Key art for Payday 2

Game review

Payday 2

6.5 / 10

Developer
Overkill Software
Publisher
Starbreeze Entertainment
Released
13 August 2013
Platforms
Windows, macOS, Linux
Genre
Cooperative Heist Shooter
Monetisation
One-time premium purchase; an extensive paid DLC catalogue (heists, character packs, weapon packs) plus a subscription option have been added over the game's lifetime
Players
Core 4-player online co-op, with matchmaking now routed through Epic Online Services since a 2023 crossplay update

The short version

Payday 2 sends a four-person crew through everything from simple convenience-store robberies to elaborate, multi-stage bank jobs, and reviewers with genuinely enormous playtime — several in the thousands of hours — still describe the core heist loop as compelling more than a decade after release. Several reviewers specifically credit the game's community with unusual warmth toward newcomers, describing veteran players patiently mentoring low-level teammates rather than the toxicity common in other competitive multiplayer games.

That praise sits alongside one of gaming's most extensively documented monetization controversies. A 2015 backlash over paid, RNG-based weapon "drills" was significant enough that Starbreeze publicly reversed the system after acquiring full rights to the game. That reversal earned real goodwill, but reviewers report Overkill has repeatedly reintroduced similar cash-grab patterns in the years since, and a 2025 update adding a subscription option alongside a roughly 50% price increase on the game's long-running DLC bundle draws sustained, specific anger from longtime supporters who feel that earlier goodwill has now been spent. A separate, more recent 2023 update routing matchmaking through Epic Online Services adds a further layer of reviewer frustration distinct from the monetization history.

Biggest strengths

  • A deep, still-compelling four-player heist loop that reviewers with thousands of hours logged say remains genuinely engaging more than a decade after release
  • A wide variety of heist styles, from simple smash-and-grab jobs to elaborate, multi-stage bank and art thefts requiring real planning and teamwork
  • An unusually welcoming community toward new and low-level players, with multiple reviewers specifically describing veterans mentoring newcomers rather than excluding them

Biggest weaknesses

  • One of gaming's most extensively documented monetization sagas: a significant 2015 microtransaction backlash, a partial walkback, and a fresh 2025 subscription option paired with a roughly 50% price increase on the long-running DLC bundle, drawing sustained anger from longtime supporters who feel earlier goodwill has been spent again
  • A specific, recent 2023 update routing all matchmaking through Epic Online Services draws real, corroborated reviewer frustration, with some describing degraded matchmaking control and reduced trust in the platform change
  • An extensive, genuinely expensive DLC catalogue accumulated over more than a decade, which reviewers say can run into hundreds of dollars for full access even with bundle discounts

Who it's for: Fans of cooperative shooters who want a deep, still-active heist game with friends. Less suited to players who want a game free of an extensive, expensive DLC catalogue, or anyone specifically frustrated by past live-service monetization patterns from this developer.

Our recommendation: A genuinely great co-op experience at its base price, especially with a regular group — just budget carefully around the DLC catalogue and subscription option, and go in with clear eyes about this developer's specific monetization history.

6.5 / 10

Payday 2 puts a four-person crew through robberies of escalating ambition — smash-and-grab convenience store jobs, multi-day bank vault heists, elaborate art thefts requiring careful planning and split-second improvisation when things inevitably go wrong. Over a decade after its 2013 launch, this review sample tells two intertwined stories: a genuinely great, still-loved cooperative shooter, and one of the industry's longest, most closely tracked monetization controversies. Few games this age still receive the volume and specificity of active review commentary this one does, itself a small signal of how engaged its community remains, for better and worse, more than ten years on.

A heist loop reviewers with thousands of hours still love

The praise for the core gameplay is specific and comes from players with genuinely enormous investment. One reviewer, describing four and a half years deeply involved in the game's community, still calls it "an extremely fast-paced 4 person co-op shooter" worth recommending despite a complicated relationship with its business practices. A separate, recurring theme in this sample is the community's warmth toward newcomers — several reviewers describe near-identical experiences of joining as a low-level player among far more experienced teammates and being mentored rather than excluded, one calling it "the nicest multiplayer experience I've had in years." That's a genuinely uncommon trait for a competitive-adjacent online shooter, and it recurs often enough across this sample to treat as a real, distinguishing strength.

A decade-long monetization saga, told in the reviewers' own words

What sets this review sample apart is how thoroughly documented its central controversy is, almost entirely in the reviewers' own real-time accounts. A 2015 backlash over paid, RNG-based "drill" mechanics for unlocking weapon skins was serious enough that one long-running review tracks its own resolution directly: "Update: It appears that Starbreeze has purchased all the rights to their game and they are doing away with paid drills. This is a step in the right direction." That reversal earned real goodwill — but a separate, heavily upvoted review updated annually captures the pattern repeating: "That time of year again (and again and again), when Overkill goes over their promises." Most recently, a September 2025 update adding a subscription option alongside what one detailed reviewer calculates as a roughly 50% price increase on the game's long-running DLC bundle reignited the anger directly: "Adding a subscription to try milk a 12 year old game... it's been over a decade since most of this content was added." That reviewer concludes bluntly: "Will never be purchasing any product marred with the Starbreeze logo on it again."

A separate, more recent platform frustration

Distinct from the monetization history, a 2023 update integrating crossplay through Epic Online Services draws its own specific complaints. One detailed review, quoting Starbreeze's own official messaging directly, walks through the practical downsides reviewers report: matchmaking now routes through EOS rather than Steam directly, which some longtime players describe as reducing their control over who they end up playing with. That's a real, corroborated technical and platform concern worth knowing about separately from the pricing controversy, even though both feed into the same broader sense of eroding trust reviewers describe toward the developer's post-launch decisions, distinct from any complaint about how the underlying heists themselves actually play.

Two ways to rob a bank

Beyond the loud, guns-blazing heists that define the game's marketing, Payday 2 offers a genuine stealth alternative for most jobs, letting a coordinated crew case a location, disable cameras and guards, and complete a heist without ever triggering an alarm. Reviewers who engage with both playstyles describe them as genuinely distinct rather than a simple difficulty toggle, requiring different tools, planning and crew communication. That range is part of why reviewers with thousands of hours logged say the game still holds their attention: a single heist can play out as either a careful infiltration or a chaotic firefight depending entirely on crew choices going in, giving the same content real replay value.

What the completion data adds

Steam's achievement statistics offer a useful independent read on how deep the average player goes. Early milestones sit around 75-85% of the tracked playerbase, but that curve falls away sharply toward the game's hardest heist-specific completion achievements, several of which sit below 1%. That's consistent with a game whose earliest, most accessible content reaches a very wide audience while its hardest, most demanding heists — often tied to the newest, priciest DLC packs — are completed by only a small, dedicated core of players, a detail worth factoring into any decision about how much of the wider DLC catalogue is actually necessary to enjoy the game fully.

Where it lands

Payday 2 remains a genuinely great cooperative heist shooter at its core, with reviewers carrying thousands of hours still describing the fundamental gameplay loop and an unusually welcoming community as real, lasting strengths. Its business practices are a different story entirely — a well-documented, decade-spanning pattern of monetization controversy, partial reversal, and renewed controversy that reviewers track almost like a running diary, most recently reignited by a 2025 subscription and price-hike update. For players willing to enjoy the base game on its own terms and budget carefully around the DLC catalogue, this remains a strong recommendation; anyone specifically averse to that kind of publisher history should go in with clear eyes about exactly what they're signing up for, since the community's own long memory of these decisions makes it unlikely the underlying tension quietly disappears any time soon.

Pros and cons

Pros

  • A deep, still-compelling four-player heist loop that reviewers with thousands of hours logged say remains genuinely engaging more than a decade after release
  • A wide variety of heist styles, from simple smash-and-grab jobs to elaborate, multi-stage bank and art thefts requiring real planning and teamwork
  • An unusually welcoming community toward new and low-level players, with multiple reviewers specifically describing veterans mentoring newcomers rather than excluding them
  • A cheap base entry price for the core game, with the fundamental gameplay loop fully playable without necessarily buying into the wider DLC catalogue
  • Still actively updated and played well over a decade after release, a genuine achievement of longevity for a game this age

Cons

  • One of gaming's most extensively documented monetization sagas: a significant 2015 microtransaction backlash, a partial walkback, and a fresh 2025 subscription option paired with a roughly 50% price increase on the long-running DLC bundle, drawing sustained anger from longtime supporters who feel earlier goodwill has been spent again
  • A specific, recent 2023 update routing all matchmaking through Epic Online Services draws real, corroborated reviewer frustration, with some describing degraded matchmaking control and reduced trust in the platform change
  • An extensive, genuinely expensive DLC catalogue accumulated over more than a decade, which reviewers say can run into hundreds of dollars for full access even with bundle discounts
  • Reports of bugs, cheaters, and inconsistent moderation recur across a meaningful share of detailed negative reviews, alongside frustration with the pace and quality of official updates
  • The unfavorable reception of the eventual sequel, Payday 3, is frequently referenced by reviewers here, though that reflects on a separate product rather than this game's own quality

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6 / 10
  • Performance 6 / 10
  • Value 5.5 / 10
  • Originality 7.5 / 10
  • Multiplayer 7 / 10