Game review
Bunker Rats Review
6.5 / 10
- Developer
- Perrone
- Publisher
- Perrone
- Released
- 8 September 2026
- Platforms
- ["Windows"]
- Genre
- Action
An Extraction Shooter Where Nobody Has a Gun
Bunker Rats takes the extraction genre's core loop, drop into a dangerous complex, loot what you can, decide when to risk staying longer versus pulling out with what you've got, and strips out the one element almost every game in the genre leans on: firearms. Every fight in its underground concrete labyrinths happens at melee range, with crowbars, axes, machetes and whatever improvised tools a run turns up, against both the environment and up to eleven other players sharing the same map. The bunkers themselves are as dangerous as the human opposition, toxic gas pockets, failing electrical systems, and extreme temperature zones actively push players toward extraction rather than lingering, and a persistent home base between runs lets survivors manage storage, craft gear, and upgrade protection using whatever they managed to carry out. Developed and published solo by Perrone, Bunker Rats entered free-to-play Early Access on September 8, 2026, following a brief pre-launch development period, with support for parties of up to twelve players per deployment.
A Tiny, Genuinely Split Launch Still Finding Its Audience
Bunker Rats has drawn just 6 reviews at the time of writing, 4 positive and 2 negative, too small a sample for Steam to assign one of its usual descriptive tiers. The negative reviews offer little to go on, one is a one-word "R.I.P." in Russian and the other a dry one-line joke comparing the game to Escape from Tarkov "but if I was British," neither elaborating on a specific complaint. The positive reviews, by contrast, are detailed, thoughtful, and written by people who clearly spent real time evaluating the core loop rather than bouncing off it.
Reviewers Praise the Tense, Personal Feel of Melee-Only Extraction
The praise across the substantive reviews centers on how effectively removing guns changes the extraction formula's texture. One reviewer, giving the game a 7 out of 10, says the melee-only premise "immediately grabbed my attention" precisely because it guarantees every fight happens at close, desperate range, calling the resulting tension "more desperate and personal" than a typical shooter in the genre. That same reviewer specifically praises the environmental hazards, gas, electrical faults, and temperature, for making the bunker itself "feel like an active threat rather than just a collection of rooms containing loot," and credits the persistent base-building layer between runs with giving successful extractions a real sense of payoff. A separate first-impressions review, written from a solo play session with no other players encountered, describes the atmosphere as "eerie and apocalyptic," praising the environmental audio design specifically, gas hisses and cracking electrical panels landing well in a quiet, tense space, and calling the overall art direction "organic and true to the theme" on first glance. That reviewer also highlights the risk-reward tension of a single loot run in detail, describing filling a bag most of the way before deciding to book it toward extraction with only minutes to spare, and comes away impressed enough to hope the game keeps growing despite catching it early with a small population.
Thin Content, Awkward Interaction Prompts, and a Game That Needs a Crowd
Even the reviewers recommending Bunker Rats are candid that it's an early skeleton of a bigger idea. The most detailed critical review, from a player who reached level 5 solo, lists specific, concrete gaps: there's no way to heal while still inside the bunker despite entering raids already injured, the quest system currently cycles through the same roughly four objectives for minimal experience, and the interact prompt for lootable objects is often difficult to trigger, requiring players to "wiggle the camera all over" to get it to appear, a real usability complaint rather than a vague one. That same reviewer explicitly frames their positive rating as a technicality, recommending the game "only because Steam doesn't have a neutral hopeful option," genuinely liking the foundation while being unable to say they'd currently tell a friend to buy in. Animation polish comes up too, one reviewer otherwise impressed by the game's retro-leaning art direction specifically flags the transitions between idle and action animations as abrupt, a small but noticeable rough edge in a game that otherwise sells its atmosphere through careful audiovisual detail. The atmosphere-focused review separately reports intermittent frame-rate stutter when loading into the lobby, browsing crafting and armory menus, and waiting on deployment countdowns, later confirming performance holds up better once other players are actually present. More broadly, more than one reviewer notes that Bunker Rats' PvP tension is entirely dependent on population, several early sessions played out as solo scavenging runs with no other humans encountered at all, which flatters the atmosphere but undercuts the extraction genre's signature player-versus-player stakes until the game draws a larger, more consistent crowd.
Verdict
Bunker Rats' central idea, an extraction shooter with the guns removed entirely, forcing every encounter into tense, close-quarters melee inside an actively hostile, environmentally dangerous bunker, is distinctive enough that its handful of detailed early reviewers all single it out as the game's strongest hook. The atmosphere, sound design, and moment-to-moment risk-reward tension of deciding when to extract are already landing well. But this is unmistakably an early Early Access build: content cycles through a handful of repetitive quests, healing rules inside the bunker are confusingly restrictive, interact prompts for loot are fiddly, and the whole PvP premise depends on a population of other players that isn't consistently showing up yet. At $0, this is a low-risk, high-upside game to keep an eye on if the no-guns extraction concept appeals to you, but go in expecting a promising, still-mostly-empty foundation rather than a fully populated, content-complete experience.
Screenshots
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The extraction countdown ticks as a player pushes deeper into the bunker's dark corridorsImage: Perrone via Steam -
Shipping containers and dim lighting fill the bunker's warehouse sections, a rare moment with other players presentImage: Perrone via Steam -
A narrow pipe-filled corridor forces close quarters as rising toxicity punishes lingering too longImage: Perrone via Steam