Gathera Review
A Cozy Crafting Sandbox With a Surprising Bite Gathera left its Steam Next Fest demo behind and entered Early Access on August 31, 2026, from solo-flavored developer Catris Games.
7.5 / 10
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3120 games released in 2026 and reviewed here, best first.
3120 reviews
A Cozy Crafting Sandbox With a Surprising Bite Gathera left its Steam Next Fest demo behind and entered Early Access on August 31, 2026, from solo-flavored developer Catris Games.
7.5 / 10
A genuine falling-block puzzle-fighter in the Puzzle Fighter mold — four characters with their own attack patterns and damage multipliers, chain combos that send garbage across to the opponent's board, and a real AI to play against.
7.5 / 10
A Kingdom Builder Crossed With a Giant-Slaying Tower Defense Game Giantfall pitches itself plainly: a "medieval kingdom builder / Tower defence real time strategy game" i
7.5 / 10
G.I.R.L.S. will be Girls is a free, solo-developed grid-based tactics game built as a fan tribute to K-pop group ITZY, and its Very Positive review sample praises its illustrated storytelling and genuine tactical depth almost unanimously, with a rough tutorial and an unfinished-feeling story as its clearest recurring complaints.
7.5 / 10
Sushi Go Round Meets a Roguelike Deckbuilder Goblin Sushi entered Early Access on February 9, 2026 from the two-person studio Old Cake Factory, taking the fast-food time-management
7.5 / 10
A dark fantasy deckbuilder that fuses card strategy with real-time dodging, earning a Very Positive launch reception for its distinctive art, voice acting and semi-real-time combat, tempered by reports of a misfire input bug, uneven card balance, and a story some reviewers find hard to follow.
7.5 / 10
A proper 9x9 Go implementation — real capture rules, territory scoring, komi, an AI opponent — built on Frank Force's LittleJS engine, and one of the few board-game conversions on this shelf where the touch design was actually thought through rather than bolted on: taps snap to the nearest intersection within half a cell, so near-misses still land correctly.
7.5 / 10
A charming, cheap, unusually fair take on The Bazaar's automatic-play PvP deckbuilder formula from respected indie collective Sokpop, widely praised for deep build variety and a real absence of predatory monetisation, held back by real RNG-driven balance complaints, a punishing crit system, launch-week server instability, and reports of a late-game meta that funnels players toward a narrow set of viable burst-damage builds.
7.5 / 10
A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.
7.5 / 10
A confident, distinctive mashup of Tetris-style block placement, deckbuilding and roguelike army combat wrapped in a dark Lovecraftian setting, praised across a strong English and Russian sample for its genuinely novel genre blend and procedural replayability, held back by a small cluster of vague negative reviews and a pair of templated-looking duplicate reviews this review found directly while reading rather than merely suspected.
7.5 / 10
A Solo Developer's Love Letter to Blasphemous and Bloodborne Gravethorn wears its influences openly, and almost every review says so before saying anything else. "This a 2
7.5 / 10
Graviscape is a physics-based puzzle game about slingshotting a small ship through star systems using nothing but planetary gravity, and this review's small but completely unanimous sample keeps praising the exact same three things — genuinely open-ended puzzle solutions, a calming audiovisual presentation, and a difficulty curve gentle enough that reviewers repeatedly mention playing it happily alongside their children.
7.5 / 10
A solo-developer, text-only ASCII RPG that closed a disciplined ten-week Early Access run with a genuinely huge 1.0 patch — 328 skills levelled by doing, 190 classes across seven tiers reached through evolve-or-merge choices, and a NZ$7.89 price with no ads, no microtransactions and no sound at all.
7.5 / 10
A Grid, Some Items, And A Slowly Unfolding Puzzle Gridbound, released September 5, 2026 by solo developer SkidaddleDev, is a $2.99 grid-based puzzle and resource strategy game buil
7.5 / 10
A short, strikingly atmospheric card-stacking crafting game that reviewers consistently praise for its art, sound and satisfying discovery loop, held back mainly by a brief runtime that leaves many wanting significantly more.
7.5 / 10
A hand-drawn boss-rush action game whose bosses grow stronger based on the order you fight them — reviewed against a 239-review corpus, an achievement curve that confirms just how brutal the ending really is, and a single dominant complaint that crosses five languages.
7.5 / 10
A retro arcade motorcycle racer chasing the ghost of Sega's Hang-On and OutRun, praised almost unanimously by reviewers for driving physics and a sense of speed that rival the classics it's imitating, held back by an Early Access track list that's still very thin and a sound mix multiple players called painfully loud.
7.5 / 10
Scythe Dev Team's co-op reinvention of its cult-favourite Happy's Humble Burger Farm turns solo fast-food horror into 1-4 player chaos, landing strongly with the friend groups it's built for while its own achievement data confirms a real solo-mode and early-balance rough patch.
7.5 / 10
A dark, clever sokoban-style block-pushing puzzler about cleaning up dystopian crime scenes for an unseen client, unanimously praised by a small early sample for genuinely gradual, cerebral puzzle design and an atmospheric, morbidly funny tone reviewers repeatedly compare to X-Files-grade storytelling, read with appropriate caution given how few voices currently make up that reception.
7.5 / 10
A free psychological horror puzzle game built around deciphering scrambled audio recordings rather than exploring dark hallways, widely praised for a genuinely fresh central mechanic and unsettling minimalist presentation, but limited by a very short runtime that several reviewers wished the developer had pushed further.
7.5 / 10
A dark roguelike deckbuilder crossed with grid-based tower defense, published at a headline-grabbing NZ$1.61 by OFFMOON -- a new Steam-focused publishing arm of Korean mobile studio 111 Percent (Random Dice, Lucky Defense) testing a deliberately low-barrier, dollar-priced lineup -- and landing to a Very Positive reception built on real synergy-driven depth beneath a disarmingly cheap price tag.
7.5 / 10
Dante is a girl, Hell is a bullet heaven, and the deck-building actually works. The most beautiful thing in the genre right now runs into a difficulty wall at the second circle that has stopped six players in seven — and the studio is patching it weekly.
7.5 / 10
The sixth entry in Lached Up Games' long-running Axonverse series pairs a warmly written, puzzle-heavy adventure visual novel with a title that a well-corroborated share of its own review pool says oversells the mermaid transformation at its centre.
7.5 / 10
Heroes of Magic & Cards is a roguelike deckbuilder that swaps collectible-card mechanics for poker hands, and its Very Positive review sample repeatedly, across English, Chinese and Russian reviews alike, calls it a genuinely inventive mix of Slay the Spire and Balatro, tempered by real balance spikes and a content ceiling of just three classes.
7.5 / 10