Game review
Help! I'm Turning Into A Mermaid!
7.5 / 10
- Developer
- Lached Up Games
- Publisher
- Lached Up Games
- Released
- 5 January 2026
- Platforms
- Windows, macOS, Linux
- Genre
- Adventure, Visual Novel
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
Help! I'm Turning Into A Mermaid!, released 5 January 2026 by solo developer Lached Up Games, is the sixth adventure visual novel in the studio's Axonverse series, following new protagonist Hunter through a monster-girl-populated Australian city rendered through puzzle-solving, part-time jobs, and dating-sim-adjacent relationship building. This review reads a 64-review English-language sample from a Very Positive 66-review total and finds a genuinely well-loved entry in a niche series undercut by a specific, heavily corroborated complaint about its own title.
Biggest strengths
- Multiple reviewers separately and independently praise the writing, humour, and character work, several specifically citing the Australian-flavoured comedy and returning cast as high points even for players unfamiliar with the earlier games in the series
- This review found a strong, repeated consensus that new protagonist Hunter makes the game an effective entry point for newcomers, several reviewers explicitly recommending it as a starting point for the wider series despite it being a sixth entry
- Several reviewers separately praise the puzzle and minigame variety, comparing the adventure-game structure favourably to classics like Monkey Island and King's Quest
Biggest weaknesses
- This review found the single most heavily corroborated complaint in the sample targets the title itself, several detailed, highly upvoted reviews state that the mermaid transformation is a minor, optional element rather than the story's central premise, with one citing leftover unused text suggesting it was originally meant to be more prominent before a story pivot
- Multiple reviewers separately describe certain puzzles as excessively difficult or reliant on "moon logic," to the point of needing community guides, with one joking that a puzzle was tough enough that medical licensing exams later dropped a similar one for being too hard
- Several reviewers separately criticise the romance system as underbaked relative to a standard dating sim, citing a fixed four-event structure per love interest that leaves relationships feeling shallower than the rest of the game's writing
Who it's for: Returning fans of Lached Up Games' Axonverse series, and newcomers to puzzle-driven visual novels comfortable with lighthearted gender-transformation and monster-girl themes delivered with warmth rather than explicit content.
Our recommendation: Recommended for series fans and genre newcomers alike, with one important caveat, go in expecting a broader story about Hunter's life in Axon City rather than a game centred on becoming a mermaid.
7.5 / 10
Help! I'm Turning Into A Mermaid! is the sixth game in Lached Up Games' Axonverse series, a run of Renpy-built adventure visual novels set in and around a fictional Australian city populated by monster girls, gender-bending transformation, and a persistent streak of local, self-aware humour. New protagonist Hunter, a police officer freshly transferred to Axon City, gives the series a genuine newcomer's entry point for the first time, and the game's 66-review, Very Positive reception suggests it largely succeeds at both rewarding longtime fans and welcoming people who've never touched the series before.
A title that promises more than it delivers
Before anything else, it's worth addressing the review pool's single most consistent and specific complaint, because it comes from some of the game's own most detailed and highest-upvoted reviews: several reviewers state plainly that the title oversells its own premise. The mermaid transformation, several explain, is a smaller, more occasional element of a much broader story rather than its driving thread, and one reviewer points to what they describe as orphaned, unused text in the game files suggesting the mermaid concept was originally meant to be more central before the story pivoted elsewhere during development. Multiple reviewers who otherwise loved everything about the game, the writing, the characters, the puzzles, specifically withhold a recommendation or add a heavy caveat purely because of this gap between the title's promise and what the game actually delivers. That's a genuinely unusual pattern to see repeated independently across a review pool, and it's worth taking seriously as a real expectation-management issue for prospective buyers rather than a minor quibble.
Strong writing carrying a familiar structure
Set that complaint aside, and the reception is close to unanimous on the game's core strengths. Reviewers repeatedly praise the writing and humour, several specifically calling out the series' distinctive Aussie comic voice and its willingness to mix genuinely felt emotional beats with absurd, self-aware jokes. Hunter's outsider status within Axon City draws consistent praise as a structural choice, letting the story explain its own lore naturally to newcomers while returning fans get a long parade of familiar faces from earlier entries. More than one reviewer explicitly recommends the game as the best place to start the series for exactly that reason, an unusual thing to hear about a sixth instalment in a long-running property.
The puzzle-and-minigame structure gets similarly warm treatment, with reviewers drawing comparisons to classic adventure games like Monkey Island and King's Quest, and describing part-time job minigames, a cute/sexy relationship-alignment system, and item-collecting as genuinely engaging rather than filler between story beats. That said, the difficulty curve draws real, specific criticism too: several reviewers describe certain puzzles as reliant on "moon logic" rather than fair deduction, with a handful of specific culprits (a boat puzzle, cooking-minigame recipes involving a cutting board, a set of pattern-matching rock puzzles) named repeatedly enough across the sample to suggest they're genuine sticking points rather than isolated frustration. One reviewer's joke that a puzzle was so obtuse it was later dropped from medical licensing exams captures the tone of the complaint even if not its literal accuracy.
Presentation, romance, and a few rough edges
Visually, reviewers describe the art and character design as a high point of the series, praising new and returning character artwork and comic-style cutscenes. That praise comes with minor asterisks: isolated reports of graphical bugs and inconsistent background quality, and one reviewer noting the in-game text box sometimes obscures more of the artwork than they'd like. The relationship system draws a more substantive critique from at least one detailed reviewer, who argues that despite four love interests each getting their own arc, the fixed four-event structure per character leaves the romance content feeling noticeably thinner than the rest of the game's writing, a fair point given how much depth the main story and side characters otherwise receive.
On the responsiveness front, several reviewers independently credit the developer with active post-launch support, monitoring bug-report threads and the game's Discord and shipping fixes during the period covered by this review's sample, a detail worth noting given how many niche visual novels see little to no post-launch attention.
A long game at a series-length price
At NZ$46.49 with no discount at time of writing, this sits well above what most visual novels ask, and the review pool's own reported playtimes go a long way toward justifying it: reported hours across the sample range widely, but a large share of reviewers report finishing at well over twenty hours, with many pushing past forty, fifty, or even one hundred hours once New Game Plus, achievement hunting, and both major story alignments are factored in. Several reviewers specifically frame the price against that scope favourably, describing it as good value for a full, multi-route story with genuine replay incentive rather than a short visual novel padded out. That calculation shifts, of course, for anyone who buys the game purely on the strength of its title and finds the actual mermaid content thinner than expected, reinforcing why the title-accuracy complaint above matters as much as it does to the overall picture. For returning fans who already know what the Axonverse delivers, the price maps reasonably onto the amount of story, puzzle content, and repeat-playable routes on offer.
Final Verdict
Help! I'm Turning Into A Mermaid! earns its Very Positive reception through genuinely strong writing, an approachable new entry point via protagonist Hunter, and a puzzle-adventure structure that most of its review pool finds engaging even when individual puzzles frustrate them. Its most serious problem isn't a design flaw so much as a marketing one: a meaningful, repeated share of its own audience feels actively misled by a title that promises a story the game doesn't really tell. Go in with accurate expectations, a broad, character-driven Axonverse adventure with an occasional mermaid subplot rather than a mermaid-transformation story proper, and this is an easy recommendation for series fans and puzzle-adventure newcomers alike.
Pros and cons
Pros
- Multiple reviewers separately and independently praise the writing, humour, and character work, several specifically citing the Australian-flavoured comedy and returning cast as high points even for players unfamiliar with the earlier games in the series
- This review found a strong, repeated consensus that new protagonist Hunter makes the game an effective entry point for newcomers, several reviewers explicitly recommending it as a starting point for the wider series despite it being a sixth entry
- Several reviewers separately praise the puzzle and minigame variety, comparing the adventure-game structure favourably to classics like Monkey Island and King's Quest
- Multiple reviewers separately describe the developer as unusually responsive, citing active bug-thread and Discord engagement and quick patches during the review period
Cons
- This review found the single most heavily corroborated complaint in the sample targets the title itself, several detailed, highly upvoted reviews state that the mermaid transformation is a minor, optional element rather than the story's central premise, with one citing leftover unused text suggesting it was originally meant to be more prominent before a story pivot
- Multiple reviewers separately describe certain puzzles as excessively difficult or reliant on "moon logic," to the point of needing community guides, with one joking that a puzzle was tough enough that medical licensing exams later dropped a similar one for being too hard
- Several reviewers separately criticise the romance system as underbaked relative to a standard dating sim, citing a fixed four-event structure per love interest that leaves relationships feeling shallower than the rest of the game's writing
- This review found isolated but specific complaints about minor graphical bugs and inconsistent background art quality, alongside one report of a glitched cooking minigame