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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Lords of Xulima

Numantian Games' debut is an unapologetic throwback to Might and Magic-style first-person party RPGs, and its current Steam sample is split almost exactly where you'd expect an old-school difficulty curve to split it — deep, satisfying character building on one side, punishing RNG and a tedious food-management system on the other.

6.5 / 10

Reviewed

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Love in Summer

A handsomely produced but slight FMV visual novel entry in intiny's viral 完蛋!我被美女包围了!franchise, praised by returning fans for its production values and emotional closure with beloved characters but criticized for a very short, thin, and occasionally incoherent story.

6.5 / 10

Reviewed

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Machinarium

A beloved, hand-drawn point-and-click adventure following a small robot exiled from a rusty mechanical city, Very Positive across more than 5,000 reviews for genuinely exceptional art and music — undercut by an extremely consistent complaint that its puzzles are obtuse and under-clued, and by years of well-documented performance issues that this review found the developer has recently, directly addressed with dedicated technical updates.

6.5 / 10

Reviewed

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MapCity Review

A Blank Map and a Very Big Toolbox MapCity entered Early Access on September 15, 2026 from solo developer Permadyn Interactive, and it opens with a warning most city builders don&#

6.5 / 10

Reviewed

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MapleStory

The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.

6.5 / 10

Reviewed

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Midnight Saturn

A short, fully voiced sci-fi noir point-and-click detective adventure from Cosmic Void, drawing a small English review sample that praises its pixel art, voice acting, and studio pedigree, tempered by fair, corroborated complaints about a repeated padding puzzle, a rushed ending, and a runtime some reviewers felt was thin for the price.

6.5 / 10

Reviewed

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Milo's Tiny Fish Pond

A desktop-overlay idle aquarium that genuinely earns its Idler tag and out-designs its rivals on tank capacity and how literally it sits on your desktop, but a fifteen-month-old review corpus this thin, two serious memory-leak reports and thirteen months of developer silence keep it from matching the library's better-supported pond games.

6.5 / 10

Reviewed

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Minami Lane

A tiny, gorgeously drawn cozy management sim about building a single street of shops and homes, where a genuinely lovely art style and low-stress mission design earn wide, sincere affection, tempered by a near-consensus that its content and challenge run out well before most players are ready to stop.

6.5 / 10

Reviewed

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MONOWAVE Review

Four Emotions, One Small Spirit, and a Withering Tree MONOWAVE casts the player as Mono, a newborn guardian spirit born to protect four scattered Emotions, Anger, Anxiety, Happines

6.5 / 10

Reviewed

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Monsters' Den: Book of Dread

A 2008 Flash browser classic remastered for Steam almost entirely unchanged, beloved by players who remember sneaking sessions of it during school computer classes — and a detailed counter-argument from a reviewer with no nostalgia for the original that, judged purely as a standalone RPG today, it comes up short against its genre peers.

6.5 / 10

Reviewed

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Mr.Mine

A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.

6.5 / 10

Reviewed

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Necrobarista

A cinematic, 3D-rendered visual novel about a Melbourne cafe where the dead get one last night among the living — gorgeous and well-scored, but built with zero player agency in a genre that usually offers at least the illusion of choice, and paced slowly enough that many of its own players never see it through to the end.

6.5 / 10

Reviewed

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Next Run

Clarus Victoria's Next Run turns the studio's history-sim pedigree toward an open-world roguelike RPG about racing the clock against advancing hordes of Hell, drawing loyal praise for its addictive class-based replay loop from longtime fans of the developer, tempered by a Mostly Positive reception split over relentless time pressure, a thin tutorial, and heavy, repeatedly criticized use of AI-generated art.

6.5 / 10

Reviewed

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No-brainer Heroes 挂机吧!勇者

A 2019 semi-idle party RPG that most of its audience genuinely likes — except the small, verifiable slice of English-speaking buyers who kept hitting the same unresolved one-minute crash bug for five straight years, on a game whose developer stopped posting updates in 2021.

6.5 / 10

Reviewed

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nophenia

A short, Yume Nikki-indebted liminal-space walking sim from solo developer lane, praised for its dreamlike, PS1-styled environments and unsettling ambience, but repeatedly marked down by its own reviewers for linear, dead-end level design and technical stutter that a promising demo didn't fully resolve.

6.5 / 10

Reviewed

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PatriotMemoirs

A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.

6.5 / 10

Reviewed

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Payday 2

Overkill's four-player cooperative heist shooter remains a genuinely beloved, still-active classic more than a decade on, but its reputation is inseparable from one of gaming's longest-running monetization sagas — a 2015 microtransaction backlash, a partial walkback, and a fresh 2025 subscription and DLC price-hike controversy that reviewers say has burned through much of the goodwill the earlier reversal earned back.

6.5 / 10

Reviewed

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