Messy Recipe: A Hidden Object Game
A charming hidden-object cooking game with a lovable kitchen ghost — delightful while it lasts, but it lasts barely an hour.
6.7 / 10
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1087 games we have reviewed that run on macOS, best first.
1087 reviews
A charming hidden-object cooking game with a lovable kitchen ghost — delightful while it lasts, but it lasts barely an hour.
6.7 / 10
An auto-battling necromancer dungeon crawler from solo-leaning studio 8BitSkull, built around commanding a horde of skeleton minions against flesh-and-blood enemies, whose Diablo 2-necromancer power fantasy and pixel art won over most players even as a slow, RNG-heavy grind split the review sample down the middle.
6.7 / 10
A cozy bakery management sim that automates its simple baking loop within a few hours to make room for its real focus: a surprisingly deep, often emotional cast of animal customers with their own stories, told through a charming scrapbook system.
6.6 / 10
A Hearthstone-flavoured roguelike deckbuilder starring half a dozen parallel-universe versions of Sun Wukong, each with a distinct card pool, wrapped in flashy animated art and let down by punishing difficulty spikes and a rough technical launch.
6.6 / 10
A genuinely inventive match-3/dungeon-crawler mashup with real RPG progression underneath, whose "one more run" hook draws consistent praise — tempered by a well-corroborated reviewer case that high-difficulty outcomes hinge more on random tile generation than careful strategy.
6.5 / 10
A solo-developed guild management idle RPG with eleven classes, eleven tiered professions and hour-long raids, sold once for NZ$7.39 with no ads and nothing else to buy — an ambitious system let down at launch by dungeons and raids that don't repeat on their own, which is a strange gap in a game built around leaving it alone.
6.5 / 10
911 Operator turns emergency dispatching into a genuinely novel simulation game, complete with real first-aid instructions and the option to load your own hometown's actual street map. It spawned an entire small franchise universe of spin-offs over the following years, and its own reviewers are split on whether the core loop underneath that novelty has enough depth to outlast its first couple of hours.
6.5 / 10
A four-player co-op deckbuilder that solves the genre's most obvious gap — playing Slay the Spire-style card combat as an actual shared party instead of a shared seed — and then spends the years after its Paradox acquisition undermining that achievement with DLC pricing its own community calls predatory.
6.5 / 10
A choice-driven tactical RPG roguelite following a party of lizardfolk fleeing a mysterious encroaching mist, praised for its striking mosaic-style art and haunting soundtrack — held back by real balance complaints, limited run-to-run variation, and a persistent bug some players report blocking progress against a specific boss.
6.5 / 10
A polished, curator-approved incremental about mousing over asteroids and planets to grow a black hole, praised for its presentation and short-session comfort but repeatedly criticised for an upgrade tree so linear it removes most of the choice the genre usually promises.
6.5 / 10
A faithful, deeply strategic digital port of Fantasy Flight's landmark diplomacy board game, undercut by a five-year-old AFK problem that can freeze an entire multiplayer match and a thin, hard-to-find player base.
6.5 / 10
Read review of A Game of Thrones: The Board Game - Digital Edition
Age of Rivals built a genuinely clever "anti-deckbuilding" card game out of the idea that minimal deck control, not maximal control, is what makes drafting games interesting — and its reviewers, many of whom followed it over from a free Kongregate browser version, largely agree the design holds up against much more recent competition. What's changed since 2017 is that the game's own backend server has since gone dark, quietly breaking the progression system the design was built around.
6.5 / 10
A charming mining-and-crafting RPG that grew from a 2017 browser game into a genuinely loved 93%-positive Steam release, undercut by a widely repeated pattern where its beloved first island gives way to tedious inter-island travel and, for several players, a specific story event that destroys everything they built with no warning.
6.5 / 10
Airport CEO lets players design and run an entire airport from bare runway to bustling international terminal, a genuinely rare simulation niche executed with real depth. Its own longtime players are remarkably consistent about the one problem that's followed the game across nearly its entire nine-year development: pathfinding bugs that can quietly ruin an airport, which the developer has spent dozens of dedicated patches trying, and repeatedly failing, to fully stamp out.
6.5 / 10
A wholesome photography adventure about a girl saving her grandparents' Mediterranean island, warm enough to have visibly moved players during a difficult year — and short enough that its own overwhelmingly positive audience keeps telling each other to wait for a sale.
6.5 / 10
A dice-driven, board-game-flavoured city builder from the makers of The Banished Vault swaps SimCity-style grids for a puzzle of overlapping resource radii, with atmosphere and originality to spare but a length and depth that don't quite match its asking price.
6.5 / 10
A free-to-play idle RPG built around a wizard guild where every skill quietly multiplies every other skill — a genuinely clever synergy system undercut by a one-worker-at-a-time bottleneck and a VIP purchase ladder players have to climb tier by tier.
6.5 / 10
A Space Cat Enters The Shmup Genre, Claws Out Astro Burn is a $9.99 cute-em-up shoot-em-up from small studio Beyond The Pixels, published by Pixel Doors, that landed in Steam Early
6.5 / 10
An underground world built by one person Back in Service: a Metro Driver puts players in the cabin of a historic train running Prague's actual metro system, tasked with keeping
6.5 / 10
A brutally difficult first-person co-op roguelike dungeon crawler with no forced PVP, Very Positive across more than 10,100 reviews for a genuinely distinctive genre niche — currently in the middle of a specific, well-documented backlash over a January 2026 update that heavily reworked its magic and item-appraisal systems, launched alongside a paid DLC that locks most non-human races and half the character classes behind an extra purchase.
6.5 / 10
Harebrained Schemes' Kickstarter-funded, XCom-shaped adaptation of the tabletop mech wargame is Very Positive on Steam eight years on, but its own review history shows a genuine split -- a mercenary-company campaign many call the best BattleTech has ever played, sitting on top of a punishing economy and mission balance that Paradox stopped patching years ago.
6.5 / 10
A charming, well-written bed-and-breakfast management game about a bear renovating forest cabins for human guests, whose extremely consistent negative-review complaint — genuine charm wrapped around slow, repetitive, empty gameplay — recurs so often that it reads as the honest consensus rather than a minority view.
6.5 / 10
An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.
6.5 / 10
Bomber Crew asks players to manage seven crew members across a WWII bomber under fire, a genuinely tense idea its own reviewers describe as "stressful fun" right up until a cramped, frantic interface makes managing that stress harder than the missions themselves. A single mechanical failure can end a whole campaign in seconds, and its own fans are split on whether that's thrilling tension or an unfair rug-pull.
6.5 / 10