Game review
Brutal Legend
6.5 / 10
- Developer
- Double Fine Productions
- Publisher
- Double Fine Productions
- Released
- 13 October 2009
- Platforms
- Windows, macOS, Linux
- Genre
- Action-Adventure
- Monetisation
- One-time premium purchase; no DLC, no in-app purchases
- Players
- Single-player campaign with a separate online multiplayer stage-battle mode
The short version
Brutal Legend sends roadie Eddie Riggs, voiced by Jack Black, into a fantasy realm built entirely from the imagery of classic heavy metal album covers, fighting demons with a battle-axe and a guitar that channels literal magic. Reviewers describe the game with genuine, almost unconditional affection for its presentation: an astonishing voice cast of real metal legends including Ozzy Osbourne, Lemmy Kilmister, Rob Halford and Lita Ford, a soundtrack reviewers call the clear highlight of the entire experience, and a world one reviewer describes as built "using every single rock and metal album cover." "This isn't the greatest game in the world," one widely upvoted review states, quoting Spinal Tap directly, "this is just a tribute" — and for many reviewers, that's exactly what makes it work.
A near-universal, specific dissent targets the game's structure rather than its tone. Reviewers across dozens of independent accounts describe the campaign opening as a straightforward hack-and-slash brawler with car combat before pivoting, partway through, into RTS-style stage battles commanding small armies — a shift many feel was neither well telegraphed nor well executed. "You start the game and it's a hack & slash with car combat and it's real fun, but then you play through a few levels... and the audacity" of the shift, one reviewer writes, capturing a sentiment echoed consistently throughout this review sample.
Biggest strengths
- An extraordinary, genuine voice cast of real heavy metal legends, consistently described by reviewers as elevating the entire experience beyond a typical celebrity cameo
- A widely and unconditionally praised soundtrack spanning classic and original metal tracks that reviewers say is worth playing the game for on its own
- A genuinely funny, self-aware script that reviewers compare favorably to This Is Spinal Tap and Tenacious D in tone
Biggest weaknesses
- A near-universal, specific structural complaint: the campaign shifts partway through into RTS-style stage battles that reviewers overwhelmingly describe as poorly telegraphed and less fun than the earlier hack-and-slash sections
- Car handling and controls are described by multiple reviewers as clunky, with at least one noting "every negative review on the store page mentions the same problem: controls"
- The open world is described by several reviewers as visually striking but ultimately thin on varied content once the initial novelty of driving around wears off
Who it's for: Heavy metal fans who want a genuine, loving tribute to the genre wrapped around quotable comedy writing. Less suited to players expecting a consistent single genre throughout, since the mid-campaign RTS pivot is a near-universal point of frustration even among reviewers who love everything else about the game.
Our recommendation: Worth playing specifically for metal fans and Double Fine devotees — go in aware the game changes genre partway through, and temper expectations for the RTS stage battles specifically rather than the whole experience.
6.5 / 10
Brutal Legend was already a notoriously ambitious pitch when it launched in 2009 — a heavy-metal open-world action game voiced by Jack Black and an actual roster of genre legends — and this review sample, gathered from its later PC release, confirms the game earned genuine, lasting devotion for exactly the reasons that pitch promised, while surfacing a specific, near-unanimous structural complaint about how the campaign is actually put together.
A tribute reviewers describe with real, personal affection
The praise here is consistently specific rather than generic. "This isn't the greatest game in the world," one widely upvoted review states, quoting the film This Is Spinal Tap directly, "this is just a tribute" — a framing reviewers repeat throughout the sample as the honest, accurate way to understand what the game is trying to be. Another reviewer, crediting Brutal Legend with introducing them to Double Fine as a studio, describes feeling "the love Tim & the crew shove into every single game they create." The voice cast draws its own unconditional praise: "3 absolute legends voicing in this game," one reviewer writes, tying the game directly to real musicians whose passing years later prompted multiple reviewers to leave tribute messages of their own within their reviews.
A near-universal, specific complaint about the campaign's structure
Set against that affection, this review sample converges with unusual consistency on one specific structural critique. "Loved the music, loved the visuals, liked the world, liked the dialogue, but the RTS segments and gameplay killed the game for me," one reviewer writes bluntly. A separate, more detailed account describes the shift precisely: "you start the game and it's a hack & slash with car combat and it's real fun, but then you play through a few levels... and the audacity" of what follows undercuts the earlier momentum. A third reviewer sums up the mechanical identity crisis directly: "the main gameplay loop is a mediocre hack n slash. Then it becomes a mediocre RTS later on." That's not scattered disappointment — it's a specific, mechanically grounded critique repeated independently across a large share of this review sample, corroborated even by reviewers who otherwise rate the game very highly.
A troubled launch that shaped its reputation
It's worth noting the wider context around this game's original 2009 release, since several reviewers reference it directly. Brutal Legend was famously dropped by one publisher partway through development before being picked up and released by another, a well-documented behind-the- scenes saga that became almost as well known as the game itself among longtime fans. Reviewers with awareness of that history often frame their appreciation for the finished product specifically through that lens, treating the game's existence at all, let alone its ambition, as something of a minor miracle worth celebrating rather than picking apart too harshly for its rough edges.
A defense worth hearing too
It's worth noting this review sample also contains a detailed, deliberate pushback against that consensus. One lengthy review argues the game is "punished for not being Spectacular, instead of rewarded for being Good," and that Brutal Legend gets "maligned for having the same flaws as larger, triple A titles without receiving the slack those same games receive." That's a fair, specific counter-argument worth including alongside the majority critique — the RTS-pivot complaint is real and widely shared, but it isn't the only defensible read of the game's design choices.
What the completion data confirms about that structural complaint
This listing's achievement schema uses semi-readable internal names, and the pattern in the data lines up directly with the reviewer critique above. Progression milestones tied to the game's first act sit at 68% of the tracked playerbase early on, falling steadily as that act continues, but achievements specifically tied to winning multiple stage battles — the RTS-style combat introduced later — sit at just 2%, among the lowest completion rates in the entire schema. That's a striking, independent confirmation that a large share of players either avoid or bounce off the RTS content specifically, exactly matching the structural complaint reviewers raise directly and repeatedly.
An online mode with its own dedicated following
Beyond the single-player campaign, Brutal Legend includes a separate online multiplayer mode built entirely around the stage-battle RTS mechanics some reviewers found the weakest part of the story campaign. Interestingly, reviewers who specifically sought out this mode describe it more favorably in isolation, suggesting the RTS system itself isn't inherently broken so much as poorly integrated into the pacing of the main story. That's a useful distinction worth making: the complaint from most reviewers is less about the RTS mechanics existing at all, and more about how abruptly and extensively they're forced into a campaign that spent its first several hours setting up different expectations entirely.
Where it lands
Brutal Legend earns genuine, lasting affection through its soundtrack, voice cast and heartfelt tribute to heavy metal culture, delivered with a level of specificity and care reviewers say is rare even among games built around a beloved genre. The near-universal complaint about its mid-campaign shift into RTS combat is concrete and consistent enough to weigh seriously in any recommendation, even as a smaller, thoughtful minority argue the game deserves more slack for that choice than it typically receives. For metal fans specifically, this remains a worthwhile, if structurally uneven, tribute — a genuine labor of love that stumbles in exactly the way ambitious, genre-crossing experiments sometimes do, and one that's clearly earned its place in plenty of metal fans' hearts regardless.
Pros and cons
Pros
- An extraordinary, genuine voice cast of real heavy metal legends, consistently described by reviewers as elevating the entire experience beyond a typical celebrity cameo
- A widely and unconditionally praised soundtrack spanning classic and original metal tracks that reviewers say is worth playing the game for on its own
- A genuinely funny, self-aware script that reviewers compare favorably to This Is Spinal Tap and Tenacious D in tone
- A distinctive, lovingly detailed open world built entirely from heavy metal album-cover imagery, praised as unlike any other game setting
- The opening hack-and-slash and car-combat sections specifically draw strong, consistent praise before the genre shift later in the campaign
Cons
- A near-universal, specific structural complaint: the campaign shifts partway through into RTS-style stage battles that reviewers overwhelmingly describe as poorly telegraphed and less fun than the earlier hack-and-slash sections
- Car handling and controls are described by multiple reviewers as clunky, with at least one noting "every negative review on the store page mentions the same problem: controls"
- The open world is described by several reviewers as visually striking but ultimately thin on varied content once the initial novelty of driving around wears off
- Overall performance and technical polish are reported as showing real age, with reviewers specifically requesting a modern remaster to address dated visuals
- Side content is described by more than one reviewer as repetitive, with the game's charm doing most of the work to keep otherwise samey activities feeling fresh