The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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The Lure

A free, twenty-minute psychological horror vertical slice built around a genuinely unsettling premise — you're trapped inside a mimic that's rebuilding a familiar environment around you to keep you docile before it eats you — with visual ambition well beyond what its tiny indie studio should be able to pull off.

7 / 10

Reviewed

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The Slormancer

An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.

7 / 10

Reviewed

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Tiny Pasture

An adorable desktop-companion idler where pixel animals roam the bottom of your screen while you work — undercut by a genuinely strange design choice for a game in this genre, its own idle mascots get sick if you leave them alone for too long.

7 / 10

Reviewed

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Titanfall 2

Respawn Entertainment's 2016 shooter remains Overwhelmingly Positive across more than 284,000 Steam reviews, widely regarded as one of the finest FPS campaigns ever made — a reputation shadowed by a genuine, years-long multiplayer DDoS crisis this review can confirm directly from the developer's own communications, and by the mandatory EA App launcher requirement that recurs as a real, persistent complaint even in reviews from Steam Deck-era players decades removed from launch.

8 / 10

Reviewed

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Two Point Museum

Two Point Studios' museum management sim remains Overwhelmingly Positive across nearly 13,000 Steam reviews, widely credited by longtime series fans as the best entry yet — undercut by a real, remarkably consistent complaint about its "Thieves" mechanic, which recurring reviewers describe as a poorly-tuned frustration distinct from the rest of the game's gentle, decoration- focused design, alongside a real, repetitive "expedition loot-box" content-acquisition loop.

7.5 / 10

Reviewed

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Vault of the Void

The deckbuilder that removed the luck. You see every reward in advance and rebuild your deck between every fight — which makes it the most controllable game in its genre, and is exactly why some players bounce off it. Six dollars, 251 achievements, and criminally under-noticed.

8 / 10

Reviewed

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Viewfinder

A puzzle game built around one genuinely brilliant idea — photographs you place in the world become the world, letting you reshape reality by swapping what a picture shows for what's actually there — undercut by a runtime and a script that its own fans agree don't live up to the mechanic carrying them.

8 / 10

Reviewed

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Wasteland 3

Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.

7.5 / 10

Reviewed

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What Lurks Below

A free browser incremental built for a 2025 game jam, about hauling a strange substance up out of a mining town's collapsing depths — deliberately short, unusually confident about its Lovecraftian ending, and patched several times since launch to fix the rough edges that shipped with it.

7 / 10

Reviewed

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Wolfenstein: The New Order

MachineGames' 2014 reboot remains Very Positive across more than 61,000 Steam reviews a decade later, widely credited with successfully reviving a dormant franchise through genuinely strong gunplay and an unexpectedly earnest story — undercut for AMD graphics card owners by a severe, reproducible technical incompatibility this review can confirm has gone unresolved in the developer's own communications for well over a decade.

7 / 10

Reviewed

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XCOM 2

Ten years on it's still the sharpest turn-based tactics game ever made, built on one brilliant, divisive decision: you are always out of time. The thing that's actually got worse since 2016 isn't the game — it's what you have to agree to in order to launch it.

8.5 / 10

Reviewed

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Abyss Horde

A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.

7 / 10

Reviewed

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Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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Bravely Default II

A soft reboot that keeps the Brave and Default battle system and Asterisk job system that made the series' name, wrapped around a new cast and a story a meaningful share of its own Steam reviews call the weakest part of the package.

7 / 10

Reviewed

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Farthest Frontier

A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.

7.5 / 10

Reviewed

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FOUNDRY

A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.

7 / 10

Reviewed

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Frostpunk

The 2018 society-survival strategy game that made keeping a city's generator running feel like a moral crisis. Eight years and 136,000-plus Steam reviews later, Frostpunk still holds a Very Positive rating — earned by a first playthrough nothing else quite replicates, and complicated by a second and third playthrough that keep finding the same optimal path.

8.5 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Inscryption

A card-based deckbuilder that spends its first act convincing you it's a horror-tinged roguelike, then spends the next two acts proving that was never the whole game — a genre-shifting puzzle box from Daniel Mullins Games that has held a 96.8% Overwhelmingly Positive rating across 134,000-plus Steam reviews for nearly five years, even as a consistent minority feels misled by its own store page.

9 / 10

Reviewed

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Kenshi

A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.

7.5 / 10

Reviewed

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Mabinogi Mobile

A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.

7.5 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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