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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

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The Cave

Ron Gilbert's Double Fine puzzle-platformer sends three chosen adventurers, out of seven available, into a talking, wish-granting cave to confront their own dark pasts — reviewers consistently praise its charm and writing, while a specific, well-documented complaint argues the advertised co-op mode barely functions as co-op at all.

6.5 / 10

Reviewed

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The Escapists 2

The Escapists 2 sends up to four players into a series of increasingly elaborate prisons to plot their breakout through crafting, routine-management, and careful rule-breaking. Its sandbox premise draws real, sustained praise, tempered by a specific, well-documented complaint that escape plans are far more scripted than the marketing suggests, and by a development history that's been effectively dormant for years.

6.5 / 10

Reviewed

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The Fog Below

An ASCII-styled endless dungeon crawler built around a Minesweeper-inspired tile-reveal mechanic and fast, Fruit-Ninja-like arcade combat, layering deep crafting and itemization systems beneath a chill, self-paced descent — reviewed from a single but unusually detailed 848-minute account, backed by a hundred-achievement completion curve that maps neatly onto the reviewer's account of early depths being accessible and deep ones remaining a real challenge.

6.5 / 10

Reviewed

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The Forgotten City

A time-loop mystery RPG expanded from an award-winning Skyrim mod into a full standalone release, Overwhelmingly Positive across more than 7,300 reviews for its ambitious premise and dialogue-driven investigation — undercut by a consistent backlash against its hype, thin walking-sim gameplay dressed as an RPG, dated production values, and a widely criticised "canon" ending that many reviewers feel undercuts the story it spent hours building.

6.5 / 10

Reviewed

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The Legend of Bum-Bo

Edmund McMillen's cardboard-diorama prequel to The Binding of Isaac launched in November 2019 missing a volume slider, controller support and the ability to save mid-run — and its Steam history is an unusually clean before-and-after case study in what a genuinely substantial free update, delivered a year late with a public apology attached, can do to a game's reputation.

6.5 / 10

Reviewed

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The Long Dark

A slow-paced, atmospheric survival simulation set in the frozen Canadian wilderness after a geomagnetic disaster, Very Positive across nearly 41,000 reviews for its enduring, celebrated sandbox survival mode — clouded by a decade-long wait for its narrative campaign's final chapter, which launched in March 2026 to a wave of disappointed reviews, and by reported community moderation of critical players.

6.5 / 10

Reviewed

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The Loopler

A roguelite deckbuilder from solo developer Mheep about a slot car endlessly circling a loop, drafting cards and charms to chase ever-higher scores, earning an overwhelmingly Positive launch reception for its build variety and hypnotic feel, tempered by a specific reviewer complaint about its price relative to its depth.

6.5 / 10

Reviewed

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The Red Strings Club

The Red Strings Club is a short cyberpunk narrative about a bartender and a hacker uncovering a corporation's plan to eliminate human suffering through mind-altering technology. Its writing and central philosophical questions earn strong, specific praise, while its three distinct mini-games draw an unusually large, convergent body of criticism as tedious rather than engaging.

6.5 / 10

Reviewed

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Thousand Hells: The Underworld Heists

A tactical narrative gamebook from A Sharp, the designers of King of Dragon Pass and Six Ages, sending a randomly-generated crew of heisters on short, choice-driven raids into hell, earning a Very Positive launch reception for its writing and art, tempered by honest reviewer complaints about heavy randomness, a vaguely-worded trait system, and thin strategic depth.

6.5 / 10

Reviewed

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Thronebreaker: The Witcher Tales

A Witcher spin-off following Queen Meve's war-torn revenge story, Very Positive across more than 15,000 reviews for its writing and presentation — undercut by a dominant complaint that its Gwent-based combat leans too heavily on fixed-solution puzzles rather than the genuine strategic card matches players wanted.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Townscaper

A meditative, procedurally generated town-building toy from Oskar Stålberg, Overwhelmingly Positive across more than 10,600 reviews for its gorgeous, satisfying click-to-build magic — held back by an extremely consistent complaint that it's a short, feature-light toy rather than a game, with tedious single-click placement, no real player control over layout, and effectively no development since a mid-2023 patch.

6.5 / 10

Reviewed

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Turnip Boy Commits Tax Evasion

A charming, Zelda-inspired top-down comedy adventure starring a tax-dodging vegetable, Overwhelmingly Positive across more than 7,000 reviews for its art style and dark humor — undercut by an extremely consistent, near-universal complaint that its two-to-three-hour length doesn't match its full asking price, compounded by repetitive fetch-quest structure and basic combat.

6.5 / 10

Reviewed

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Untamed Tactics

A Final Fantasy Tactics-inspired tactical RPG starring a cast of anthropomorphic animals, praised for its beautiful art and positioning-based combat — held back at launch by a harsh, poorly-taught opening difficulty spike, real UI bugs, and a serious save-corruption issue the developer fixed within weeks before largely moving on from the game.

6.5 / 10

Reviewed

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Utopia Must Fall

Pixeljam's vector-drenched, Missile-Command-inspired base-defense roguelite pairs a nearly universally praised aesthetic and moment-to-moment feel with a large, specific, and remarkably consistent negative-review consensus that its upgrade system is too linear, its late-game difficulty spikes too sharply, and its current Early Access content too thin to sustain repeat runs.

6.5 / 10

Reviewed

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Vampire Therapist

A BAFTA-nominated narrative visual novel that casts you as a reformed vampire teaching genuine cognitive behavioral therapy techniques to fellow bloodsuckers, whose sharp writing, voice acting, and real educational value earn heartfelt praise from many players, while a near-universal, specific complaint holds that the game never lets you fail or truly choose, functioning more as an interactive teaching tool than a game with real narrative stakes.

6.5 / 10

Reviewed

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