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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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SIMULACRA

SIMULACRA hands players a dead woman's smartphone and asks them to piece together what happened to her through texts, photos, and a growing sense that something in the device itself isn't right. Its found-footage premise still earns real, specific praise years later, even as a consistent, detailed thread of criticism targets the writing, localization, and branching-choice logic underneath it.

6.5 / 10

Reviewed

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Slipways

A minimalist, marketed-as-strategy space-empire puzzle game about linking planets into supply chains, Very Positive across 1,805 reviews for its charming presentation and satisfying core loop — undercut by an extremely consistent complaint that its randomly generated maps can make individual runs unwinnable regardless of skill, and a well-corroborated complaint that its single core mechanic runs out of depth within 10 to 15 hours.

6.5 / 10

Reviewed

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SLUDGE LIFE 2

A surreal, first-person vandalism sim sequel to the cult-favourite SLUDGE LIFE, praised for preserving its predecessor's distinctive humor, music and slacker-utopia charm — but criticized by a substantial share of returning fans for falling well short of its own marketing promise to be "twice as dense," delivering a shorter, easier, less surprising experience instead.

6.5 / 10

Reviewed

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Snakecremental

A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.

6.5 / 10

Reviewed

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Sniper Elite 3

Rebellion's North Africa-set stealth-sniper sequel refines its predecessor's ballistics, X-ray kill cam and larger, more open level design — praised by longtime series fans as the franchise's high point, but weighed down by one of the most heavily upvoted day-one DLC backlashes in this entire lane's review sample.

6.5 / 10

Reviewed

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Sorcerer's Servant

A genuinely novel slot-machine roguelike deckbuilder that turns matching four adjacent symbols into gear upgrades, praised by its small but dedicated audience for a soundtrack and central hook unlike anything else in the genre, held back by heavy RNG reliance and real interface friction the developer is still actively patching.

6.5 / 10

Reviewed

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STAMPED

A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.

6.5 / 10

Reviewed

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Storyteller

An Annapurna-published puzzle game where you arrange character and setting panels to build stories matching a given prompt, praised almost unanimously for its clever, genuinely creative core mechanic — criticized at launch by a strikingly consistent share of reviewers for being far too short for its asking price, a complaint the developer answered six months later with a substantial free content update.

6.5 / 10

Reviewed

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Sundered

A NZ$30.99 hand-drawn metroidvania from Jotun developer Thunder Lotus that has held Very Positive across roughly 4,090 Steam reviews since July 2017 — some of the most consistently praised art direction in the genre, wrapped around a randomized horde-combat system that a large share of its own reviewers argue actively fights the exploration-driven genre it belongs to, worst of all in a final act public achievement data confirms most players never finish.

6.5 / 10

Reviewed

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SUNLESS SEA

A Gothic, Lovecraft-adjacent nautical roguelike set beneath a subterranean sea, Very Positive across nearly 5,700 reviews for genuinely exceptional prose and world-building — undercut by an extremely consistent complaint that the actual sailing and economy gameplay is slow, repetitive filler between story beats, alongside a specific, long-unaddressed font legibility bug and reported ongoing crash issues.

6.5 / 10

Reviewed

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Swarm Simulator

A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.

6.5 / 10

Reviewed

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Swordhaven: Iron Conspiracy

A genuine love letter to Baldur's Gate-era Infinity Engine cRPGs from the studio behind ATOM RPG, with writing and character-driven dialogue fans praise as some of the best in the genre, undercut by real balance problems and a launch its own community argues wasn't actually finished.

6.5 / 10

Reviewed

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Synergism

A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.

6.5 / 10

Reviewed

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Table 9

A short, cheap "spot the anomaly" horror game set in a looping European-style cafe where you serve coffee to nine tables while watching for creeping changes in the environment, praised for its eerie atmosphere and genuinely well-hidden anomalies but held back by a shallow single location and a couple of technical hiccups.

6.5 / 10

Reviewed

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Tangledeep

A NZ$17.99 SNES-styled turn-based roguelike that has held Very Positive across roughly 1,070 Steam reviews since its July 2017 Early Access launch — genuinely gorgeous and unusually accessible for the genre, but weighed down by a "wide as an ocean, deep as a puddle" reputation that public achievement data backs up, plus a save-corrupting item-and-pet-deletion bug that reviewers report recurring, unresolved, from 2018 through 2024.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Tempest: Pirate Action RPG

HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.

6.5 / 10

Reviewed

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Tenderfoot Tactics

An open-world tactics RPG with a genuinely deterministic, no-RNG combat system and a disorienting hand-drawn map that some players call the point and others call the reason they quit — on top of a well-documented difficulty curve that punishes you for doing the normal RPG thing and leveling up.

6.5 / 10

Reviewed

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Tennis Manager 26

A deep, Football Manager-inspired tennis academy sim from Rebound, Mostly Positive across 46 reviews for its genuinely engaging player-development systems and smooth match engine — held back by a fair complaint about premium pricing versus a shallow MyPlayer mode and a repeated request for a proper doubles mode.

6.5 / 10

Reviewed

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