Game review
Bylina
6.5 / 10
- Developer
- Far Far Games
- Publisher
- Digital Vortex Entertainment
- Released
- 20 April 2026
- Platforms
- Windows
- Genre
- Action-Adventure
- Monetisation
- One-time premium purchase (NZ$38.49), no in-app purchases
- Players
- Single-player only
The short version
Bylina sends a young bogatyr on a journey through the Thrice-Nine Kingdom to challenge Koschei the Deathless, and its biggest strength — by a wide margin — is how thoroughly it commits to its Slavic-folklore setting. Reviewers across this review's research repeatedly praise the art direction, music, and a genuinely strange, memorable tone that swings between wholesome fairy tale and unsettling horror, several comparing it favorably to The Witcher's take on Slavic myth while noting Bylina carves out its own, weirder identity.
That praise sits against a genuinely rocky launch. Detailed negative reviews describe poor frame rates, visual artifacts, quests that failed to progress correctly, clunky directional combat, and audio bugs including English-version dialogue that inexplicably played in Russian. What sets this review's research apart is how directly the developer responded: a public letter from Far Far Games' CEO, posted three days after launch, explicitly acknowledged the rough state and promised continued work, followed by eight major, itemized updates across the next month — several of which fixed the exact bugs (including that Russian-language dialogue glitch) reviewers had specifically named.
Biggest strengths
- An unusually committed, distinctive Slavic-folklore setting and tone that reviewers repeatedly single out as the game's standout strength, praised for art direction and music especially
- An exceptionally fast, itemized, CEO-acknowledged post-launch patch cadence — eight major updates in the first month alone, several fixing bugs reviewers had specifically named
- A publicly posted developer letter taking direct ownership of launch problems, a rare level of transparency from a first-time studio
Biggest weaknesses
- A launch-state performance problem serious enough that multiple detailed reviews describe heavy FPS drops and call the game badly optimized, even on above-minimum hardware
- Clunky, imprecise directional combat that several reviewers say devolves into repetitive swing-and-roll patterns rather than rewarding tactical play
- Confirmed launch-era bugs including quest markers failing to appear, quests not progressing, and English-version dialogue playing in Russian
Who it's for: Fans of folklore-driven action-adventures and Slavic mythology specifically, who can tolerate a debut studio's rough technical edges in exchange for a genuinely distinctive setting and tone.
Our recommendation: Worth playing for the atmosphere and folklore alone, but go in expecting some technical rough edges even after a month of aggressive post-launch patching, and check recent reviews for how much further performance has improved since.
6.5 / 10
Bylina casts players as a young bogatyr journeying through the Thrice-Nine Kingdom to challenge Koschei the Deathless, wrapping a skill-based action-adventure around a setting this review's research consistently describes as its main draw: a fully-committed dive into Slavic mythology, rendered with a stylized art direction and a tone that swings unpredictably between wholesome fairy-tale charm and genuine horror. It's the debut commercial release from Far Far Games, published by Digital Vortex Entertainment.
A setting reviewers keep singling out as genuinely distinctive
Across positive reviews, the most consistent praise centers on atmosphere rather than any single mechanical system. Reviewers repeatedly cite the art direction and music, several drawing direct comparisons to The Witcher's treatment of Slavic folklore while noting Bylina establishes its own, stranger identity — one reviewer specifically calls out cinematics where "the devs went completely off the rails and there was no one to stop them." That specific, odd tonal commitment — fairy-tale whimsy sitting next to unsettling horror imagery — comes up often enough in this review's research to read as a deliberate authorial choice rather than inconsistency.
A rough launch, described in specific, checkable detail
The negative side of this review's research is just as consistent, and considerably more detailed. The most-voted critical review (162 votes) describes a sharp quality drop after an initial well-polished opening hour, citing poor frame rates and an accumulating pile of bugs across roughly nine hours of play. Other detailed reviews independently corroborate specific problems: combat that "devolves into swinging and rolling, rinse and repeat," a blurry visual presentation, quests that fail to progress correctly, and — notably — dialogue audio that plays in the wrong language, with one reviewer specifically describing "NPCs suddenly speaking Russian" in what should have been an English-language scene.
A confirmed, unusually fast and transparent response
What distinguishes Bylina's launch story in this review's research is how directly and quickly the developer responded. Three days after release, Far Far Games CEO Alexey Ilyukhin posted a public letter acknowledging that the team reads every review — positive and negative — and explicitly framed the launch as the start of continued work rather than the finish line, on the studio's first commercial release. That wasn't just a statement: eight major, itemized updates followed over the next month, several confirmed via this review's research to fix the exact bugs reviewers had named. Update #1, released the day after the CEO's letter, specifically fixed "an issue in the English version where the Firefly spoke Russian in an early cutscene" — a direct, dated resolution of the "NPCs speaking Russian" complaint quoted above. Later updates targeted FPS drops during specific sequences (the Thrice-Nine finale's cannon mini-game), fixed players falling through geometry, and added a screen-shake toggle and larger dialogue text for high-resolution displays.
An unverifiable claim worth noting plainly
One negative review states flatly that the game uses "AI voices" as grounds for refusing to recommend it. This review's research found no confirmation or denial of that claim in the developer's own patch notes or public statements, and no other reviewer in the sample repeated it — it's reported here as a single, specific, attributed accusation this review cannot independently verify, not as an established fact about the game's production.
A sincere cultural critique, distinct from an organized backlash
A minority of reviewers, several identifying themselves as Russian, raise a different kind of concern: not a technical complaint, but a sense that the game represents Slavic culture at a lower standard than they'd hoped for, given the depth of the folklore it draws from. This reads as a genuine, considered critique rather than the organized review-bombing controversies this review's research has flagged in other titles — it doesn't dominate the review corpus, and it sits alongside, rather than replacing, the same reviewers' substantive technical complaints about performance and combat feel.
What the achievement data suggests about how far players get
Global achievement data shows the story's climactic confrontation, KOSCHEI_DEFEATED, sitting at 22.5% — consistent with a story that plenty of buyers start (the earliest story milestones sit in the 30-60% range) but a meaningful share don't finish, whether from the technical friction described above or simply moving on. That's a normal completion curve for a mid-length single-player adventure, not an alarming one, but it does corroborate the picture of a game whose rough patches cost it some of its audience along the way.
A long, public build-up before launch
Bylina's launch wasn't a surprise to anyone following the studio closely. This review's research confirms Far Far Games showed the game as early as a G-STAR 2024 demo in South Korea, followed by a musical trailer in March 2025 and a series of lore-focused "Compendium" devlog posts through early April 2026 explaining specific folklore figures and locations before they appeared in-game. A playable demo went live for Steam Next Fest in February 2026, giving players a chance to test combat and performance ahead of the full release — worth noting given how much of the negative feedback ended up centering on exactly those two systems anyway. A Deluxe Edition was announced shortly before launch, a fairly standard bundling move for a debut title with this much stated long-term ambition behind it.
Where it lands
Bylina earns real credit for its atmosphere and for one of the most transparent, rapid post-launch recovery efforts in this review's research — a debut studio publicly owning its launch problems and then visibly, itemizedly fixing them within weeks rather than months. But this review can only evaluate what's confirmed: a launch that shipped with real, specific technical problems, some of which (like localization and specific FPS drops) are now fixed, and others (general combat feel, overall optimization) that remain more of an open question based on the review sample available. Folklore and atmosphere fans willing to tolerate some jank will likely find it worth the trip; players who prioritize technical polish above all else should wait and watch for further patches.
Pros and cons
Pros
- An unusually committed, distinctive Slavic-folklore setting and tone that reviewers repeatedly single out as the game's standout strength, praised for art direction and music especially
- An exceptionally fast, itemized, CEO-acknowledged post-launch patch cadence — eight major updates in the first month alone, several fixing bugs reviewers had specifically named
- A publicly posted developer letter taking direct ownership of launch problems, a rare level of transparency from a first-time studio
- A genuinely odd, memorable narrative tone that several reviewers describe as swinging unexpectedly between wholesome fairy tale and outright unsettling horror
Cons
- A launch-state performance problem serious enough that multiple detailed reviews describe heavy FPS drops and call the game badly optimized, even on above-minimum hardware
- Clunky, imprecise directional combat that several reviewers say devolves into repetitive swing-and-roll patterns rather than rewarding tactical play
- Confirmed launch-era bugs including quest markers failing to appear, quests not progressing, and English-version dialogue playing in Russian
- An unverified, single-reviewer claim of AI-generated voice work that this review's research could not independently confirm or refute from official sources
- A thin overall completion curve (the final-boss achievement sits around 22.5%), suggesting a meaningful share of buyers don't see the game through to its ending