Key art for PAYDAY 3

Game review

PAYDAY 3

7 / 10

Developer
Starbreeze Studios
Publisher
Starbreeze Entertainment
Released
21 September 2023
Platforms
Windows
Genre
Action RPG
Monetisation
One-time purchase, paid DLC weapon packs, in-app purchases for cosmetics
Players
Online co-op, up to four players, cross-platform

The short version

PAYDAY 3 is Starbreeze Studios' co-op heist shooter, the long-awaited sequel to Payday 2, sending up to four players through stealth-or-loud bank jobs and armoured heists across a modern crime fantasy. Released 21 September 2023, it holds 65,094 Steam reviews at a lifetime Mixed, roughly 45.4% — a badge earned by one of the era's most thoroughly documented bad launches: an always-online requirement that broke even solo play, missing basic menu options for months, and paid DLC released while the base game was still unstable. This review's read of a substantial share of both samples, plus nearly three years of the game's own patch history, finds something the lifetime number can't show: its most recent 100 English reviews, all posted in the past two weeks, run 78% positive, on the back of sustained monthly updates, a peer-to-peer connectivity overhaul and features that should have shipped at launch finally present. The badge measures the launch; it no longer measures the game.

Biggest strengths

  • Core heist gunplay and the stealth-or-loud structure are credited by recent reviewers as genuinely solid, with the armour and skill systems specifically praised as meaningful additions over the previous game's formula
  • A March 2026 peer-to-peer update directly addressed the connectivity failures that defined the launch, and recent reviewers report servers working reliably where 2023 and 2024 reviewers reported the opposite
  • Development has been sustained and regular for nearly three years, with monthly changelogged updates through mid-2026 and an active Unreal Engine 5 performance beta as of this review

Biggest weaknesses

  • The launch itself was genuinely disastrous and well documented: an always-online requirement broke even single-player sessions, an "unready" button and basic graphics options were missing for roughly six months, and paid DLC was released while these core problems remained unfixed
  • The lifetime 45.4% Mixed badge reflects that launch far more than the current build, and a shopper relying on the storefront number alone would be judging a version of the game that no longer exists
  • Some recent reviewers still report bugs, including Unreal Engine crashes on connect and inventory-related glitches, so the recovery is real but not complete

Who it's for: Payday veterans willing to judge the current build rather than the 2023 launch, and co-op shooter fans who want heist-focused stealth-or-loud gameplay with friends; less suited to solo players seeking a fully offline experience or anyone unwilling to look past a rocky reputation to a genuinely improved present.

Our recommendation: A co-op heist shooter that earned its terrible reputation at launch and has spent nearly three years quietly working to deserve a different one — judge it on its current state, not its 2023 headlines.

7 / 10

Introduction

PAYDAY 3 sends up to four players through stealth-or-loud heists — banks, armoured transports, jewellery stores — as the long-awaited sequel to one of co-op gaming's most enduring cult hits. Developed and published by Starbreeze Studios, it released 21 September 2023 for NZ$44.99. Nearly three years on, it holds 65,094 Steam reviews at a lifetime Mixed, roughly 45.4% — one of the more striking scores this review has encountered, and one that requires real care to read correctly. This review reads a substantial share of both the negative and positive samples, plus the game's full public patch history since launch, and finds a genuinely two-part story: a launch disastrous enough to deserve every bit of the anger it generated, and a current build that its most recent reviewers — a full 78% positive across the last two weeks — describe in noticeably different terms.

A launch that earned its reputation

There is no soft way to describe PAYDAY 3's first months, and this review won't try. The game shipped with an always-online requirement that broke even solo play when Starbreeze's servers struggled under launch load, leaving players unable to start single-player heists at all. Basic quality-of-life features absent at launch — an "unready" button to signal you're not prepared, and graphics sliders players expect as standard — didn't arrive for roughly six months, drawing particular fury when Starbreeze presented the unready button as a headline feature rather than an overdue fix. A changed XP system compounded the anger: players reported earning zero experience for completing heists stealthily on high difficulty simply because the game's challenge system didn't recognise the approach they'd chosen. Perhaps most damaging to goodwill, Starbreeze released paid DLC weapon packs while these fundamental problems remained unresolved, which this review's sample treats — fairly — as a serious misjudgement of when a studio has earned the right to ask for more money. Concurrent player counts collapsed to a fraction of Payday 2's, and reviewers from that period describe genuine grief rather than simple disappointment, several noting they'd waited a decade for this sequel.

A recovery this review can verify, not just take on faith

Here is what separates PAYDAY 3 from a game that simply stayed bad: nearly three years of sustained, documented work. Starbreeze's own public patch history shows monthly changelogged updates running continuously through mid-2026, including a peer-to-peer connectivity overhaul in March 2026 that directly targeted the server failures that defined the launch, a new Heat System playtest in April, and an Unreal Engine 5 performance beta as recently as 7 August 2026 — days before this review was written. That pattern of ongoing investment shows up directly in player sentiment: this review's 100 most recent English reviews, every one of them posted in the final two weeks before this review, run 78% positive. Recent reviewers describe servers working reliably, gunplay and the armour system as genuinely satisfying, and — in the words of one reviewer with over 6,900 minutes logged — the game as having "improved drastically from its launch state." That's not a brigade or a fluke sample; it's a currently active playerbase describing a currently different product than the one that broke in September 2023.

What the badge gets wrong, and what's still real

PAYDAY 3's lifetime 45.4% Mixed score is not a lie — every one of those negative reviews describes a real experience someone had. But treating it as a description of the game available to buy today would be a mistake this review won't make. The launch generated an enormous, permanently recorded wave of anger that a storefront percentage carries forward indefinitely, regardless of how much the underlying product changes. That said, the recovery isn't total: a handful of this review's most recent negative reviews still report Unreal Engine crashes on connecting to matches and inventory or skin-related bugs, so "drastically improved" should be read as genuine progress rather than a finished product. And a recurring complaint — that PAYDAY 3 has less content than Payday 2 — is true but measures a three-year-old game against one with thirteen years of accumulated heists and updates, a comparison this review's own sample increasingly treats as unfair to the newer game.

Final Verdict

PAYDAY 3 deserved the anger its launch generated: an always-online requirement that broke solo play, missing basic features for months and paid DLC sold into an unfinished game are serious, legitimate failures, and this review won't soften that account. What the lifetime badge can't show is nearly three years of real, verifiable recovery — sustained monthly development, a peer-to-peer fix for the game's original sin, and a current playerbase describing the game in markedly more positive terms than the score on the storefront suggests. For a shopper today, the honest recommendation is to judge PAYDAY 3 on the build available now rather than the headlines from 2023 — genuinely solid heist gunplay, real ongoing support, and a handful of remaining rough edges, rather than the disaster its lifetime percentage still, unfairly, advertises.

Pros and cons

Pros

  • Core heist gunplay and the stealth-or-loud structure are credited by recent reviewers as genuinely solid, with the armour and skill systems specifically praised as meaningful additions over the previous game's formula
  • A March 2026 peer-to-peer update directly addressed the connectivity failures that defined the launch, and recent reviewers report servers working reliably where 2023 and 2024 reviewers reported the opposite
  • Development has been sustained and regular for nearly three years, with monthly changelogged updates through mid-2026 and an active Unreal Engine 5 performance beta as of this review
  • Recent reviewers, including some with over 6,000 minutes logged, specifically describe the game as "drastically improved" from its launch state rather than simply tolerable

Cons

  • The launch itself was genuinely disastrous and well documented: an always-online requirement broke even single-player sessions, an "unready" button and basic graphics options were missing for roughly six months, and paid DLC was released while these core problems remained unfixed
  • The lifetime 45.4% Mixed badge reflects that launch far more than the current build, and a shopper relying on the storefront number alone would be judging a version of the game that no longer exists
  • Some recent reviewers still report bugs, including Unreal Engine crashes on connect and inventory-related glitches, so the recovery is real but not complete
  • Reviewers comparing the game's current content volume unfavourably to Payday 2 are measuring it against thirteen years of accumulated content from a game that is still, by comparison, young

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 6 / 10
  • Value 6 / 10
  • Originality 6 / 10
  • Multiplayer 6.5 / 10
  • Monetisation 5.5 / 10