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Action reviews

1603 Action games reviewed and scored, best first.

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1603 reviews

Bright Memory: Infinite

A fast, combo-driven FPS blending gunplay, melee, and mobility from largely solo Chinese developer FYQD-Studio, Very Positive across nearly 4,800 reviews for genuinely stunning visuals and satisfying action — undercut by an extremely consistent complaint that the roughly two-hour campaign feels more like a proof-of-concept tech demo than a full-priced game, alongside a well-corroborated complaint about an incoherent story.

6.5 / 10

Reviewed

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Brutal Legend

Double Fine's heavy-metal fever dream casts Jack Black as roadie-turned-warrior Eddie Riggs across a world built from classic album art, voiced by an astonishing roster of real metal legends — reviewers adore its soundtrack, humor and setting almost unconditionally, while a near-universal, well-documented complaint targets the game's mid-campaign shift into RTS-style stage battles that many feel was never properly set up or well executed.

6.5 / 10

Reviewed

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Bunker Rats Review

An Extraction Shooter Where Nobody Has a Gun Bunker Rats takes the extraction genre's core loop, drop into a dangerous complex, loot what you can, decide when to risk staying l

6.5 / 10

Reviewed

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Butcherman

A short, atmospheric psychological horror escape game from Mounpeak Games, Very Positive across 166 reviews for its tense sound design and genuinely effective scares — undercut by an almost universal complaint that the entire experience is over in well under an hour.

6.5 / 10

Reviewed

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Bylina

A visually striking Slavic-folklore action-adventure whose rough, bug-heavy launch was met with an unusually intense, publicly-owned month of near-daily patches from its first-time developer.

6.5 / 10

Reviewed

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Candy Rangers Review

Mechano's debut on-rails shooter channels Sin & Punishment and Star Fox through a candy-coloured, low-poly lens built around four characters whose bullet patterns players must read on the fly, and a Positive review sample loves its charm and soundtrack while flagging real friction in its camera, difficulty curve, and medal-gated progression.

6.5 / 10

Reviewed

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CAPTURED 2

A follow-up to the breakout anomaly-hunting horror hit trades some of the original's restraint for a heavier story and a punishing new failure-state mechanic, delivering one of 2026's more emotionally affecting horror shorts alongside real, specific frustrations.

6.5 / 10

Reviewed

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Cat Crisis

A first-person co-op roguelite where up to four cats sneak past dogs to rescue kittens, spend break-in cash on crossbows and grenades between runs, and try to outlast an escalating house — priced at $2.99 and one day old, with a single user review and no achievement list yet to check its own claims against.

6.5 / 10

Reviewed

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Cloudheim

A physics-based action-RPG that fuses Zelda-style exploration with Devil May Cry-flavoured combat and a cosy shop-management loop, held back in Early Access by a co-op system that punishes anyone who isn't the host and a value argument that splits its own Very Positive audience.

6.5 / 10

Reviewed

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Cognition Method

A gorgeous, minimalist first-person gravity-puzzle adventure openly channeling 2001: A Space Odyssey and Solaris, praised for striking brutalist level design and an emotionally affecting story, undercut by a detailed critique that it derivatively pastiches better-known genre touchstones without matching their depth, a jarring dexterity-based platforming section that breaks its own logic-puzzle identity, and specific, reproducible late-game crashes tied to unskippable dialogue sequences.

6.5 / 10

Reviewed

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Conquest Dark

A solo-developer sword-and-sorcery survivors-like ARPG that gained a following through a demo, Asmongold's YouTube coverage, and now more than a year of Early Access -- Very Positive across 2,005 English reviews for a genuinely deep class-and-rune system that consistently earns Halls of Torment comparisons, undercut by a near-universal complaint that the first five hours outshine everything after, and a recent, serious progress-loss bug still unresolved as of August 2026.

6.5 / 10

Reviewed

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Cosmic Run

A space-themed bullet-heaven roguelite from developer Zinktank Labs, sending players zipping through alien-infested space tunnels to upgrade a roster of playable characters, drawing a strongly positive review sample that credits its addictive gameplay loop and stylish visuals while flagging a fair, heavily corroborated complaint about launch-period crashes and a fair complaint about thin content for a full-price purchase.

6.5 / 10

Reviewed

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Cosmo Tales Review

A Talking Space Car Fighting Glitchbots, From The Studio Behind ARMA Cosmo Tales entered Early Access on September 3, 2026 from developer and publisher Bohemia Interactive, a name

6.5 / 10

Reviewed

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Curse of Pirates

A chaotic, genuinely addictive pirate-themed hybrid of Vampire Survivors' horde combat and Hades' character-driven crew powers, held back by real balance complaints, a broken controller promise, no way to skip animations, and design choices around ship collision that several reviewers find actively unfair rather than challenging.

6.5 / 10

Reviewed

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Dark Bone Prison

A Chinese-developed dungeon survivors-like roguelite from Bunny Moon Shady, built around a deep weapon-fusion "build" system and an oppressive dark-fantasy dungeon, earning a Very Positive launch reception, tempered by honest reviewer complaints about AI-generated character art, a brutal early boss difficulty spike, and a detailed accusation of close similarity to another specific title.

6.5 / 10

Reviewed

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Dark Devotion

A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.

6.5 / 10

Reviewed

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Dark Hunting Ground

A minimalist pixel-action loot RPG that reviewers repeatedly describe as "Path of Exile at home" — genuinely deep build-crafting distilled into bite-sized runs — undercut for a meaningful share of its 816-review audience by a hard level cap, a punishing crafting system with no pity mechanic, and a late-game that several reviewers say collapses into repetitive inventory management once the initial build-discovery hook wears off.

6.5 / 10

Reviewed

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Dart Racer

An N64-inspired anti-gravity pod racer supporting both desktop and VR, praised for nostalgic track design and immersive, genuinely inventive VR controls, but held back in Early Access by floaty physics, punishing collision knockback, and inconsistent VR performance.

6.5 / 10

Reviewed

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Dawn Bell

A short, 2D side-scrolling escape-room horror game about a memoryless girl exploring a trap-filled castle, praised for its art, music, and satisfying multiple-ending structure, but criticized by a minority for simple puzzles, a thin story, and a runtime some felt was too short to leave much impression.

6.5 / 10

Reviewed

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