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Action reviews

1603 Action games reviewed and scored, best first.

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1603 reviews

Alex & Arty Review

A Small Studio's Case for Cleaning Up the World Alex & Arty is the debut release from ROLLDBOX GAMES, published by Jatai Games, and it wears its premise on its sleeve: a corpor

6.5 / 10

Reviewed

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An Automaton's Journey

A Zelda-style action-adventure RPG set in the Hololive VTuber universe, praised by reviewers for genuinely solid dungeon design and well-written character cameos, but held back by directional combat that fights the player, a thin overworld, and a generic curse plot beneath the fan service.

6.5 / 10

Reviewed

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Angvik 2

A charming, expanded sequel to the cult indie roguelike platformer Angvik that keeps its predecessor's build variety and humour while dropping much of its difficulty, leaving several reviewers wishing for a harder mode to match the challenge fans of the first game remember.

6.5 / 10

Reviewed

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Anything But A Gun

A free-to-play office roguelite from Forward Slash Studios, sending players through randomised corporate floors armed with twenty bizarre non-gun weapons, drawing a Mostly Positive review sample that credits its creative weapon concepts and satisfying movement while raising a fair, corroborated complaint about weapon and difficulty balance.

6.5 / 10

Reviewed

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Arms of God

A Doom-inspired, five-weapons-at-once bullet-heaven autoshooter from solo developer Dark Jay Studio, built on a genuinely satisfying build-crafting combat loop and an unusually active, transparent Early Access patch cadence, though reviewers repeatedly flag its short, timed round structure and RNG-heavy build variance as the design's rougher edges.

6.5 / 10

Reviewed

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Arzette: The Jewel of Faramore

A loving, self-aware tribute to the infamous Zelda CD-i games, built by the same developer behind fan-made "fixed" remakes of the originals, whose charming cutscenes and surprisingly solid metroidvania mechanics win real converts even as a large, consistent complaint argues its combat trivializes itself once a key defensive ability is unlocked, and its short runtime leans heavily on repetitive backtracking.

6.5 / 10

Reviewed

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ASHGARD: Infinity Mask

ASHGARD: Infinity Mask is a Norse-mythology action-adventure from ASHGARD GAMES that entered Early Access in March 2026, casting players as an android with a human soul exploring a post-Ragnarök world, and this review's sample finds genuine polish and strong level design undercut by a slow tutorial and rough early-access edges the developer has been patching aggressively since launch.

6.5 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Assassin's Creed Valhalla

A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.

6.5 / 10

Reviewed

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Astro Burn Review

A Space Cat Enters The Shmup Genre, Claws Out Astro Burn is a $9.99 cute-em-up shoot-em-up from small studio Beyond The Pixels, published by Pixel Doors, that landed in Steam Early

6.5 / 10

Reviewed

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Atelier's Key

A free, visually striking dark-fantasy student-project FPS set in a Victorian puppet world, praised for its unique art direction and worldbuilding but held back by rough bugs, unreliable grapple mechanics, and a very short runtime.

6.5 / 10

Reviewed

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Atomfall

A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.

6.5 / 10

Reviewed

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Azure Striker Gunvolt Trilogy Enhanced Review

Inti Creates bundles all three mainline Gunvolt games into one PC collection with a genuinely great loading-screen skip and a rocky launch that got patched fast, but reviewers argue the 'Enhanced' label oversells changes that barely touch two of the three games.

6.5 / 10

Reviewed

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Barbecue

A cheap, chaotic co-op party game about running a backyard cookout with up to three friends, genuinely funny and worth its low price when it works, but held back by a confusing, under-explained core loop and a cluster of specific, repeatedly reported bugs.

6.5 / 10

Reviewed

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Battlethorne

A solo developer's genuinely novel idea — a single-player conquest RPG that simulates a massive, always-full MMO battlefield entirely with AI — wins real enthusiasm from the handful of players who've found it, held back by a missing save feature and a four-way war that two detailed reviewers say doesn't fully show up in practice.

6.5 / 10

Reviewed

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Be My Horde

A necromancer horde-survivor where raised minions do the fighting for you, sitting at Very Positive on Steam — but this review's 100-review negative sample finds the same complaint running through two years of updates, that the build variety never grew past flat percentage stat bumps, plus a June 2026 rebalance patch that needed five hotfixes after erasing players' accumulated progress.

6.5 / 10

Reviewed

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Blood Vial

A solo-developed retro-inspired micro-FPS built around a leaking health vial refilled by swimming through spilled enemy blood, rated Very Positive across an English review sample for its unique, tightly executed core mechanic, tempered by an overwhelming, corroborated complaint about its very short length.

6.5 / 10

Reviewed

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Bloodwright

A dark fantasy roguelite dungeon crawler with a distinctive old-school RuneScape look and a genuine risk-everything extraction structure — reviewed on its complete 15-review sample, which reads as a small solo-developer project fighting real launch-week bugs rather than a broken game.

6.5 / 10

Reviewed

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Book of Demons

A papercraft love letter to Diablo 1 that lets you set your own dungeon length with a literal on-screen dial — genuinely inventive and warmly reviewed by 90% of its nearly 4,000 players, while a consistent minority argue its card system is really just reskinned gear and its rail-movement combat wears thin well before the credits.

6.5 / 10

Reviewed

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Bō: Path of the Teal Lotus

A gorgeous, Japanese-folklore-inspired metroidvania built almost entirely around an aerial pogo-combat system, whose stunning art and genuinely inventive movement earn it comparisons to Hollow Knight and Ori, undercut for a substantial share of players by punishing checkpoint resets, bloated boss health pools, and a steep late-game difficulty spike — several of which the developers have directly patched since launch.

6.5 / 10

Reviewed

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Boti: Byteland Overclocked

A charming, colorful 3D platformer set inside a working computer, built on genuine Unreal Engine 5 visual ambition and co-op-friendly level design — hit at launch by severe performance problems, broken achievements and unstable co-op that a small Polish debut studio has spent more than two years methodically working through, patch by named patch.

6.5 / 10

Reviewed

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