Game review
Dominions 6 - Rise of the Pantokrator
6.5 / 10
- Developer
- Illwinter Game Design
- Publisher
- Illwinter Game Design
- Released
- 17 January 2024
- Platforms
- Windows, macOS, Linux
- Genre
- Deep fantasy 4X turn-based strategy
- Monetisation
- One-time purchase, no DLC or microtransactions
- Players
- Online and hotseat multiplayer, extensive PBEM (play-by-email) support
The short version
Dominions 6 continues a legendarily deep, decades-running series about rival gods and their nations warring for supremacy, offering over a hundred playable nations, a huge spell list, and a reputation among its own community as one of the richest strategy games ever made. This review's sample confirms that depth is real and genuinely admired, but a large, specific contingent of veteran players — some with tens of thousands of hours across the series — argue this particular sequel doesn't offer enough meaningful new content to justify its price over Dominions 5, and carries forward long-standing complaints about a notoriously steep learning curve, a clunky interface, and persistent bugs that several reviewers say remain unresolved well over a year after launch.
Biggest strengths
- The sheer scope and freedom of the game earn extraordinary, specific praise, with reviewers describing over a hundred playable nations across three eras, thousands of spells, and genuinely distinct playstyles for nearly every faction
- Several reviewers with decades of series history describe new mechanics like separated magic planes and mount/rider separation as genuinely interesting additions with real strategic depth, even while criticizing the game's overall value proposition
- The multiplayer community, particularly around play-by-email campaigns, is described by multiple reviewers as a major, distinctive strength of the series that keeps them engaged for years at a time
Biggest weaknesses
- A large, specific, and repeated negative-review theme from longtime series veterans argues Dominions 6 doesn't offer enough new content to justify its price relative to Dominions 5, with several reviewers itemizing the actual changes as minor mechanical tweaks and describing the difference as closer to a substantial patch than a full sequel
- The series' notoriously steep learning curve carries forward unresolved, with multiple reviewers independently describing it as "insurmountable" without external YouTube guides or the community wiki, and criticizing persistently unclear in-game tooltips and documentation
- Several reviewers report the game shipped in a buggy state at launch, with at least one veteran reviewer, writing over a year after release, listing specific named bugs (a bugged "black heart" item, a national spell that doesn't function as described, a broken "attack rear" order) still present
Who it's for: Dedicated fans of deep, complex 4X and grand strategy games willing to invest significant time learning through community guides and the wiki rather than in-game tutorials; not a fit for anyone wanting an accessible, well-onboarded strategy experience, or existing Dominions 5 owners unconvinced the new content justifies a second full-price purchase.
Our recommendation: A worthwhile purchase for newcomers specifically curious about deep, freeform fantasy strategy willing to commit real learning time; existing Dominions 5 owners should weigh the specific, detailed veteran complaints about incremental content before buying at full price.
6.5 / 10
Dominions 6 continues a strategy series with a genuine cult following, casting players as gods designing pretender avatars and leading one of over a hundred distinct nations to supremacy across a fantasy world drawn from real-world mythologies. This review's sample confirms the series' reputation for sheer depth is thoroughly earned — and identifies a large, specific, and detailed set of complaints from the community that knows it best about whether this particular sequel earns its price tag.
A scope reviewers describe as genuinely extraordinary
The praise for Dominions 6's sheer scale is consistent and specific. "The amount of content is staggering. There are over 100 nations to play across 3 eras and they all really do play differently. A wide variety of pretender gods of different types. Over 1000 spel[ls]," one reviewer writes. Another frames the appeal through its emergent possibilities: "One game you invest heavily in undead. You wipe out entire provinces and raise the dead into shambling armies. Your opponent tries to hold back the tide, but you simply out number them. Then they produce ghosts..." That kind of open-ended, player-driven storytelling recurs across the sample as the series' defining, most beloved trait.
A specific, detailed value complaint from veterans
Set against that praise, the single most repeated criticism in this review's negative sample comes from longtime players questioning whether this specific sequel justifies its cost. "Compare Dom 5 to Dom 6 and what you get can mostly fit into three categories; minor mechanical tweaks, cavalry overhaul, new nations," one reviewer with over 66,000 minutes logged writes, arguing the changes don't match a roughly $45–65 asking price. Another puts it more bluntly: "A lot like re-wording an old essay and using it to pass a new assignment." A third reviewer frames the specific comparison directly: "If you own the previous game, you're essentially buying the changelog for the 6.x version." These are detailed, itemized complaints from players with deep comparative knowledge of the series' history, giving them real weight beyond a typical first-impression gripe.
A learning curve the series has never solved
Multiple reviewers independently confirm the game's reputation for an unusually steep, poorly-onboarded learning curve. "There is a learning curve that is insurmountable without watching guides on YouTube and studying the wiki/rulebook," one reviewer with over 7,500 minutes logged writes, framing it as a major issue despite otherwise calling the game one of the best strategy titles on Steam. Another agrees: "It takes a good 50 hours and a YouTube tutorial just to understand the basics of how to play it." This is presented consistently as a long-standing series trait rather than something new to this entry, but it remains unresolved and worth flagging directly for prospective newcomers.
Persistent, specific bugs and AI complaints
Several reviewers raise concrete, named technical issues rather than vague quality complaints. "We are 15 months after release and basic things don't work. I just put a black heart on my jotun scout but it's a waste because the black heart is bugged. The national spell Illwinter doesn't allow you to recruit the Niefel Giants like the description says it does. Attack rear is bugged," one long-time reviewer with over 187,000 minutes logged writes. Another raises a specific, detailed account of combat AI issues carried over from previous entries: an adjacent enemy province apparently defended by far more troops than intelligence reports indicated going into an attack. These are specific, checkable claims from deeply experienced players rather than general frustration.
What the update record confirms
Steam's own partner-events feed shows genuinely exceptional, sustained commitment from the small Illwinter team: 32 documented numbered version updates span from launch in January 2024 through v6.36 in late 2027, a patch cadence maintained for nearly four years. That level of ongoing investment is real and verifiable, even though this review could not confirm from patch titles alone whether the specific named bugs raised by individual reviewers were addressed in any particular update.
A minority view worth naming: genuine improvements
Not every reviewer weighs the Dom 5-versus-Dom 6 comparison the same way, and it's worth stating the more favourable reading directly. "A solid and noticeable step up from Dom 5. Battles are bigger. Bigger battles are better. Visuals are prettier. Prettier visuals are better. New nations are cool. More nations are better," one reviewer writes approvingly, while another highlights the new plane-separation mechanic specifically: "Multiple planes/realms are going to be a game changer. The kinds of maps that will come from this have the potential to be the best ever." That these specific, detailed positive accounts exist alongside equally detailed negative ones suggests the "is it enough new content" question genuinely comes down to individual taste and how heavily a given veteran weighs incremental refinement against a fully reinvented sequel.
A CD-key DRM complaint distinct from pricing
Beyond the broader value debate, at least one detailed reviewer raises a specific, narrower complaint about the series' long-standing copy-protection scheme. "CD-Key DRM that exists specifically to hose family and single-household LAN play. It isn't stopping piracy... but it is preventing me from playing the way I'd prefer to play for a decade now because I'm not willing to fork over up to $45 x 4 USD for local connect play across multiple devices in the same room," they write, noting this same complaint has applied across Dominions 4, 5, and now 6 without being addressed. That's a specific, persistent grievance distinct from the newer content-value debate, and worth flagging directly for anyone hoping to play locally with family members on separate devices.
Final verdict
Dominions 6 delivers on its series' reputation for extraordinary depth and freeform strategic possibility, and this review's sample confirms genuine, often decades-long devotion from its player base. But a large, specific, and detailed contingent of that same veteran community argues this particular sequel's new content doesn't fully justify its price relative to Dominions 5, and the series' persistent learning-curve, interface, and AI complaints remain carried forward unresolved. Newcomers genuinely curious about deep, complex fantasy strategy and willing to invest real time learning it should buy in; existing Dominions 5 owners should weigh the specific, detailed veteran complaints carefully before treating this as an essential upgrade.
Pros and cons
Pros
- The sheer scope and freedom of the game earn extraordinary, specific praise, with reviewers describing over a hundred playable nations across three eras, thousands of spells, and genuinely distinct playstyles for nearly every faction
- Several reviewers with decades of series history describe new mechanics like separated magic planes and mount/rider separation as genuinely interesting additions with real strategic depth, even while criticizing the game's overall value proposition
- The multiplayer community, particularly around play-by-email campaigns, is described by multiple reviewers as a major, distinctive strength of the series that keeps them engaged for years at a time
- Reviewers consistently describe the game's freeform design philosophy approvingly, contrasting it with more restrictive, guardrail-heavy strategy games and crediting it with enabling genuinely emergent, creative strategies
- Steam's own partner-events feed confirms an exceptionally sustained patch cadence, with 32 documented numbered updates from launch through late 2027, showing the small development team has continued actively supporting and balancing the game for years
Cons
- A large, specific, and repeated negative-review theme from longtime series veterans argues Dominions 6 doesn't offer enough new content to justify its price relative to Dominions 5, with several reviewers itemizing the actual changes as minor mechanical tweaks and describing the difference as closer to a substantial patch than a full sequel
- The series' notoriously steep learning curve carries forward unresolved, with multiple reviewers independently describing it as "insurmountable" without external YouTube guides or the community wiki, and criticizing persistently unclear in-game tooltips and documentation
- Several reviewers report the game shipped in a buggy state at launch, with at least one veteran reviewer, writing over a year after release, listing specific named bugs (a bugged "black heart" item, a national spell that doesn't function as described, a broken "attack rear" order) still present
- Multiple reviewers raise a specific, detailed complaint about long-standing combat AI weaknesses carried over from previous entries, with one reviewer describing a specific instance of what they characterize as inflated enemy troop counts appearing mid-battle
- The CD-key DRM system is criticized by at least one detailed reviewer as specifically preventing family or same-household multiplayer without purchasing multiple full-price copies, a complaint the reviewer notes has persisted across multiple previous entries in the series without being addressed
Screenshots
-
Dominions 6 - Rise of the PantokratorImage: Illwinter Game Design via Steam -
Dominions 6 - Rise of the PantokratorImage: Illwinter Game Design via Steam -
Dominions 6 - Rise of the PantokratorImage: Illwinter Game Design via Steam -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial