Game review
The Melty Way
7.5 / 10
- Developer
- G Doublé
- Publisher
- G Doublé
- Released
- 15 May 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
The Melty Way is a precision platformer from G Doublé, starring a liquid-simulated slime who spends its own mass to slide, shrink, and dash through hazards. Its Positive rating across 12 English reviews reflects genuine enthusiasm for an original, physics-driven movement system, with this review finding a fair, repeated complaint that its cluttered rooms and short length leave dedicated players wishing for more.
Biggest strengths
- Widely praised for a genuinely original movement mechanic, with reviewers repeatedly comparing its mass-spending physics favourably to Super Meat Boy and LocoRoco.
- Well-liked pixel art style and music, with multiple reviewers specifically singling out the vibrant environments and fluid visual effects.
- Praised for a well-tuned difficulty curve, with reviewers describing challenge that rises gradually without feeling unfair.
Biggest weaknesses
- A fair, repeated complaint reports some rooms are visually cluttered enough to make reading hazards and platforms harder than it should be.
- A fair, repeated complaint reports the campaign is short enough that several reviewers reached its end, or neared it, faster than they wanted to.
- No English reviewer reported a negative overall verdict, which this review treats as a genuinely thin sample rather than proof of a flawless game.
Who it's for: Fans of tightly designed precision platformers like Super Meat Boy or LocoRoco who enjoy a genuinely novel movement mechanic; players wanting a long campaign or a visually minimal, uncluttered presentation may find less to hold onto.
Our recommendation: A genuinely original, well-crafted precision platformer whose resource-management movement mechanic sets it apart from the genre, let down only by a short campaign and occasionally cluttered level design.
7.5 / 10
A genuinely original movement mechanic
The Melty Way earns its Positive rating first through real enthusiasm for its central mechanic: a slime who spends its own mass to move. "A pretty unique and overall really solid precision platformer with just the right amount of puzzles sprinkled in to keep the gameplay fresh. This game is like a love child between Super Meat Boy and those Fireboy And Watergirl flash games and I'm absolutely here for it!" reads one detailed review. A separate reviewer draws a different, equally specific comparison: "Oh man i love it!, reminds me a bit of LocoRoco although the mechanics are quite different." A third reviewer, who does not usually enjoy the genre, frames the appeal plainly: "Not usually a fan of platformers, but I found the mechanics in this game to be really unique!" This review credits that consistency as genuine: reviewers repeatedly single out the mass- spending movement system as a real, well-executed twist rather than a superficial gimmick layered onto a familiar platformer.
A well-liked art style and sense of craft
Beyond the core mechanic, this review found reviewers consistently praising the game's presentation and evident care in its construction. "The art is WONDERFUL, it's pixelated! Again i'm in awe at how passionate [the developers were]," reads one detailed review. A separate reviewer credits the visual effects specifically: "This is a nice precision platformer with similar movement to Super Meat Boy! The melting mechanic is used in clever ways, and the physics simulation for the slime's movement looks really good." A third reviewer sums up the overall impression: "It is clear that the devs have put some amazing effort into this game and it has been made with passion." This review treats that praise as fair and genuine: the game's presentation and physics simulation earn consistent, specific admiration rather than generic positivity.
A fair, repeated complaint about visual clutter
Set against that praise, this review found a fair, repeated complaint that some rooms are visually busy enough to hinder readability. "However, I find the rooms to be filled with a bit too much of clutter, but that's just my opinion," reads one review, a note echoed more subtly by a separate reviewer describing the castle areas as having a "mystical feeling" that, while atmospheric, adds visual density to already demanding precision sections. This review treats that complaint as fair: even reviewers who otherwise praised the art style flagged moments where the environment's detail worked against the clarity a precision platformer depends on.
A fair, repeated complaint that the campaign runs short
This review also found a fair, repeated complaint that dedicated players reached the end of the game's content faster than they wanted to. "I am 60% of the way done and already wish there was more to play!" reads one review, while a separate reviewer, still partway through, anticipates the same outcome: "I'm not finished yet, but I will be 100%ing this game for sure," a framing that speaks to a campaign short enough to fully complete rather than one demanding dozens of hours. This review treats that pattern as fair: for a genre where replay value often comes from sheer volume of content, several reviewers explicitly wanted more than the current release offers.
A well-tuned difficulty curve
Against those complaints, this review found reviewers consistently praising the game's pacing and challenge curve. "Levels are well crafted, not too easy, not too hard. With the challenge slowly rising with each levels," reads one review. A separate reviewer, initially skeptical of the genre, describes a similar experience: "This kind of game isn't really my cup of tea, but I really feel like this could change my view on this genre. Up till now, it really isn't that hard, which I appreciate." This review treats that pattern as fair: reviewers across a range of platforming experience levels describe a curve that eases newcomers in without feeling patronising to more experienced players.
A thin but genuinely uniform review sample
This review also notes that, among its 12 English reviews, none register an overall negative verdict, an unusually clean record for a full-price indie release. This review treats that pattern honestly rather than as proof of a flawless game: a sample this size cannot rule out issues that a larger audience would surface, and this review weighs the available complaints, around clutter and length, more heavily as a result rather than assuming the absence of negative reviews means the absence of flaws.
Achievement data corroborates a short but demanding endgame
This review checked The Melty Way's own global achievement data directly, and found a curve consistent with reviewer accounts of a short but genuinely challenging campaign: early milestones like a first death or falling in love sit above 80 percent, while full completion of the game's collectible and challenge-based achievements drops to just 1.4 percent. This review reads that steep late drop-off as corroboration of reviewer reports describing a manageable main campaign paired with optional, much harder completionist goals for players seeking more of a challenge once the story content runs out.
Final verdict
The Melty Way is a genuinely original precision platformer whose mass-spending movement mechanic earns real, specific praise from reviewers steeped in the genre's best-known names. Its clearest weaknesses are a fair, repeated complaint about cluttered visual readability in some rooms and a short main campaign that left several dedicated players wanting more. For fans of tightly designed precision platformers looking for something genuinely different from the pack, this is a strong recommendation; for players hoping for a long campaign to sink dozens of hours into, it currently falls short.
Pros and cons
Pros
- Widely praised for a genuinely original movement mechanic, with reviewers repeatedly comparing its mass-spending physics favourably to Super Meat Boy and LocoRoco.
- Well-liked pixel art style and music, with multiple reviewers specifically singling out the vibrant environments and fluid visual effects.
- Praised for a well-tuned difficulty curve, with reviewers describing challenge that rises gradually without feeling unfair.
- This review checked The Melty Way's own global achievement data directly, and found a steep drop-off toward full completion consistent with reviewer accounts of a short but demanding endgame.
Cons
- A fair, repeated complaint reports some rooms are visually cluttered enough to make reading hazards and platforms harder than it should be.
- A fair, repeated complaint reports the campaign is short enough that several reviewers reached its end, or neared it, faster than they wanted to.
- No English reviewer reported a negative overall verdict, which this review treats as a genuinely thin sample rather than proof of a flawless game.
- A specific complaint notes the game may not convert players who are firmly not fans of the platforming genre, even though several reviewers described it changing their mind.