Game review
Future? No Thanks!
7.5 / 10
- Developer
- Molleindustria
- Publisher
- Molleindustria
- Released
- 4 September 2026
- Platforms
- Windows, macOS
- Genre
- Action, Adventure, Casual, Indie
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player
The short version
Future? No Thanks!, released 4 September 2026 by Molleindustria, is a narrative-driven, open-world adventure set in a reimagined future Pittsburgh where climate change has been solved and democracy thrives, following Harvey Huffstone, a bitter old man scheduled for a dignified, voluntary euthanasia, as he spends his final day completing a bucket list in a world he no longer feels he belongs to. It sits Positive with a small, entirely favourable sample of 31 reviews, and reading through every one of them reveals genuine, detailed enthusiasm for the game's writing, voice acting and heartfelt tone. Reviewers consistently describe exceptional comedic writing, praising specific jokes and set pieces as some of the funniest they've encountered in a game this year, and multiple reviewers specifically credit voice acting quality exceeding games with dramatically larger budgets. Set against that praise, this review found honest, specific criticism even from within enthusiastic reviews: at least one reviewer notes a handful of dull gameplay stretches and moments where the game's political themes are delivered more didactically than its otherwise sharp, self-aware satire elsewhere. This review also found reports of a short runtime, roughly four hours to full completion, that at least one reviewer specifically feels is pricey relative to that length, alongside one reported dialogue-sequencing bug that may or may not be an intentional reflection of the protagonist's failing memory.
Biggest strengths
- Writing draws overwhelming, specific praise as genuinely funny and sharp, with reviewers repeatedly citing individual jokes and scenarios as among the best comedic writing they've encountered in a game this year
- Voice acting draws consistent, enthusiastic praise, with multiple reviewers specifically noting it exceeds the quality found in games with substantially larger budgets, crediting real performance craft behind the humour
- The game's setting in a lovingly reimagined real Pittsburgh draws specific, warm praise, with reviewers describing genuine delight recognising local landmarks and details, and non-local reviewers separately describing the setting as charming and specific rather than generically futuristic
Biggest weaknesses
- At least one detailed reviewer, while praising the game overall, specifically notes a handful of dull gameplay stretches and moments where political themes are delivered more didactically than the game's otherwise sharp, self-aware satire manages elsewhere
- Multiple reviewers describe the runtime as short, with one reporting full completion including all achievements in around four hours, and at least one specifically feels the asking price is high relative to that length, suggesting waiting for a discount
- At least one reviewer reports a specific dialogue-sequencing issue, where conversations with one character seemed to reset or become inaccessible after speaking with another, though that reviewer notes it's unclear whether this reflects an actual bug or an intentional narrative device reflecting the protagonist's declining memory
Who it's for: Fans of witty, narrative-driven adventure games and satirical writing, particularly players drawn to Molleindustria's earlier socially-engaged work, looking for a short but emotionally resonant experience over a long, mechanically deep one.
Our recommendation: Worth it for fans of sharp, heartfelt satire and strong writing; be aware of the short runtime relative to price, and expect a few slower gameplay stretches between its comedic and emotional highlights.
7.5 / 10
Introduction
Future? No Thanks!, released 4 September 2026 by Molleindustria, is a narrative-driven, open-world adventure set in a reimagined future Pittsburgh where climate change has been solved and democracy thrives, following Harvey Huffstone, a bitter old man scheduled for a dignified, voluntary euthanasia, as he spends his final day completing a bucket list in a world he no longer feels he belongs to. It sits Positive with a small, entirely favourable sample of 31 reviews, and reading through every one of them reveals genuine, specific enthusiasm for the game's writing, voice acting and heartfelt tone from a developer with a long, well-established track record in socially-engaged, satirical game design.
Genuinely, specifically funny writing
The clearest, most consistent praise across this sample concerns comedic writing. Reviewers repeatedly describe individual jokes and scenarios as among the sharpest they've encountered in a game this year, with multiple reviewers specifically praising the game's willingness to laugh at its own utopian premise rather than simply presenting it earnestly. One reviewer describes feeling like they'd "laughed with AND at" the material, capturing a self-aware quality several reviewers credit with keeping the satire from tipping into simple lecturing. Voice acting draws its own consistent, enthusiastic praise, with reviewers specifically noting it exceeds the quality found in games with substantially larger production budgets.
An unexpectedly moving protagonist
Beyond the comedy, this review found real, specific praise for the game's emotional core. Multiple reviewers describe genuine, unexpected investment in Harvey as a character despite his grumpy, initially unlikeable presentation, with at least one reviewer describing real emotion at the game's conclusion as the journey came to a close. That combination, sustained comedic writing paired with genuine emotional payoff by the end, reads as a meaningfully harder balance to strike than either element alone, and reviewers consistently credit the game with managing it.
A lovingly rendered real place
A specific, distinctive strength this sample highlights is the game's setting. Reviewers describe genuine delight recognising real Pittsburgh landmarks reimagined within the game's fictional future, with local players specifically praising small, affectionate details only someone deeply familiar with the city would think to include. Reviewers unfamiliar with Pittsburgh separately describe the setting as charming and specific rather than generic, crediting the grounded real-world basis with giving the game's satire a concrete, textured backdrop rather than an abstract one.
Honest criticism from within otherwise glowing reviews
It's worth reporting directly on specific, self-aware criticism this review found even within strongly positive accounts. At least one detailed reviewer, while praising the game's overall heart and humour, specifically notes a handful of dull gameplay stretches and moments where political themes are delivered more didactically, explaining principles directly through characters, than the game's otherwise sharp, self-aware satire manages elsewhere. This review reads that specific, qualified criticism as a genuinely useful signal precisely because it comes from a reviewer who otherwise loves the game, rather than dismissing the whole experience.
A short runtime, and one reported bug
Multiple reviewers describe the game's length as short, with one reporting full completion including every achievement in around four hours, and at least one specifically feeling the asking price is high relative to that runtime, suggesting prospective buyers wait for a discount. Separately, at least one reviewer reports a specific dialogue-sequencing issue, where a conversation with one character seemed to reset after speaking with a different character, though that reviewer notes directly it's unclear whether this reflects an actual bug or a deliberate narrative device reflecting the protagonist's declining memory — a genuinely ambiguous report this review flags without resolving.
A note on driving and camera comfort
A separate, more specific technical complaint concerns open-world exploration segments: at least one reviewer reports the driving and camera controls feel nausea-inducing during these sections, a concrete comfort concern distinct from the broader praise for exploration and setting elsewhere in this sample.
A game that lets you laugh at its own politics
It's worth dwelling further on why this review reads the game's political and philosophical content as landing well with this specific sample rather than alienating it, given how easily satire built around a utopian premise could tip into one-sided lecturing. Reviewers across a genuinely wide range of stated backgrounds and apparent political leanings describe finding the humour funny rather than preachy, several specifically noting the game seems willing to poke fun at excesses on more than one side of its own premise rather than presenting a single, uncomplicated message. That range of reception, including from at least one reviewer who frames their own praise using distinctly right-coded internet vernacular while still recommending the game enthusiastically, suggests the writing succeeds at being funny first and didactic only occasionally, rather than the reverse — which is precisely the balance the one specific piece of internal criticism this review found faults the game for not maintaining consistently throughout.
A track record worth knowing about
It's worth noting directly that Molleindustria has a long, well-documented history making small, sharply satirical games engaging with social and political themes, predating this release by well over a decade. Several reviewers explicitly reference following the developer's work and this specific project's public development for years before release, framing their purchase as continued support for a studio whose prior output they already trust. That context matters for calibrating expectations: this isn't a first-time developer stumbling into political commentary, but a studio with a consistent, recognisable authorial voice applying that same sensibility to its most open-world, narratively ambitious project yet.
Final Verdict
Future? No Thanks! delivers genuinely sharp, self-aware satirical writing paired with real emotional payoff, backed by voice acting reviewers consistently describe as punching well above the game's budget, all wrapped around a lovingly rendered real-world setting. What holds this score back from the very top of that range is a short runtime some reviewers feel is pricey relative to its length, a handful of dull gameplay stretches and occasionally didactic moments even fans acknowledge, and one ambiguous dialogue-sequencing report. Worth it for fans of witty, heartfelt narrative games and Molleindustria's broader body of work; go in expecting a short, focused experience rather than a sprawling open-world campaign.
Pros and cons
Pros
- Writing draws overwhelming, specific praise as genuinely funny and sharp, with reviewers repeatedly citing individual jokes and scenarios as among the best comedic writing they've encountered in a game this year
- Voice acting draws consistent, enthusiastic praise, with multiple reviewers specifically noting it exceeds the quality found in games with substantially larger budgets, crediting real performance craft behind the humour
- The game's setting in a lovingly reimagined real Pittsburgh draws specific, warm praise, with reviewers describing genuine delight recognising local landmarks and details, and non-local reviewers separately describing the setting as charming and specific rather than generically futuristic
- The emotional core of the story draws real, specific praise, with multiple reviewers describing unexpected emotional investment in a grumpy, initially unlikeable protagonist by the game's conclusion, despite its overall comedic tone
Cons
- At least one detailed reviewer, while praising the game overall, specifically notes a handful of dull gameplay stretches and moments where political themes are delivered more didactically than the game's otherwise sharp, self-aware satire manages elsewhere
- Multiple reviewers describe the runtime as short, with one reporting full completion including all achievements in around four hours, and at least one specifically feels the asking price is high relative to that length, suggesting waiting for a discount
- At least one reviewer reports a specific dialogue-sequencing issue, where conversations with one character seemed to reset or become inaccessible after speaking with another, though that reviewer notes it's unclear whether this reflects an actual bug or an intentional narrative device reflecting the protagonist's declining memory
- At least one reviewer reports the driving and camera controls during open-world exploration segments feel nausea-inducing, a specific technical complaint distinct from the broader praise for exploration and writing
- With a sample of only 31 total reviews, all of them positive, this review is cautious about treating this early reception as fully representative, and would revisit this score as a larger sample of players becomes available