Key art for Blood of Mehran

Game review

Blood of Mehran Review

3 / 10

Developer
Permanent Way Game Co.
Publisher
Blowfish Studios
Released
7 October 2025
Platforms
Windows
Genre
Action-Adventure
Monetisation
premium
Players
false

The short version

Blood of Mehran wraps a Prince of Persia-and-Assassin's-Creed-inspired action-adventure around a story and setting -- ancient Mesopotamian bazaars, palaces, and Persian mythology -- that its Mostly Positive review sample genuinely admires, while sharing consistent, specific complaints about clunky combat, dated animation, and real performance problems that fall well short of a game asking a full NZ$35.99.

Biggest strengths

  • Widely and repeatedly praised atmosphere and setting -- ancient Mesopotamian architecture, bazaars, and palaces drawn from Persian mythology -- that multiple reviewers single out as the game's clearest strength
  • A well-regarded original soundtrack that comes up unprompted across a large share of the review sample, several reviewers calling it one of the best parts of the experience
  • A confirmed, well-documented original October 2025 launch, with Steam's own news history showing an October 2024 Steam Next Fest demo followed a year later by a September 2025 release-date announcement and an actual 7 October 2025 launch

Biggest weaknesses

  • A recurring, independently reported complaint that combat feels clunky, stiff, and lacking impact, with several reviewers describing enemies as unresponsive 'mannequins' and one detailed negative review calling the combat system 'hopeless'
  • A specific and repeated complaint that the game's animation and overall visual fidelity fall well short of a 2025 release, with multiple reviewers comparing it unfavourably to 2010-era action-adventures despite its full NZ$35.99 asking price
  • Multiple reviewers, across several languages, report real performance problems at launch, including frame drops and stutter on high-end hardware, and separately, frequent crashes severe enough that one reviewer calls it the buggiest game in a library of 'hundreds' accumulated over years

Who it's for: Fans of early-2010s hack-and-slash action-adventures (classic Prince of Persia, early Assassin's Creed) who care more about story, setting, and music than combat polish, and who are willing to tolerate real jank and performance hiccups.

Our recommendation: A cautious recommendation only for players specifically drawn to its Persian-mythology setting and story, its well-regarded music, and its willingness to blend stealth, archery, and melee -- but at NZ$35.99, several independently reported combat, animation, and performance problems make this a much safer pickup once patched or discounted than at launch.

3 / 10

A grand setting, an unsteady blade

Blood of Mehran wants to be a Persian-mythology answer to Prince of Persia and Assassin's Creed: sweeping sand dunes, bustling bazaars, and sprawling palaces to explore through a mix of stealth, archery, and direct melee combat, wrapped around a story that leans into its historical setting rather than a generic fantasy backdrop. Developed by Permanent Way Game Co. and published by Blowfish Studios, it released on Steam on 7 October 2025 at a full NZ$35.99, and Steam's own news history leaves the date in no real doubt -- a Steam Next Fest demo ran back in October 2024, followed nearly a year later by a September 2025 release-date announcement and the actual launch just under three weeks after that, a genuine, traceable original release rather than a relabelled one.

The review sample -- 41 reviews at the time of writing, 31 of them positive, landing at Mostly Positive -- consistently agrees on where the game succeeds. Atmosphere and setting draw the most unprompted praise: one reviewer writes about being drawn in by "the atmosphere and the architecture of ancient Mesopotamia," and several others independently single out the game's original soundtrack as a highlight, one calling the music "beautiful" and another specifically crediting the developers for pairing "electronic and rock music" with Persian mythology and setting in a way that feels distinctive rather than generic. Story earns similarly consistent, if more qualified, praise -- one detailed review calls the intro "pretty decent," describing it as "cinematic" and well-paced at setting tone, even while that same review goes on to be one of the sample's more critical overall.

That's where the consensus starts to fracture, and it fractures around combat specifically. A cluster of reviewers describe the moment-to-moment fighting as clunky and unsatisfying -- one detailed negative review calls the combat system "hopeless," while a separate reviewer notes bluntly that "the fighting style needs to flow better," wishing explicitly for movement closer to Assassin's Creed's. A German-language review goes further, arguing the marketing comparisons to Assassin's Creed and to action-RPGs generally don't hold up in practice, describing what's actually shipped as "a nicely animated linear hack-and-slash" with limited storytelling depth or character development -- a specific, detailed dissent from reviewers who found more to like in the story. That combat criticism repeatedly pairs with a second, closely related complaint about animation and overall visual fidelity: several reviewers explicitly compare the game to action-adventures from 2010 or earlier rather than to its 2025 peers, with one writing plainly, "if you expect to get a 2025 game, you're not on the right page. This is more like a 2010 game, in terms of animations and combat" -- while still recommending it on the strength of its story and setting.

A separate, more serious cluster of complaints concerns technical performance. Multiple reviewers, writing in several different languages, report real problems at launch: one Korean-language review describes noticeable frame drops and momentary stutter even running an RTX 4080 and Core i7-13700K on mid-range settings with DLSS Performance enabled, while a French-language reviewer reports the game is "bugged to death," describing repeated crashes mid-session across "hundreds" of games in their library accumulated over years, calling it the buggiest they've encountered. A Russian-language reviewer goes further still, describing the shipped game's visuals as noticeably worse than what trailers and store-page screenshots promised -- a specific marketing-versus-reality complaint echoed, in substance, by the English-language reviewers criticising dated animation against a full-price launch. Enemy AI draws its own specific complaint too: one English-language reviewer reports that groups of enemies behave inconsistently in fights, sometimes watching passively while a single foe is killed one-on-one and other times swarming as a full group, explicitly suggesting the behaviour "might be a bug" rather than intentional difficulty tuning.

A smaller but recurring thread concerns how much of an RPG the game actually is. Despite marketing and store-page framing that leans on action-RPG and Assassin's Creed comparisons, a Chinese-language review describes the actual systems as thin -- weapon upgrades, a handful of skills, and a merchant offering only a few functions -- while the German-language review cited above states outright that despite advertising, this "isn't really an RPG" in any meaningful sense. That's a specific, detailed structural critique distinct from the combat and performance complaints, and worth reporting on its own terms rather than folding into general jank criticism.

Set against the wider field of story-driven, historically grounded action-adventures this coverage covers, Blood of Mehran's clearest strength is a setting and soundtrack reviewers keep returning to with real affection, backed by a story several found genuinely worth following. Its clearest weakness is that everything players actually do -- fight, move, and interact with the world's systems -- consistently draws specific, independently corroborated complaints about jank, dated presentation, and real performance instability, at a price that doesn't leave much room for that gap between ambition and execution.

Verdict

Blood of Mehran pairs a genuinely admired Persian-mythology setting and soundtrack with combat, animation, and performance that a consistent slice of its Mostly Positive review sample describes as clunky, dated, and unstable at launch -- criticism sharp enough, and specific enough across multiple independent reviewers and languages, that this review can't recommend it at full price without real reservations. Fans of early-2010s action-adventures who prioritise story and atmosphere over combat polish, and who can tolerate real technical rough edges, are the clearest audience here; everyone else should wait for patches or a discount.

Pros and cons

Pros

  • Widely and repeatedly praised atmosphere and setting -- ancient Mesopotamian architecture, bazaars, and palaces drawn from Persian mythology -- that multiple reviewers single out as the game's clearest strength
  • A well-regarded original soundtrack that comes up unprompted across a large share of the review sample, several reviewers calling it one of the best parts of the experience
  • A confirmed, well-documented original October 2025 launch, with Steam's own news history showing an October 2024 Steam Next Fest demo followed a year later by a September 2025 release-date announcement and an actual 7 October 2025 launch
  • A genuine attempt at mechanical variety within its combat and traversal -- direct melee, ranged archery, and stealth assassination all viable within the same encounter -- that several reviewers credit even while criticising the execution
  • A story reviewers describe as ambitious and worth engaging with, including one detailed review specifically praising cinematic-feeling cutscenes and well-directed early storytelling beats
  • Multiple reviewers explicitly frame the game generously given its scale, describing it as an impressive undertaking for a small studio without a history of making action-adventure games of this scope

Cons

  • A recurring, independently reported complaint that combat feels clunky, stiff, and lacking impact, with several reviewers describing enemies as unresponsive 'mannequins' and one detailed negative review calling the combat system 'hopeless'
  • A specific and repeated complaint that the game's animation and overall visual fidelity fall well short of a 2025 release, with multiple reviewers comparing it unfavourably to 2010-era action-adventures despite its full NZ$35.99 asking price
  • Multiple reviewers, across several languages, report real performance problems at launch, including frame drops and stutter on high-end hardware, and separately, frequent crashes severe enough that one reviewer calls it the buggiest game in a library of 'hundreds' accumulated over years
  • A specific and repeated marketing-versus-reality complaint, with more than one reviewer stating the shipped game's visuals and combat noticeably underdeliver relative to its own trailers and store-page screenshots
  • A specific enemy-AI complaint: more than one reviewer reports that groups of enemies behave inconsistently in combat, sometimes standing by passively while a single foe is killed and other times swarming aggressively as a group, which one reviewer suggests may be a bug rather than intended difficulty design
  • A recurring complaint that the game's light RPG systems -- skill and weapon upgrades, limited merchant variety -- are thin enough that at least one detailed review argues the game is barely an RPG at all despite marketing that leans on Assassin's Creed and action-RPG comparisons

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 2.5 / 10
  • Visuals 3 / 10
  • Sound 4 / 10
  • Progression 3 / 10
  • Performance 2.5 / 10
  • Value 3 / 10
  • Originality 3.5 / 10
  • Replayability 2.5 / 10
  • Story 4 / 10