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Action reviews

1603 Action games reviewed and scored, best first.

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1603 reviews

Ghostwire: Tokyo

Tango Gameworks' supernatural open-world action game remains Very Positive across more than 20,000 Steam reviews for its genuinely striking, densely realised recreation of Tokyo — undercut by a real, remarkably consistent "beautiful but repetitive" complaint about its combat and side content, and by a specific, unusual, dateable controversy this review can confirm directly: Bethesda added Denuvo DRM to the game roughly a year after launch, bundled inside what its own update was billed as free content.

6.5 / 10

Reviewed

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Giant's Heart

Giant's Heart mashes King's Field-style first-person dungeon crawling into a five-minute combat timer and a garden-based meta-progression system, and its review sample loves the strange combination while repeatedly flagging balance problems, technical rough edges, and a run that's over almost as soon as it starts.

6.5 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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Going Under

A satirical dungeon crawler casting the player as an unpaid intern battling through the ruins of failed tech startups with office supplies, Very Positive across more than 2,100 reviews for its sharp corporate-satire writing and art — held back by a consistent, specific complaint that its combat feels imprecise and clunky, and a steep difficulty and content drop-off in the game's back half.

6.5 / 10

Reviewed

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Gombo

A charming cartoon survival-crafting game about building a base and fending off nightly creature swarms as an enchanted forest spirit, praised for its cute art and surprisingly solid combat feel, but honestly Early Access in the truest sense, with only a few hours of current content and a steep, sometimes punishing early curve.

6.5 / 10

Reviewed

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Goo Deer

A dark first-person hybrid of gas station management and deer hunting horror that a clear majority of reviewers found weirdly addictive despite persistent performance issues, buggy hunting AI, and a permadeath system several players found more punishing than fun.

6.5 / 10

Reviewed

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GRAIN ROT Review

A Wooden Puppet's Guide to Surviving a Scorched Wasteland GRAIN ROT casts you as a small wooden puppet trying to survive a sun-scorched, monster-infested desert, descending int

6.5 / 10

Reviewed

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Granvir: Zero Front

A free-to-play roguelite mech-builder serving as a prologue campaign to a separate, paid main game, Granvir: Zero Front earns genuine praise for tense, deliberate mech combat and a deep, tinker-friendly part-building system, but is held back by real, corroborated complaints about a confusing, poorly explained interface and an unforgiving tutorial.

6.5 / 10

Reviewed

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Grapple Dog

A charming GBA-inspired grappling-hook platformer whose confident, flow-rewarding early worlds give way, by wide and consistent account, to a stiffer, more punishing back half that reverses its own design philosophy — compounded by a single looping music track per world that wears out its welcome for many players.

6.5 / 10

Reviewed

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Great Hero's Beard

Great Hero's Beard dresses a semi-automated action RPG in a striking 1930s-cartoon art style and a retirement/prestige loop borrowed from idle games, then spends most of its review history arguing with its own players about whether "idle" was ever the right word for it. Three years after launch its publisher pulled it from sale entirely, which makes the argument mostly academic now, but the game itself is still worth picking apart for what it got right and wrong.

6.5 / 10

Reviewed

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G-Rebels Review

G-Police's Spiritual Successor Arrives in Early Access G-Rebels entered Early Access on July 20, 2026, from developer Reakktor Studios and publisher Senatis, and reviewers reac

6.5 / 10

Reviewed

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GreedFall

An ambitious colonial-fantasy RPG from a small studio that reviewers consistently describe as two different games — a genuinely great opening act, and a back half of repetitive fetch quests that several fans only got through with the help of community mods.

6.5 / 10

Reviewed

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Grim Trials

A Hades-inspired isometric action roguelite set at an academy for trainee Grim Reapers, pairing fluid scythe-and-crossbow combat and a genuinely fresh QTE gear-crafting system with warmly received relationship and dialogue systems, held back for some players by a shallow, quickly-exhausted pool of run-to-run upgrades.

6.5 / 10

Reviewed

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Grimwatch: Mutation Protocol

A zombie tower-defense game from solo developer Blackmonkgaming that blends traditional weapon towers with mutant, bio-weapon defenses, drawing a small but entirely positive English review sample that praises its distinctive mutation twist and satisfying core loop, tempered by fair, corroborated complaints about clunky tower-upgrade and item-placement menus.

6.5 / 10

Reviewed

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Gunbot Diplomacy

A Brotato-inspired arena survivor roguelite with robots instead of potatoes, Gunbot Diplomacy earns genuine praise for its distinctive hex-grid weapon-building system and huge content volume at a low price, but a real, corroborated share of its review sample reports weak feedback on upgrades, undocumented core mechanics, and a grid system some feel punishes experimentation rather than rewarding it.

6.5 / 10

Reviewed

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Gunman Contracts - Stand Alone

A solo-developed John Wick-style VR and flatscreen shooter that grew out of two beloved Half-Life Alyx mods, entering Early Access to a Mostly Positive but genuinely divided reception — reviewers love the gunplay but report widespread performance and VR-control problems alongside honest complaints about thin launch content.

6.5 / 10

Reviewed

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GutterPunk Review: A Student Project With Real Speed

GutterPunk is a free, student-made speedrunning FPS about wall-running through a brutalist dystopia, and its Mostly Positive review sample finds genuine movement-based fun undercut by crashes, missing key rebinding, and other rough technical edges typical of an unpolished passion project.

6.5 / 10

Reviewed

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HamsterCraft

A solo-developed tower defense game from 25 Crimson pitting armies of hamsters against cheese monsters, drawing a tiny but unusually substantive two-review English sample that credits its ambitious, synergy-driven systems and charming presentation while flagging a fair, corroborated complaint about pacing and balance.

6.5 / 10

Reviewed

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Hand of Fate

A genuinely inventive hybrid of deckbuilding, tarot-card dungeon crawling and real-time action combat, Very Positive across more than 3,200 reviews for its distinctive tabletop presentation — undercut by an extraordinarily consistent complaint that the real-time combat is clunky and shallow, and a separate, well-corroborated complaint that random-event outcomes skew punishingly against the player as runs progress.

6.5 / 10

Reviewed

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HARVESTELLA

Square Enix marketed this as a life-sim farming game and its own review corpus -- praise and criticism alike -- spent four years correcting the record. It's a JRPG with farming on the side, and knowing that before buying changes almost everything about how the game lands.

6.5 / 10

Reviewed

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Heroes Of Loot: Gauntlet Of Power

A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.

6.5 / 10

Reviewed

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