Key art for Killer Frequency

Game review

Killer Frequency

7 / 10

Developer
Team17
Publisher
Team17
Released
1 June 2023
Platforms
Windows
Genre
Narrative Adventure, Horror Comedy, Puzzle
Monetisation
One-time purchase. No advertisements or microtransactions.
Players
Single-player

The short version

Killer Frequency is a first-person narrative game from Team17, released 1 June 2023, that puts you behind the microphone as a late-night radio DJ in small-town 1987 America, fielding calls from listeners being stalked by a masked killer and solving light puzzles to guide them to safety. It sits at a lifetime Very Positive 93.1% across 6,092 reviews, with recent sentiment holding at an identical 93.0%. This review reads a substantial share of both samples and finds a genuinely inventive, well-loved premise — including a specific endorsement from a real-world radio professional praising its authenticity — set against two consistent complaints: gameplay several reviewers describe as closer to a visual novel than an interactive puzzle game, and a specific, documented broken promise, since a Steam VR version marked before release never materialised, with the VR release going Meta Quest-exclusive instead.

Biggest strengths

  • A genuinely distinctive, well-loved premise — running a radio show while guiding stalked callers to safety — draws consistent, enthusiastic praise, including a detailed endorsement from a self-identified real-world radio professional with three decades of industry experience
  • Atmosphere and presentation earn strong, repeated compliments, with reviewers describing the warm, tactile radio-booth setting as genuinely cosy despite the horror premise
  • A memorable, well-written recurring joke thread (a persistent pizza-delivery gag) that several reviewers cite specifically as a highlight

Biggest weaknesses

  • Gameplay is described by a significant share of reviewers as minimal — mostly clicking through dialogue and simple radio-board interactions — with several comparing it unfavourably to visual novels for offering even less mechanical engagement
  • The game was marked for SteamVR support before release; that version never shipped on Steam, and VR support instead went Meta Quest-exclusive, which multiple reviewers call a broken promise specifically frustrating for PC VR headset owners
  • Tonal consistency draws specific criticism, with several reviewers describing an uncomfortable mismatch between the game's horror stakes and its frequently broad, "hokey" comedic writing

Who it's for: Fans of narrative-first games like Firewatch who want a distinctive, atmospheric premise and don't need constant mechanical engagement; a poor fit for anyone who bought expecting Steam VR support or wants substantial interactive gameplay between story beats.

Our recommendation: A charming, well-loved horror-comedy worth its current steep discount if the radio-DJ premise appeals — just don't expect much beyond dialogue and light puzzles, and don't buy it hoping for the Steam VR version that was promised and never shipped.

7 / 10

Introduction

Killer Frequency puts you in the DJ chair at a small-town radio station in 1987, spinning records between calls from panicked listeners who are being hunted by a masked killer, and using the tools of the booth — call routing, sound effects, on-air advice — to guide them to safety before it's too late. Developed and published by Team17, it released 1 June 2023 and sits at a lifetime Very Positive 93.1% across 6,092 reviews, with recent sentiment holding at an essentially identical 93.0%. This review reads a substantial share of both samples and finds a genuinely well-loved, distinctive premise, complicated by two specific and separate problems worth knowing before buying.

A premise that lands, backed by unusual authenticity

The core hook draws sustained, enthusiastic praise across this review's sample, and one review in particular stands out for the weight it carries: a self-identified real-world radio personality with three decades of experience across small, medium and large markets specifically endorses the game's portrayal of the job, calling it "a blast" and praising how well it captures the feel of working a small-market station. That kind of authenticity endorsement is rare in this library's coverage and worth taking seriously. Beyond that, reviewers consistently describe the atmosphere — the warm glow of the equipment, the tactile satisfaction of working real buttons and dials — as genuinely cosy despite the horror stakes, and a running gag involving a persistent pizza delivery service draws specific, delighted callouts from multiple reviewers independently.

Thin gameplay, by design or by limitation

Set against that affection, a consistent share of this review's sample describes the actual interactivity as minimal. Reviewers repeatedly note that most of the runtime consists of listening to dialogue and clicking through simple prompts, with one comparing it directly to visual novels and finding it offers "more gameplay" in that comparison genre than here. Pacing draws related criticism — several reviewers describe stretches of slow, dialogue-heavy sections without much for the player to actually do, and tonal consistency is a recurring specific complaint, with reviewers noting an uncomfortable gap between broad, "hokey" comedic writing and the genuine horror stakes the premise sets up. None of this reads as a majority view given the game's overall score, but it's a consistent, specific minority position worth flagging for anyone expecting substantial mechanical engagement.

A promise that wasn't kept

The most concrete, verifiable complaint in this review's sample concerns VR support. Multiple reviewers report that Killer Frequency was marked as SteamVR-compatible before its release, and that version never materialised on Steam — instead, VR support shipped as a Meta Quest exclusive. The most-upvoted negative review in this entire corpus is built around exactly this point, closing with a direct warning: "don't get the steam version if you have a VR headset." A second, independent review echoes the same complaint over a year later, calling the switch to a hardware-exclusive VR release "trashy behavior" given the cost of the required headset. This is a specific, dated, corroborated fact rather than a matter of taste, and it should weigh heavily for any reader specifically shopping for a Steam VR experience.

Final Verdict

Killer Frequency succeeds at what draws players to it in the first place: a genuinely inventive, atmospheric premise executed with enough authenticity to earn a real radio professional's endorsement, wrapped in cosy presentation that plenty of reviewers describe falling in love with despite its horror stakes. What holds it back from a stronger score is real and specific rather than a matter of taste — gameplay several reviewers find too thin to sustain the runtime, and a Steam VR version that was promised and never delivered. At its current steep discount, it's an easy recommendation for the right audience on the right platform; just don't buy it expecting either deep interactivity or the VR support once advertised.

Pros and cons

Pros

  • A genuinely distinctive, well-loved premise — running a radio show while guiding stalked callers to safety — draws consistent, enthusiastic praise, including a detailed endorsement from a self-identified real-world radio professional with three decades of industry experience
  • Atmosphere and presentation earn strong, repeated compliments, with reviewers describing the warm, tactile radio-booth setting as genuinely cosy despite the horror premise
  • A memorable, well-written recurring joke thread (a persistent pizza-delivery gag) that several reviewers cite specifically as a highlight
  • Currently available at a steep 80% discount that multiple reviewers cite as the right price point for the game's length and scope

Cons

  • Gameplay is described by a significant share of reviewers as minimal — mostly clicking through dialogue and simple radio-board interactions — with several comparing it unfavourably to visual novels for offering even less mechanical engagement
  • The game was marked for SteamVR support before release; that version never shipped on Steam, and VR support instead went Meta Quest-exclusive, which multiple reviewers call a broken promise specifically frustrating for PC VR headset owners
  • Tonal consistency draws specific criticism, with several reviewers describing an uncomfortable mismatch between the game's horror stakes and its frequently broad, "hokey" comedic writing
  • At least one reviewer reports a specific autoscrolling bug that can make the game unplayable, describing it as unresolved as of a September 2025 review

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 7 / 10
  • Sound 7.5 / 10
  • Value 6 / 10
  • Story 6.5 / 10