positive launch reception for its build variety and co-op synergy, tempered by honest reviewer complaints about a stationary combat stance, heavy build-RNG, and AI-generated art and UI.

6.5 / 10

Reviewed

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Dungeon Defenders

A beloved 2011 tower-defense action RPG, Very Positive across more than 12,000 reviews for its class-building depth — now in the middle of a genuinely unusual, developer-confirmed 2025-2026 revival, funded by a sudden wave of paid cosmetic DLC that a share of its original community says feels jarring against the game's original goodwill.

6.5 / 10

Reviewed

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Dungeons & Donuts

A co-op fantasy action-RPG that opened Early Access to a rare thing in this library — a completely unanimous English review sample. Every review so far is short, enthusiastic, and upfront that it's judging a promise more than a finished game.

6.5 / 10

Reviewed

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Dungeon Siege

A genuine early-2000s hack-and-slash classic whose Steam release is missing real, checkable content from the original 2002 game — multiplayer, the ending cutscene, and the Legends of Aranna expansion are all absent by default — a severe, well-corroborated product-completeness problem this review found reported consistently from 2015 through 2026.

6.5 / 10

Reviewed

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Dungeons of Blood and Dream

A grotesque, wonderfully strange PS1-horror-flavoured roguelike dungeon crawler with one of the most original mechanics in the genre this year — undercut hard by a long list of crashes, save corruption and frame-rate collapses that its solo developer left largely unaddressed for a year and a half.

6.5 / 10

Reviewed

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Dust: An Elysian Tail

A solo-developed, hand-painted action RPG whose art and heart earned it Overwhelmingly Positive status across more than 14,000 reviews — while a remarkably consistent decade-plus of criticism argues its combat never grows past its opening hours and its dialogue keeps interrupting the action it's supposed to be delivering.

6.5 / 10

Reviewed

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Dying Light 2 Stay Human

A celebrated parkour-and-zombies open world whose negative sample carries two distinct complaints — a years-long "fake co-op" structural gripe where only the host keeps quest progress, and a brand-new controversy from June 2026, when a patch cut roughly two hours from the acclaimed opening prologue, confirmed against the game's own official patch notes.

6.5 / 10

Reviewed

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