Game review
The Walking Dead: Streets of Survival Review
5 / 10
- Developer
- Odaclick Game Studio
- Publisher
- Trailmark Games
- Released
- 18 September 2026
- Platforms
- ["Windows"]
- Genre
- Action
Rick, Daryl, And Michonne Punch Their Way Through A Familiar Brawler
The Walking Dead: Streets of Survival is a $19.99 side-scrolling beat 'em up from Odaclick Game Studio, published by Trailmark Games, that puts Rick Grimes, Daryl Dixon, and Michonne (with Negan added as a post-launch unlockable) through a licensed arcade brawl against walker hordes and the Saviors. It launched on September 18, 2026 after a June 2026 announcement and a Steam Next Fest demo, following the well-worn "announce, demo, launch" path with no earlier release under a different name or storefront. The review pool is tiny at just seven English reviews (six positive, one negative), though Steam's broader all-language sample of fifteen reviews settles on a "Mostly Positive" score. That's a small enough sample that any verdict here comes with real uncertainty attached, but the reviews that do exist are unusually detailed and split in an informative way.
A Pleasant Surprise For Some, A Slog For Others
The most substantive positive review in the pool comes from someone who expected the worst and didn't get it: "I was expecting a low-effort and basic beat'em up to cash in on whatever relevance TWD has left. This ended up being a slower-paced side-scrolling action game with less flashy combat, comparatively longer missions, some survival aspects, scripted moments rather than the usual combo-heavy, horde-bashing affair. The gameplay is fun from what I've played so far (around 3 hours), though a bit stiff if you're used to more modern beat'em ups and the art isn't the most detailed." That's a meaningfully different pitch than the combo-fest the box art implies, closer to a methodical survival-brawler hybrid than a Streets of Rage-style score-chaser, and it's a distinction worth knowing going in. A second, shorter positive review draws the more obvious comparison and still comes away satisfied: "Its a nice change of pace for me, sure it's not as good as the telltale games but if you watch twd amc series I think you'll enjoy this game as much as I am enjoying it." Even the faint praise ("It's no Lady Death or Cosmic Invasion, but it's okay") reads as a real, if unenthusiastic, thumbs-up rather than a backhanded compliment.
The One Negative Review Raises Concrete, Specific Complaints
Set against those measured positives is a single detailed negative review that does most of the heavy lifting on the critical side: "The gameplay is bare-bones, the visuals are unpleasant, and the controls leave much to be desired, but what bothers me most is the complete absence of a cooperative mode. The beat 'em up genre is simply made for brawling through obstacles alongside friends; without that, it's just you against those same obstacles, and facing them alone is nowhere near as fun." That's a fair structural criticism of a genre built on its social, side-by-side history, arcade cabinets, Streets of Rage, Turtles in Time, all designed for two or more players standing shoulder to shoulder, and Streets of Survival's single-player-only design cuts directly against that tradition. The same reviewer goes further, flagging a specific and uncorroborated business-practice complaint worth relaying with appropriate caution since no other reviewer mentions it: they claim the game's already-short campaign is padded out with a horde mode that was only available to players who paid for a more expensive pre-order tier, calling it "a disgusting practice that shouldn't be legitimized in any way." As a single-source claim it isn't independently verified here, but it's specific enough, and paired with the same reviewer's price complaint, that it's a concrete thing for a prospective buyer to check on the current store page before purchasing.
The Interface Has A Basic, Nagging Gap
One recurring technical complaint, raised independently in the game's most positive full-length review despite that reviewer's overall enthusiasm, is the absence of D-pad movement support in what is fundamentally a 2D side-scrolling platformer-brawler: "Not having D-pad movement control in a platformer is a handicap." For a genre where precise lane and depth positioning matters as much as combo timing, forcing analog-stick-only movement in a pixel-art 2D brawler is a strange design choice for a 2026 console-and-PC release, and it's notable that even a reviewer otherwise inclined to recommend the game called it out unprompted.
A Short Campaign At A Full-Price Tag
Value is the thread tying the positive and negative reviews together more than any other single issue. The negative review states plainly that "the game unfortunately doesn't really justify its base price as it stands" on top of its already-short campaign, and while the positive reviews don't dwell on price directly, none of them describe the campaign as long, one explicitly frames three hours as still an early, incomplete impression of the whole. At $19.99 for what multiple reviewers characterize, positively and negatively, as a compact, single-player-only brawler without co-op, this lands closer to a mid-tier arcade throwback price than a AAA licensed release, and buyers should calibrate expectations for length accordingly.
Verdict
The Walking Dead: Streets of Survival is a competent, unambitious licensed brawler that seems to be landing better with players who go in expecting a slower, more scripted survival-brawler hybrid than a combo-driven arcade classic, but its lack of any cooperative mode is a real design gap for the genre, its movement controls have at least one specific, credible complaint, and its short campaign is a tougher sell at full price without co-op to extend it. With only seven English reviews to go on, and one of them raising an unverified but specific complaint about paywalled content, this is a wait-and-see title: fans of the AMC series who specifically want a single-player, arcade-style romp through familiar characters may get their money's worth, but everyone else should wait for a larger review sample or a sale before picking it up.
Screenshots
-
Rick squares off against a small walker group on a grimy back-alley sidewalk, one of the game's open-air street encounters.Image: Trailmark Games via Steam -
A dim warehouse interior sets up a tense crossbow standoff for Daryl, with a targeting reticle marking the priority threat.Image: Trailmark Games via Steam -
Michonne's katana squares off against one of the game's more grotesque, spike-armored human enemies in a blood-soaked scrapyard den.Image: Trailmark Games via Steam