Game review
G-Rebels Review
6.5 / 10
- Developer
- Reakktor Studios
- Publisher
- Senatis
- Released
- 20 July 2026
- Platforms
- ["Windows"]
- Genre
- Action
G-Police's Spiritual Successor Arrives in Early Access
G-Rebels entered Early Access on July 20, 2026, from developer Reakktor Studios and publisher Senatis, and reviewers reach for one comparison almost unanimously: this is a modern, VTOL-flying successor to G-Police, the 1997 PlayStation cult classic, filtered through a Blade Runner-soaked open-world cyberpunk city. As a law-enforcement pilot in a "Skyblade" craft, players scan civilians for bounties, run patrol and escort missions, race against the clock, and smuggle contraband while a branching story about conspiracy and corruption unfolds. At $29.99, it's landed a "Mostly Positive" 77% score across 199 reviews, with a reception that's genuinely split between people falling in love with the atmosphere and people frustrated by how little of the promised open world is actually playable right now.
A Flight Model and Atmosphere Reviewers Can't Stop Praising
The single most consistent praise in the sample is for how the game feels to fly. Reviewers repeatedly describe a flight model that sits in a "sweet spot" between simulation and arcade, comparing it favorably to Elite Dangerous with flight assist off, War Thunder's mouse controls, and the beloved VR tech demo AirCar, while the neon-soaked, rain-slicked city draws constant Blade Runner comparisons and multiple mentions of the visuals being "amazing for an indie." Weather and day-night cycles come up again and again as a highlight, with several reviewers describing flying into a thunderstorm at altitude as one of gaming's more purely atmospheric experiences this year. The sound design gets a similar reaction: rain hitting the cockpit glass, distant thunder, and the low hum of the Skyblade's engine all get singled out as details that sell the world even when the mission structure around them is thin.
Only One Chapter, and It Shows
The most damaging and best-corroborated complaint is content volume. The current build contains only the first story chapter, roughly three to five hours of main-mission content plus repetitive side activities (races, courier runs, bounty hunts), and access to just one city sector with two neighboring sectors locked to specific missions. Multiple reviewers explicitly call this "false advertising" relative to the store page's promise of a large open world, and more than one describes the $30 price tag as steep for what currently plays like "an extended demo." This isn't a fringe view: it's the most repeated criticism in the entire sample, echoed even by reviewers who otherwise recommend the game.
AI Voices, Disclosed and Debated
G-Rebels' store page discloses that some in-game voice lines use generative AI, and that disclosure comes up constantly across the review sample, both from players who find the flat, evenly-emphasized delivery immersion-breaking and from a smaller number who consider it merely "fine" or unremarkable. One detailed review specifically quotes the store page's AI-voice disclaimer while arguing every voice line sounds affected by it, and several others independently flag the same "reading rather than acting" quality without knowing why. It's a real, disclosed design choice that a meaningful slice of the audience is unhappy with, not a rumor or accusation.
VR Support Is Ambitious but Rough
G-Rebels ships with native VR support, and the ambition draws real praise, reviewers call the cockpit layout "a dream come true" for fans of AirCar, and several describe genuinely transformative sessions with HOTAS or HOSAS setups. But the technical execution is inconsistent: single-eye rendering bugs, poor performance even on high-end GPUs like an RTX 5090, missing VR controller support, and a HUD that reviewers say wasn't properly adapted for headset use all show up repeatedly. Multiple reviewers report the developers responding quickly to bug reports and shipping fixes within days, which has kept goodwill largely intact despite the rough state.
Combat Depth Doesn't Match the Visuals
Beyond content volume, several detailed reviews flag combat as mechanically thin: there are currently only two weapon types, guns and homing missiles, both of which simply scale in damage and cooldown as they're upgraded rather than offering meaningfully different playstyles, and fully-upgraded missiles are described as trivializing most encounters into "brainless homing missile spam." A handful of reviewers also note that the city and its vehicles look noticeably toy-sized up close, breaking the sense of scale the flight model otherwise sells so well from altitude. It's a smaller complaint than the content-volume issue, but it reinforces the same overall picture: strong bones, thin meat on them right now.
A Developer Reviewers Trust
Running through the sample, including many negative reviews, is real respect for Reakktor's responsiveness: quick patches for VR bugs, active forum engagement, and visible optimization work that reviewers specifically credit for making the game newly playable on Steam Deck after early performance problems. Several reviewers frame their purchase explicitly as support for a promising team rather than a verdict on the current build, a pattern that's kept the aggregate score comfortably positive despite the content complaints.
Verdict
G-Rebels nails the feeling it's chasing: a genuinely gorgeous, G-Police-inspired cyberpunk city that's a joy to fly through, backed by a flight model reviewers keep favorably comparing to genre favorites. But right now it's an early, expensive taste of that vision rather than the open world its store page promises, one city sector, one story chapter, two weapons, and VR support that still needs real work. Worth watching closely and worth buying if you want to support where it's clearly headed, but go in knowing you're paying full price for what plays like a very good four-hour demo today.
Screenshots
-
The hangar-bay cockpit view, with the HUD's shield, ammo, and sector readouts framing a night skyline beyond the open doors.Image: Reakktor Studios via Steam -
Banking over the daytime skyline, missile pods visible, while laser trails and a decoy drone streak past.Image: Reakktor Studios via Steam -
Flying low through a rain-soaked street-level district, one of several settings that draw constant Blade Runner comparisons.Image: Reakktor Studios via Steam