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Games released in 2026

3120 games released in 2026 and reviewed here, best first.

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3120 reviews

Teenage Mutant Ninja Turtles: Empire City

A VR open-world beat-em-up whose parkour movement and genuine TMNT fan service earn real praise, undermined by broken grip controls on Index headsets, a small and lifeless open-world hub, shallow repetitive combat, and a co-op multiplayer system reviewers say only works via private room codes rather than public matchmaking.

5 / 10

Reviewed

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Terrarium.live

A free-to-play, livestreamed elimination gameshow where real players compete for cash prizes on a weekly Saturday broadcast, praised by its devoted community for its novel real-people format and polish but hampered by an access-gated structure, crashes, and a chaotic, meme-driven fanbase that keeps it feeling more like a niche event than a standalone game.

5 / 10

Reviewed

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That Time I Got Reincarnated as a Tyrant God

A NZ$6.39 mouse-driven incremental about melting waves of monsters and climbing a permanent upgrade tree. Its isekai title promises an RPG that isn't there, its most useful reviews are barely 90 minutes long, and a late-game visual effect has drawn a genuine photosensitivity warning with no in-game way to turn it off.

5 / 10

Reviewed

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The Bigger Picture

A small puzzle-platformer from solo developer Lemon Caitie built around a camera-expanding button mechanic, drawing a small, uniformly positive but unusually critical English review sample that credits an interesting core idea while candidly cataloguing softlocks, tedium, and shallow late-game variety.

5 / 10

Reviewed

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The Gold River Project

A beautiful, genuinely mysterious Pacific Northwest survival game from a six-person team whose atmosphere and unusually visible developer responsiveness earn real goodwill, undercut by a specific, widely repeated and serious complaint that saves and progress can be wiped outright, alongside severe performance issues even on high-end hardware.

5 / 10

Reviewed

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The Host: Cataclysm

The Host: Cataclysm is an ambitious, up-to-eight-player post-apocalyptic fantasy RPG about hunting colossal world bosses across a fractured world, and this review's most notable finding is that it has attracted zero public reviews in the six months since launch, despite the game's own achievement data showing a real, if small, playerbase actually fought through it.

5 / 10

Reviewed

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The Late Guest

The Late Guest sends players into an abandoned theme park stalked by a scripted watcher, and this review's tiny but detailed sample describes a short, replayable, Hello Neighbor-flavored horror game whose real multiple-ending structure is undercut by a missing save function, an external-guide-only control scheme, and enough rough edges that the developer is still actively patching a month after launch.

5 / 10

Reviewed

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The Ramen Shop

A short, PS1-styled cozy-horror shop simulator from solo developer samuel, Very Positive across a small English review sample for well-timed jump scares and charming nostalgic presentation, with a fair, repeated complaint that it closely follows The Boba Teashop's formula without adding enough of its own.

5 / 10

Reviewed

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The Swashbugglers

A charming, distinctively-styled insect-hero roguelike autochess whose "cyber cricket-fighting" concept and hybrid genre execution draw real praise from its majority Chinese-language review base, badly undermined by a specifically-quantified exponential difficulty spike that can make a fully-built team obsolete within days, a combat mechanic interaction reviewers say collapses team variety down to only one or two viable compositions, an extensive list of specific crash and save-corruption bugs, and a broken, mistranslated English localisation that led every English-language reviewer in this sample to refund.

5 / 10

Reviewed

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They Left in a Hurry: A Hidden Object Home

A cozy, well-detailed 3D hidden-object tidying game set inside a single abandoned house, with a narrative-through-clutter approach some reviewers found genuinely charming, undercut by an extremely short runtime that leaves many players feeling shortchanged at the asking price.

5 / 10

Reviewed

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Tidal Nexus Online

A free-to-play underwater submarine MMO explicitly chasing the nostalgia of 2000s browser PvP games like DarkOrbit and Deepolis, with genuine strategic clan warfare underneath — undercut on day one by a monetisation model reviewers describe, overwhelmingly and specifically, as pay-to-win.

5 / 10

Reviewed

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Tower Realm

A collection of tightly designed Chinese "Magic Tower" resource-and-route puzzle RPGs whose genuinely respected numerical design is overshadowed by an unusually fragmented, chapter-by-chapter paid DLC structure that a large majority of its own core audience calls predatory, compounded by a specific Steam-compatibility launch crash and dialogue that can't be skipped by any obvious in-game means.

5 / 10

Reviewed

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Unfair Corners

A quick-time bounce arcade game from ErfGames that turns the nostalgic bouncing-logo screensaver into a timing-based incremental, drawing a very small, mixed English review sample that credits its addictive, turn-your-brain-off appeal while raising a corroborated, data-confirmed complaint about erratic scaling and a cynically named achievement.

5 / 10

Reviewed

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Vacation Cafe Simulator

A genuinely beloved, stress-free Italian cafe management sim that delivers exactly the calm, timer-free genre experience its fans have been asking for, badly undermined by a well-corroborated and specifically documented discrepancy between the developer's official AI-content disclosure and the extent of unedited AI-generated art, voice acting and music reviewers report finding throughout the game, compounded by shallow "auto-cooking" mechanics and real performance problems.

5 / 10

Reviewed

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Vanguard: Idle Auto Battler

A cheap, small-studio idle auto battler with a workable persistent-upgrade loop, undercut by a very small early review sample that's split on whether the core auto-battle feature even works as advertised, plus a confirmed absence of cloud saves and a widely-reported thinness of content just two days after launch.

5 / 10

Reviewed

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Veil of Mist

A short first-person psychological horror game that trades its developer's previous, more atmospheric hit for a chase-heavy structure, leaving fans of that earlier game divided between those who found the relentless pursuit tense and those who found it tedious and unfair.

5 / 10

Reviewed

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Virtual Driving School

A driving-lesson simulator from CGA Simulation, built around real-world UK and US road rules, VR support, and force-feedback steering wheel hardware, Mostly Negative across 26 English reviews at launch for genuinely broken VR menus, unreliable wheel mapping, and frequent crashes — with a widely repeated complaint that a premise this promising launched in a state closer to an early access test than a finished product.

5 / 10

Reviewed

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War Room: Tactical Sandbox

A 2D tactical sandbox editor for staging and animating historical battles, praised by reviewers for its sprite-import map and unit tools but weighed down by a punishing UI, a combat simulation that several called unrealistic and unfinished, and pointed reviewer allegations of undisclosed AI-generated assets and hostile developer conduct.

5 / 10

Reviewed

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We Need More Humans!

A short, cheerful UFO-abduction incremental that several reviewers call a near-carbon-copy of another well-known genre entry — pleasant for the two hours it lasts, honest about not being much more than that.

5 / 10

Reviewed

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Who Clicked My Bones?

A cheap, dark-comedy skeleton-army incremental with real charm in its premise and a six-review sample split almost exactly down the middle — including two reviews that make directly opposite, specific technical claims about the same systems.

5 / 10

Reviewed

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