Key art for Mafia Definitive Edition

Game review

Mafia: Definitive Edition

6.5 / 10

Developer
Hangar 13
Publisher
2K
Released
24 September 2020
Platforms
Windows
Genre
Action-Adventure / Crime Drama
Monetisation
Premium one-time purchase; no DLC beyond a cosmetic Chicago Outfit Pack; requires a 2K account and launcher alongside Steam
Players
Single-player only

The short version

Mafia: Definitive Edition rebuilds Lost Haven's 1930s streets into one of the most visually striking period settings of its year, and a large majority of its 110,000-plus reviewers rate it highly for exactly that atmosphere. But this is also a remake whose own most devoted original fans mount a specific, detailed, heavily-upvoted case that "faithfully recreated" oversold the result — public transit and open-world activities cut, missions shortened, recast voice performances that change core characters — while a 2K launcher requirement caused performance problems severe enough that players had to publish their own workaround.

Biggest strengths

  • Lost Haven is rebuilt with a level of period atmosphere and visual detail reviewers consistently call a highlight of its release year, capturing 1930s American gangster iconography in genuine depth
  • The core story of Tommy Angelo's rise from taxi driver to made man remains one of the strongest crime narratives in games according to a large share of the review sample, including several who are otherwise critical of specific changes
  • A "Classic Mode" difficulty and handling option is available for players who specifically want the original's tougher, more punishing feel rather than the remake's more forgiving default

Biggest weaknesses

  • A large, detailed and heavily-upvoted body of reviews from players who loved the 2002 original argues the remake strips out the city-as-simulation activities that defined it — no rideable public transit, fewer side activities, less reason to simply exist in Lost Haven between missions
  • The 2K launcher requirement caused severe stuttering and freezing for many players, corroborated across dozens of independent reviews, with an unofficial workaround (launching the game's own executable directly to bypass the launcher) circulated widely enough in reviews themselves to function as informal official guidance
  • Several detailed reviews report specific missions were shortened or simplified relative to the 2002 version, citing the bank heist mission by name as a specific point of comparison

Who it's for: Newcomers to the Mafia series who want a gorgeous, well-told 1930s gangster story more than players who loved the 2002 original specifically for its slower, more open-ended simulation of city life, since that's the exact quality longtime fans say didn't survive the remake.

Our recommendation: A strong pickup for the atmosphere and story alone if you've never played the original; go in expecting a tighter, more linear, more modern-paced game than 2002's Mafia, and bypass the 2K launcher via the game's own executable if you hit stuttering.

6.5 / 10

Eighteen years after the original Mafia defined what a grounded, cinematic crime game could look like, Hangar 13 rebuilt it from the ground up rather than simply remastering it — new engine, new voice cast, new mission staging, all set in the same 1930s city of Lost Haven. On its own new Steam listing, distinct from the 2002 original, it landed to a genuinely massive response: over 110,000 reviews and a Very Positive score. What that aggregate number doesn't show on its own is how specific and detailed the dissent underneath it is — this is a remake whose harshest critics are disproportionately its own most devoted original fans, arguing in granular, comparison-by-comparison detail that "faithfully recreated" oversold what actually shipped.

A period setting few games matched that year

Set the fidelity argument aside for a moment, because the presentation earns its praise on its own terms. Lost Haven's reconstruction draws consistent, specific admiration across the review sample for its density of period detail — 1930s American gangster iconography rendered with a level of atmosphere reviewers repeatedly call a highlight of the whole year's releases. The central story of Tommy Angelo's rise from taxi driver to made man remains, for a large share of reviewers, one of the strongest crime narratives in games, and that holds even among reviewers who go on to detail everything they think the remake got wrong elsewhere.

The complaint the original's fans built a case around

The dissent is where this review has to spend real time, because it isn't vague nostalgia — it's a specific, repeated, heavily corroborated argument. Multiple detailed reviews, several accumulating hundreds to well over a thousand upvotes, describe the same underlying loss: the 2002 original let players ride public transit, drive taxis for money, and simply exist inside a simulated 1930s city between story missions, and the remake removes or sharply reduces that layer in favor of a more linear, mission-to-mission structure. One of the review sample's most upvoted entries states this so precisely it functions almost as a shared community reference point, and its author explicitly says they wish Steam allowed a neutral rating rather than a binary thumbs up or down, because their actual assessment sits between the two.

Compounding that, several reviewers with deep familiarity with the original cite specific missions — the bank heist by name, among others — as measurably shortened or simplified relative to their 2002 counterparts, and argue that Hangar 13's own "faithfully recreated" marketing language invites exactly this kind of point-by-point scrutiny rather than a vaguer complaint about remakes generally changing things. Voice acting is a further specific target: the cast was fully recast, and multiple longtime fans argue the new performances shift the tone of central characters, particularly Tommy himself, away from the nuance they remember in the original delivery.

A launcher problem corroborated widely enough to become community knowledge

Separately from any fidelity debate, a concrete technical issue affected enough players to generate its own informal fix, repeated across dozens of independent reviews: launching the game through the required 2K launcher caused severe stuttering and freezing for many players, while launching the game's own executable directly from its install folder bypassed the problem entirely. That workaround appears so often, phrased so similarly, across so many reviews that it reads as genuine crowd-sourced troubleshooting rather than a rare edge case — a real, corroborated performance problem with a real, corroborated fix that shouldn't have been necessary in the first place.

A second, distinct complaint concerns the broader Take-Two/2K Terms of Service update that rolled out across this and other 2K titles simultaneously around the same period, which multiple reviewers describe in strong terms covering mod restrictions, an arbitration clause and expanded account data requirements. This review can't independently verify every specific legal claim made in those reviews, but the volume and consistency of reviewers citing the same terms as a factor in their rating — separate from anything about the game itself — is worth reporting plainly rather than dismissing as unrelated noise.

A franchise still being built on this foundation

Whatever the dispute over fidelity, 2K and Hangar 13 clearly saw the Definitive Edition as a foundation worth building on rather than a one-off. The franchise has continued with further entries and bundled collections in the years since, including ongoing promotional and community content tied directly back to this release. That's useful context for weighing the game's long-term standing: whatever its specific shortcomings against the 2002 original, it succeeded commercially and creatively enough to anchor a continuing series rather than being treated as a misstep the publisher quietly moved on from.

Two honest readings of the same game

It's worth stating plainly that both the enthusiastic majority and the detailed dissenters are describing the same underlying product accurately, just weighting different things. Reviewers coming to Lost Haven for the first time, with no 2002 baseline to measure against, consistently report a tight, cinematic, visually rich crime story with modernized combat and driving that holds up well against other narrative action games from its release year — and there's nothing inaccurate about that read. The detailed dissenters aren't disputing that the remake is competent; they're specifically disputing the marketing claim that it recreates what made the original distinctive as a slower, more simulation-driven experience of city life. A prospective buyer's own history with the source material is probably the single best predictor of which camp they'll land in, more than any other factor discussed in this review.

Verdict

Mafia: Definitive Edition is a genuinely gorgeous, well-told remake that a large majority of its massive review base rates highly, and that majority isn't wrong about the atmosphere or the central story. But the specific, detailed, heavily corroborated case its own most devoted original fans make — real content cuts, a launcher that needed a community-sourced workaround, and a "faithfully recreated" tagline that a meaningful slice of its audience argues doesn't hold up to direct comparison — is substantial enough to keep this out of the top tier. Go in as a newcomer wanting a strong 1930s crime story, not as a returning fan expecting 2002's city brought back intact.

Pros and cons

Pros

  • Lost Haven is rebuilt with a level of period atmosphere and visual detail reviewers consistently call a highlight of its release year, capturing 1930s American gangster iconography in genuine depth
  • The core story of Tommy Angelo's rise from taxi driver to made man remains one of the strongest crime narratives in games according to a large share of the review sample, including several who are otherwise critical of specific changes
  • A "Classic Mode" difficulty and handling option is available for players who specifically want the original's tougher, more punishing feel rather than the remake's more forgiving default
  • Performance is reported as a substantial improvement over the same studio's earlier Mafia III, once the 2K launcher issue discussed below is worked around
  • The story has been genuinely expanded in places, and several reviewers say the additions integrate well rather than feeling like padding

Cons

  • A large, detailed and heavily-upvoted body of reviews from players who loved the 2002 original argues the remake strips out the city-as-simulation activities that defined it — no rideable public transit, fewer side activities, less reason to simply exist in Lost Haven between missions
  • The 2K launcher requirement caused severe stuttering and freezing for many players, corroborated across dozens of independent reviews, with an unofficial workaround (launching the game's own executable directly to bypass the launcher) circulated widely enough in reviews themselves to function as informal official guidance
  • Several detailed reviews report specific missions were shortened or simplified relative to the 2002 version, citing the bank heist mission by name as a specific point of comparison
  • Voice acting was fully recast, and multiple longtime fans argue the new performances change the tone of core characters, particularly Tommy, in ways they say lose nuance the originals had
  • A 2020-era Take-Two/2K Terms of Service update, covering this and other 2K titles simultaneously, drew a real and widely reported backlash over mod restrictions, an arbitration clause and account requirements that reviewers describe as a factor independent of the game's own quality

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8.5 / 10
  • Sound 7.5 / 10
  • Performance 4 / 10
  • Value 5.5 / 10
  • Originality 5.5 / 10
  • Story 6.5 / 10