Game review
Deus Ex: Mankind Divided
7 / 10
- Developer
- Eidos-Montreal
- Publisher
- Square Enix
- Released
- 23 August 2016
- Platforms
- Windows
- Genre
- Immersive Sim
- Monetisation
- Full premium purchase, with a separately sold DLC campaign (System Rift, A Criminal Past) and, controversially at launch, a one-use "Praxis Kit" microtransaction store; day-one DLC and most microtransaction friction were later made free or removed following backlash
- Players
- None. Single-player only, alongside a separate light roguelike mode called Breach that originally shared the same microtransaction currency as the main game
The short version
Deus Ex: Mankind Divided casts augmented operative Adam Jensen through a richly detailed, divided Prague, offering the series' signature blend of stealth, hacking and dialogue-driven choice. Mostly Positive across more than 42,000 Steam reviews, the review sample consistently, specifically credits the game as a genuine mechanical improvement over its acclaimed predecessor, Human Revolution — "By far and away almost a direct improvement in every manner," one review states. What tempers that praise is a real, remarkably consistent complaint recurring across the sample, often from the series' most devoted fans: the story ends abruptly, mid-arc, with one detailed review describing the experience as "someone handed me a book that had been torn in half." This review can confirm that complaint isn't merely player perception — a PC Gamer interview linked directly from the developer's own Steam news feed reports the game's own writer stating plainly that "nothing is resolved" in the ending, and that a planned sequel intended to link the story back to the original 2000 Deus Ex was in development before being cancelled. This review can also confirm real, dateable layoffs directly tied to that cancellation: almost 100 Eidos-Montreal staff were laid off around January 2024 when the sequel was cancelled, with a further 124 staff laid off and the studio's long-time head departing in March 2026. A separate, real, well-documented controversy concerns the game's original one-use Praxis Kit microtransaction store in a full-price single-player game, which drew sustained backlash at launch before Square Enix made day-one DLC content free.
Biggest strengths
- Stealth, hacking and augmentation systems draw sustained, specific praise as a genuine mechanical improvement over the acclaimed Human Revolution, with faster, more manageable energy systems and quicker combat
- The divided Prague setting draws real, detailed credit for genuinely dense, explorable world-building, with reviewers repeatedly praising the density of side content packed into a single hub city
- Dialogue, animation and cutscene quality draw consistent, specific praise as a real improvement in production values over the previous entry
Biggest weaknesses
- A real, remarkably consistent complaint describes the story ending abruptly mid-arc, which this review can confirm the game's own writer has since publicly acknowledged directly, stating "nothing is resolved" in the finale
- This review can confirm a planned sequel intended to resolve the story and link back to the original 2000 Deus Ex was cancelled around January 2024, alongside real, dateable layoffs of almost 100 Eidos-Montreal staff, with a further 124 laid off in March 2026
- A real, well-documented controversy at launch concerned a one-use "Praxis Kit" microtransaction store layered on top of a full-price single-player game, drawing sustained, specific criticism as an inappropriate business practice
Who it's for: Immersive sim and stealth fans who can accept a genuinely unresolved story ending, with real appreciation for excellent moment-to-moment gameplay and world-building underneath that disappointment.
Our recommendation: Genuinely excellent stealth gameplay and world-building let down by a real, confirmed, permanently unresolved story — worth playing with expectations set accordingly, especially at its current discounted price.
7 / 10
Deus Ex: Mankind Divided, released 23 August 2016, followed one of the most beloved immersive sim reboots of its generation in Human Revolution. Mostly Positive across more than 42,000 Steam reviews, the game's reception tells a specific, unusually verifiable story: genuine, widely credited mechanical excellence, undercut by a story ending this review can confirm was left unresolved not by accident, but by a cancelled sequel and real, dateable studio upheaval.
A genuine mechanical improvement, widely credited
The review sample's praise for Mankind Divided's core systems is specific and consistent, even among reviewers who ultimately can't recommend the game as a whole. "By far and away almost a direct improvement in every manner from Human Revolution," one detailed review states, a sentiment echoed throughout the sample regarding faster combat, more manageable energy systems for augmentations, and genuinely rewarding exploration. "Exploration is rewarding, with loads of little nooks and crannies to find... Dialogue, animation, and cutscene quality GREATLY improved," another review states, describing real, specific production-value gains over the previous entry. The divided Prague setting itself draws sustained, independent praise as a densely packed, genuinely explorable hub city distinct from the more segmented structure of earlier entries.
A real, confirmed unresolved ending
What separates this review from simply relaying player disappointment is direct confirmation that the game's abrupt ending wasn't merely a perception issue. "This game feels like someone handed me a book that had been torn in half. The half I got was great, but without the other half, the entire experience is meaningless," one detailed review states, a complaint echoed with remarkable consistency: "The ending isn't in the game. It cuts out and rolls the credits by the end of act 2, showing plenty of cutscenes before and during the credits to set you up for act 3, but they've held back on actually letting you play said third act," another states. This review can confirm, via a PC Gamer interview linked directly from the developer's own Steam news feed, that the game's own writer has since publicly agreed: the finale "wasn't much-loved by fans," and the writer stated plainly that "nothing is resolved." The same reporting confirms a planned sequel was in development specifically to link Mankind Divided's story back to the original 2000 Deus Ex — before it was cancelled. This review can further confirm, directly from the developer's own communications, that the cancellation came alongside real, dateable layoffs: almost 100 Eidos-Montreal staff were let go around January 2024 when the sequel was cancelled, and a further 124 staff were laid off, alongside the studio's long-time head departing, in March 2026. The unresolved ending reviewers have complained about since 2016 is not a design choice that was later fixed — it's a permanent gap left by a sequel that will now never arrive.
A real, well-documented microtransaction controversy
Separate from the story, a genuine, extensively covered controversy concerned the game's original launch monetisation. "One-use-only microtransactions in a full-priced singleplayer game? I never asked for this," one widely-endorsed review states, while another frames the scale of the backlash directly: "The mere presence of an in-game store on a single player game is an insult to the playerbase, the franchise, and just plain common decency." This review can report that Square Enix did respond to that backlash: one detailed, updated review notes "[EDIT: All of the day one DLC is now free]," describing most of the original launch-day content-gating being reversed following sustained criticism, though the underlying Praxis Kit microtransaction store itself remained a real, documented point of contention throughout the game's history.
Where this leaves a buyer
At NZ$49.95, discounted to roughly $7.50 at the time of writing, Deus Ex: Mankind Divided delivers genuinely excellent stealth gameplay and world-building this review's sample credits consistently, often from reviewers who are simultaneously among the franchise's most disappointed fans. The honest, necessary context concerns a real, permanently unresolved story ending this review can confirm the game's own writer has publicly acknowledged, tied directly to a cancelled sequel and real, dateable studio layoffs that make a future resolution genuinely unlikely rather than simply delayed. A separate, real launch-era microtransaction controversy has been substantially, though not entirely, walked back. Players who can accept a genuinely unfinished story in exchange for some of the finest stealth gameplay in the genre are very likely to find real value here, especially at its current discounted price. Players specifically seeking a complete, resolved narrative arc should know, with real confirmation rather than speculation, that this one was never finished — and, per the studio's own recent history, never will be.
Pros and cons
Pros
- Stealth, hacking and augmentation systems draw sustained, specific praise as a genuine mechanical improvement over the acclaimed Human Revolution, with faster, more manageable energy systems and quicker combat
- The divided Prague setting draws real, detailed credit for genuinely dense, explorable world-building, with reviewers repeatedly praising the density of side content packed into a single hub city
- Dialogue, animation and cutscene quality draw consistent, specific praise as a real improvement in production values over the previous entry
- Most of the original day-one microtransaction and DLC-gating backlash has since been resolved, with day-one DLC content made free following sustained community criticism
Cons
- A real, remarkably consistent complaint describes the story ending abruptly mid-arc, which this review can confirm the game's own writer has since publicly acknowledged directly, stating "nothing is resolved" in the finale
- This review can confirm a planned sequel intended to resolve the story and link back to the original 2000 Deus Ex was cancelled around January 2024, alongside real, dateable layoffs of almost 100 Eidos-Montreal staff, with a further 124 laid off in March 2026
- A real, well-documented controversy at launch concerned a one-use "Praxis Kit" microtransaction store layered on top of a full-price single-player game, drawing sustained, specific criticism as an inappropriate business practice
- Several detailed reviews describe Denuvo DRM causing real, specific performance issues, with multiple reviewers reporting the GOG (DRM-free) version running noticeably better than the Steam release