Game review
Veil of Mist
5 / 10
- Developer
- Ember Wing Games
- Publisher
- Ember Wing Games
- Released
- 22 June 2026
- Platforms
- Windows
- Genre
- Adventure, Simulation
- Monetisation
- paid
- Players
- false
The short version
Biggest strengths
- A technically polished, well-optimized presentation for most players, described by multiple reviewers as playing smoothly without major bugs
- Colorful, distinct level design that carries players from a vivid home environment into a darker underground basement
- A fair, sparingly-used jump scare rhythm and puzzles that at least some reviewers found reasonably well-paced
Biggest weaknesses
- A pursuing monster reviewers described as relentlessly fast and inescapable, which several found tedious and frustrating rather than scary
- A story reviewers, including fans of the developer's earlier work, found underwhelming and forgettable by comparison
- A structural shift away from the slow-burn atmosphere and suspense of the developer's previous, more acclaimed game, toward near-constant chase sequences
Who it's for: Horror fans who enjoy relentless, fast-paced chase sequences over slow-burn atmospheric dread, and who go in without high expectations set by the developer's earlier, more acclaimed game
Our recommendation: recommended with caveats
5 / 10
Following up a fan favorite
Veil of Mist is the latest release from Ember Wing Games, the developer behind Lost Luminosity, a horror game reviewers repeatedly cited as a personal favorite. That comparison shapes almost every substantial review in the pool, for better and worse. One reviewer summed up the shift directly: "I went into this one with fairly high expectations because it's from the same developer that made Lost Luminosity, a game I really enjoyed. Naturally, I was hoping for a similar experience. Unfortunately, this one didn't quite hit the same mark for me." A second reviewer, similarly invested going in, described the letdown in stronger terms: "I will admit I was very excited about this game when I saw it. Having played Ember Wing's last game - Lost Luminosity - I was hopeful this would be similar in scale and scare-factor. Unfortunately, the game has very few scares, and is just a tedious mess of being chased by a WAY-too aggressive monster." Not every reviewer shared that disappointment; several who approached the game without that specific comparison in mind praised its atmosphere and pacing on their own terms, with one calling it "a cool realistic horror game" with "fun gameplay, funny moments and colorful levels to explore."
A structural pivot toward constant chase sequences
The most detailed positive review in the pool pinpointed exactly what changed from the developer's earlier work: "One of the biggest differences is the pacing. While Lost Luminosity focused more on atmosphere and building suspense, Veil of Mist leans much more into constant chase sequences. It felt like I spent a large portion of the game running from danger instead of exploring or slowly uncovering the mystery." That reviewer, notably, didn't call this a flaw so much as a different flavor of horror that wouldn't land for everyone: "If that's the style of horror you enjoy, you may have a better experience than I did." A separate reviewer who did enjoy the balance struck a similar note, praising the pacing of jump scares specifically: "Puzzles are fair, and jumps sparce but good. I think the atmosphere makes it more 'scary' than the jumps themselves and I mean this in a good way."
A chase mechanic other reviewers found simply unfair
For reviewers less forgiving of the shift, the chase sequences themselves became the central complaint, specifically around how escapable the pursuing monster feels. One reviewer laid out the core frustration in detail: "I've played hundreds of horror games, and one thing that 100% is NOT scary or fun, is being chased by a monster that is always faster than you, you can't escape, and can't really avoid. This, paired with the actual lack of tension, zero jumpscares (well-placed or otherwise), and tedious and nonsensical puzzles make this a thumbs down for me." A second, shorter but similarly pointed review echoed the same underlying complaint about difficulty outpacing scares: "Why make a horror game so frustratingly difficult? It isn't scary at all there are zero jump scares, just an ugly monster walking around." That reviewer went further, questioning the legitimacy of the pool's positive reviews: "As for positive reviews they are probably just the developer's friends," a claim this review can't verify but that reflects how sharply the reception split.
A muted story, even for its fans
Beyond the chase mechanics, reviewers who otherwise found the game competent were consistently unmoved by its narrative. The pool's most balanced review put it plainly: "The story was another area where I felt a little underwhelmed. It never really grabbed my attention, and by the end, I wasn't especially invested in what was happening. It wasn't confusing—it just didn't leave much of an impression on me." That same reviewer, notably, had no complaints about the technical side: "From a technical standpoint, though, I don't really have any complaints. The game played well, and I didn't run into any issues that took me out of the experience. It was polished enough and did what it set out to do." That assessment wasn't universal, however: a separate, shorter negative review described the game "freezing" and needing "a very powerful graphics card" to run, and a third reviewer found the in-game objectives unclear enough to call for the developer to "update the objective or task." One reviewer also raised an unverified but specific accusation about the game's asset pipeline, claiming the game is "littered with AI slop art, and even the stream achievements are AI-gen," a claim about the game's own production that this review can't independently confirm but is passing along as sourced reviewer commentary.
A reception split down the middle
What stands out across the full pool is how cleanly reviewers separate into two camps, largely on the same axis: whether they came in expecting something closer to Lost Luminosity. Reviewers who framed their review around that comparison consistently landed on a "fine, not great" verdict, even when recommending it, with the most measured of them summarizing it as landing "somewhere in the middle... not a bad horror game by any means, but it's also not one that's going to stick with me long after finishing it." Reviewers who engaged with the game on its own terms, without that specific point of comparison, were noticeably more enthusiastic about its atmosphere, colorful level design, and jump-scare pacing. That split matters for anyone deciding whether to buy in: fans of the developer's earlier, more celebrated work should temper their expectations specifically around pacing and story, while newcomers to Ember Wing Games with no prior baseline appear more likely to walk away satisfied.
Verdict
Veil of Mist is a short, cheap horror game that swaps its developer's earlier, more acclaimed slow-burn atmosphere for a chase-driven structure, and that trade-off is the single biggest factor separating its positive and negative reviews. Players who enjoy being hunted by a fast, hard-to-escape monster found real tension in it; players expecting something closer to Lost Luminosity's suspense, or hoping for a memorable story, came away disappointed, with a vocal minority also reporting performance issues and an unverified but specific claim of AI-generated art assets. At $5.99, it's a low-risk curiosity for chase-horror fans, but it doesn't reach the level reviewers say the developer is capable of.
Pros and cons
Pros
- A technically polished, well-optimized presentation for most players, described by multiple reviewers as playing smoothly without major bugs
- Colorful, distinct level design that carries players from a vivid home environment into a darker underground basement
- A fair, sparingly-used jump scare rhythm and puzzles that at least some reviewers found reasonably well-paced
- A cheap price point that softens the risk for genre fans curious to try it
Cons
- A pursuing monster reviewers described as relentlessly fast and inescapable, which several found tedious and frustrating rather than scary
- A story reviewers, including fans of the developer's earlier work, found underwhelming and forgettable by comparison
- A structural shift away from the slow-burn atmosphere and suspense of the developer's previous, more acclaimed game, toward near-constant chase sequences
- At least one report of a AI-generated art and achievement imagery, and a separate report of severe freezing and heavy GPU demands