Game review
Gunman Contracts - Stand Alone
6.5 / 10
- Developer
- ANB_Seth
- Publisher
- 2080 Games
- Released
- 10 September 2026
- Platforms
- Windows
- Genre
- Action, Indie
- Monetisation
- Paid up front, no in-game purchases
- Players
- Single-player
The short version
Gunman Contracts - Stand Alone is a solo-developed, John Wick-inspired action shooter built for both VR and flatscreen play, expanding on two celebrated Half-Life: Alyx mods from the same developer, ANB_Seth, into a standalone, from-the-ground-up game. It entered Steam Early Access on 10 September 2026 at €25.49, after years of anticipation reviewers repeatedly describe tracking since the original mods, and its launch review sample is both large and genuinely divided for a day-old release — 423 reviews, 327 of them favourable, landing at Mostly Positive.
Reviewers converge tightly on the quality of the core gunplay itself, repeatedly praising its visceral, cinematic feel and comparing it favourably to both the original Half-Life: Alyx mods and to Hitman VR. That praise sits alongside an equally consistent and much larger volume of complaints about performance: reviewers across a wide range of hardware, from modest rigs to high-end RTX 4080 and 5070 Ti systems, report stuttering, low frame rates and VR-specific discomfort. A separate cluster of complaints centres on control jank, particularly around weapon holstering, grabbing, and hands getting stuck on scenery, and more than one reviewer is candid that the Early Access launch package, three story missions, feels thin for the asking price even while still recommending the game overall.
Biggest strengths
- Reviewers repeatedly praise the core gunplay as visceral and satisfying, with several independently comparing the overall feel to a John Wick action fantasy
- More than one reviewer specifically favours this game over Hitman VR, citing better gunplay and a less deranged tone while still delivering a similar contract-based structure
- A detailed reviewer specifically praises the six-track custom in-game music player, alongside strong voice acting and a well-paced mission structure
Biggest weaknesses
- A very large number of reviewers, across a wide range of hardware including high-end RTX 4080 and RTX 5070 Ti systems, report stuttering, low frame rates and inconsistent optimisation
- VR-specific control complaints recur heavily: reviewers report hands getting stuck behind doorframes and scenery, finicky object grabbing, and an overly strict weapon-holstering system
- More than one reviewer, including at least one self-described fan of the original Half-Life: Alyx mods, reports the standalone version feels less polished than those mods in animation, physics and collision detail
Who it's for: VR and flatscreen shooter fans drawn to a cinematic, John Wick-style gunplay fantasy who are willing to accept genuine Early Access performance and control rough edges, and who are comfortable buying in before the promised additional story missions arrive.
Our recommendation: A cautious recommendation given the strength of its core gunplay is matched by an unusually large volume of specific, hardware-spanning performance and control complaints, and the honest admission from multiple reviewers that day-one content is thin for the price.
6.5 / 10
Introduction
Gunman Contracts - Stand Alone, developed by solo developer ANB_Seth and published by 2080 Games, entered Steam Early Access on 10 September 2026 at €25.49. It's a from-the-ground-up expansion of two well-regarded Half-Life: Alyx mods by the same developer, "Gunman Contracts – Chapter 1 & 2," rebuilt into a standalone single-player shooter playable in both VR and flatscreen. Players take on the role of the Gunman, a hitman working for a shadowy order, taking on a criminal operation called the Collectors across a safehouse, a harbor warehouse district and a mob-run restaurant. Between contracts, players return to the Hive, the Gunman's home base, to unlock and customise 18 weapons, train in a shooting range, and tackle two additional challenge modes with Steam leaderboards split between VR and non-VR play. The Early Access launch ships with three connected story missions, with three more promised as free future updates before the price rises toward a full 1.0 release. Reviewers repeatedly describe having tracked the project for years since the original mods, and it launched with a large, genuinely divided review base for a day-old release: 423 total reviews at the time of writing, 327 of them favourable, landing at Mostly Positive on Steam's own scale.
What's working: gunplay reviewers call the best they've felt in VR
What comes through most clearly across Gunman Contracts' large review sample is just how consistently reviewers single out the feel of the core gunplay, independent of their views on the game's other rough edges. One reviewer sums it up plainly: "john wick VR, gunplay feels good, and gameplay loop is fun," specifically adding that the game avoids making them "feel like a deranged psycho like Hitman VR made me feel," a direct point of comparison to a genre peer that recurs elsewhere in the sample. A separate reviewer goes further, calling it "the sole reason I came back on VR," adding that "none of the other games feel like you can pull off being John Wick," while praising the atmosphere, immersive look and voice acting. Another reviewer with extensive playtime describes the voice acting, gunplay, enemy AI and mechanics as "all a 10/10 for me," despite noting bugs elsewhere in the same review.
Beyond the core shooting, reviewers repeatedly credit specific systems for elevating the experience. One detailed review specifically calls out the game's custom music feature, which lets players choose between six in-game soundtracks while working through missions, describing it as adding to "the whole experience" alongside a strong voice-acted story. Players running on strong hardware describe the game as visually striking and technically impressive when it runs well, with one reviewer reporting "100+ fps max settings in 4k, also 100+ fps while in VR" and no notable issues at all. Across the sample, the game's status as a one-person development effort, working with a small publisher, draws consistent, specific goodwill, with reviewers repeatedly framing its ambition and scope as remarkable for its team size even when raising other complaints in the same breath.
The honest problems: widespread performance issues, VR control jank, and thin day-one content
Set against that praise for the core gunplay, Gunman Contracts' review sample carries an unusually large and specific volume of technical complaints for its size. Performance is the single most repeated issue, and reviewers report it across a genuinely wide spread of hardware rather than only on weak machines: one reviewer specifically notes running "both ran poorly, low fps and game crashes" across two separate PCs, an RTX 4080 system and an RX 6800 system, while a different reviewer with an RTX 4080 reports needing to drop to "Potato settings in Virtual Desktop just to get a relatively stable" result. A further reviewer with a Meta Quest 3 describes "unplayable amounts of stuttering and framerate issues" even at the lowest settings, adding that the experience "made me incredibly motion sick" despite ten years of VR experience.
Control friction forms the sample's second major cluster of complaints, concentrated specifically around VR interaction. More than one reviewer reports hands getting stuck behind doorframes and other static scenery, and a detailed review breaks the holster system down directly: "you have to accurately place the gun or it falls down," describing the long-range item pickup as similarly clunky compared to Half-Life: Alyx. A reviewer who played both the original mods and the standalone release is candid that "this needs more work, the controls does not feel natural," while a separate long-time fan writes plainly, "I find this way less polished than the two chapters of Half-Life: Alyx. The animations, physics, level of detail... everything feels several steps behind." Beyond control and performance, more than one reviewer flags the Early Access launch content itself as thin, with one writing that "with only 3 contracts, the entire game can be completed in a single evening, which is disappointing," even while adding they hope the developer continues expanding it. A separate reviewer reports a specific soft-lock bug tied to a particular in-mission choice on the third contract, and multiple reviewers note subtitle and text issues throughout.
Verdict
Gunman Contracts - Stand Alone backs up a large, genuinely divided Early Access launch with real, specific substance on both sides. Its core gunplay draws consistent, enthusiastic praise, with reviewers repeatedly reaching for John Wick as a point of comparison and crediting the game with some of the best VR shooting they've experienced, and its status as an ambitious one-person project earns real goodwill even from critical reviewers. But its honest problems are just as concrete: a striking volume of performance complaints spanning weak and high-end hardware alike, recurring VR control friction around grabbing and holstering, and a launch content package multiple reviewers call thin for the price, even before weighing in reviewers who specifically found the standalone release less polished than the mods it grew from. None of that undoes what its gunplay is clearly delivering for a large share of its players, but for an Early Access shooter asking full price on day one, the technical rough edges are real and worth going in aware of. This is a cautious recommendation for VR and flatscreen shooter fans willing to accept genuine growing pains.
Wanderer callout
A reviewer running the exact same build on two separate high-end PCs, an RTX 4080 machine and an RX 6800 machine, and getting poor performance on both, is exactly the kind of controlled, concrete evidence Wanderer treats as more informative than a single complaint: it rules out one bad PC as the explanation and points squarely at the game itself.
Pros and cons
Pros
- Reviewers repeatedly praise the core gunplay as visceral and satisfying, with several independently comparing the overall feel to a John Wick action fantasy
- More than one reviewer specifically favours this game over Hitman VR, citing better gunplay and a less deranged tone while still delivering a similar contract-based structure
- A detailed reviewer specifically praises the six-track custom in-game music player, alongside strong voice acting and a well-paced mission structure
- Reviewers who played on strong hardware, including specific reports of 100+ fps at 4K in both flatscreen and VR, describe the game running smoothly and looking graphically impressive
- The game supports both VR and flatscreen play from the same build, with more than one reviewer specifically praising that hybrid flexibility as a standout feature
- Solo-developer credit draws consistent, specific goodwill, with multiple reviewers praising the scope and ambition on display for a one-person team working with a small publisher
Cons
- A very large number of reviewers, across a wide range of hardware including high-end RTX 4080 and RTX 5070 Ti systems, report stuttering, low frame rates and inconsistent optimisation
- VR-specific control complaints recur heavily: reviewers report hands getting stuck behind doorframes and scenery, finicky object grabbing, and an overly strict weapon-holstering system
- More than one reviewer, including at least one self-described fan of the original Half-Life: Alyx mods, reports the standalone version feels less polished than those mods in animation, physics and collision detail
- Multiple reviewers are candid that the Early Access launch content, three connected story missions plus challenge maps, feels thin for the asking price, though more content is promised
- A reviewer reports a soft-lock bug on the third story mission under a specific in-mission condition, and multiple reviewers separately report subtitle and text issues
- Some VR users, including Vive and Windows Mixed Reality owners, report the developer's controls and community support don't fully account for their specific headset setups