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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Dominions 6 - Rise of the Pantokrator

The latest entry in a legendarily deep, decades-running 4X strategy series about warring gods, praised by its own devoted fanbase as one of the richest strategy games ever made, while a large, specific contingent of longtime veterans argue this particular sequel doesn't offer enough new content to justify its price over its predecessor, and carries forward the series' long-standing, notoriously steep learning curve and clunky interface unresolved.

6.5 / 10

Reviewed

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Drag'N Dungeon

A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.

6.5 / 10

Reviewed

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Duck Detective: The Secret Salami

A charming, cheaply priced deduction mystery starring a down-on-his-luck duck detective, praised almost unanimously for its art, voice acting and whimsy — and just as consistently, across dozens of independent reviews, described as too short and too simple to satisfy anyone who came looking for the genre depth of Return of the Obra Dinn or The Case of the Golden Idol.

6.5 / 10

Reviewed

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Dummynation

A streamlined, real-time geopolitical conquest game from a solo developer who's still shipping updates more than four years after launch, though a major 2024 overhaul alienated a meaningful share of the fanbase that loved the simpler game it replaced.

6.5 / 10

Reviewed

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Duncrush Review

Click to Kill, Click to Climb Duncrush strips the dungeon-crawling RPG down to its most basic verb: click on monsters until they die. The store page is upfront about that simplicit

6.5 / 10

Reviewed

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Dungeons 3

A Dungeon Keeper-inspired dungeon-management strategy RPG that has held Very Positive across roughly 12,600 Steam reviews since October 2017 — genuinely funny and frequently deep-discounted, but sitting under a persistent "repetitive and shallow next to the games it's imitating" complaint, plus a years-old camera-zoom gripe the reviews themselves can't agree is even still a problem.

6.5 / 10

Reviewed

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Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Dust: An Elysian Tail

A solo-developed, hand-painted action RPG whose art and heart earned it Overwhelmingly Positive status across more than 14,000 reviews — while a remarkably consistent decade-plus of criticism argues its combat never grows past its opening hours and its dialogue keeps interrupting the action it's supposed to be delivering.

6.5 / 10

Reviewed

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Dystopika

A goal-free, Townscaper-style cyberpunk city-building toy whose gorgeous neon aesthetic and near-continuous stream of free content updates earn it an enormous positive following, tempered by a specific, recurring set of complaints about shallow building tools, an unconnectable road system, and an unusually invasive startup EULA.

6.5 / 10

Reviewed

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EMUUROM

A no-combat, knowledge-based "metroidbrainia" from solo developer borbware, published by Coyote Time Publishing, built entirely inside the tiny TIC-80 fantasy console and casting players as a creature-scanning explorer of a dying world, Very Positive across 257 English reviews for its deep, secret-laden design in the vein of Animal Well and Outer Wilds — with a widely repeated complaint that janky, punishing platforming makes exploring its world genuinely exhausting rather than delightful.

6.5 / 10

Reviewed

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Eschalon: Book I

The 2007 original that started Basilisk Games' beloved old-school CRPG trilogy, made permanently free for its tenth anniversary in 2017 — still praised by its current review sample for genuine turn-based depth, but undercut by a walking speed and a fixed 800x600 resolution that have aged far worse than the systems underneath them.

6.5 / 10

Reviewed

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Europa Universalis IV

A staggeringly deep grand strategy sandbox spanning nearly four centuries of world history, and the game most responsible for Paradox's reputation as the industry's most aggressive DLC seller — with thousands of hours logged by reviewers giving it a thumbs-down on principle alone.

6.5 / 10

Reviewed

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FEED THE QUEEN

A cozy-looking but genuinely demanding incremental strategy game from solo developer Quiétude, casting players as an ant colony gathering food and evolving specialized workers to satisfy an ever-hungrier Queen, Mostly Positive across 237 English reviews for its charming art and surprisingly deep build-optimization puzzle — with a widely repeated complaint that progress walls force exact "correct" builds and long, wasted waiting periods to discover mistakes.

6.5 / 10

Reviewed

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Firestone: Idle RPG

A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.

6.5 / 10

Reviewed

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Firewatch

A first-person mystery following fire lookout Henry through a summer in the Wyoming wilderness, told almost entirely through radio conversation with his supervisor Delilah, Very Positive across nearly 57,000 reviews for exceptional voice acting and atmosphere — undercut by an extremely consistent complaint that its mystery builds toward an anticlimactic, unresolved ending, a well-corroborated length-for-price concern, and a 2017 DMCA controversy involving the studio's co-founder that a specific share of reviews cite directly.

6.5 / 10

Reviewed

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Flock Around

A cozy co-op birdwatching game built around genuinely well-observed, well-animated birds, undercut by a short, thin progression loop, a North America-only species list, and a paid DLC release that a significant share of its own review sample sees as premature.

6.5 / 10

Reviewed

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For The King

A tabletop-inspired roguelike RPG blending hex-map exploration with dice-driven turn-based combat, Very Positive across more than 11,600 reviews for its distinctive co-op formula — undercut by an extremely consistent, heavily corroborated complaint that its percentage-based combat and aggressive difficulty scaling cross from challenging into "artificial" and unfair.

6.5 / 10

Reviewed

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FREERIDE

A branching narrative adventure that doubles as an in-game personality test, FREERIDE sends players aboard a mystical train through the Spirit World to help strange passengers resolve their unfinished business, earning strong praise for its art, atmosphere, and layered worldbuilding, but held back by heavily corroborated complaints about clunky physics-based combat and a choice-detection system many reviewers found confusing rather than revealing.

6.5 / 10

Reviewed

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Gems of War

A deceptively deep free-to-play match-3 RPG from the creators of Puzzle Quest, still receiving real, numbered content updates nearly twelve years after launch — Steam's own review sample is surprisingly thin, but the handful of detailed accounts describe hundreds to thousands of hours of genuine engagement alongside real, specific structural complaints.

6.5 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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Grand Cru: The Wine Maker

A niche Bordeaux wine-making business sim earns real affection from its small review sample for the depth of its viticulture and the emotional pull of its father's-debt storyline, but that same sample is consistent that the game still looks and feels unfinished, with thin late-game content and interface rough edges to match.

6.5 / 10

Reviewed

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