Key art for Untamed Tactics

Game review

Untamed Tactics

6.5 / 10

Developer
Grumpy Owl Games
Publisher
Ravenage Games
Released
28 August 2023
Platforms
Windows, macOS
Genre
Fantasy Tactical RPG
Monetisation
One-time premium purchase; a burst of hotfixes and two patch notes followed launch, with development activity slowing considerably afterward
Players
Single-player only; no online, co-op or PvP modes

The short version

Untamed Tactics follows Greycoat, an exiled fox, and a growing band of anthropomorphic animal allies through Final Fantasy Tactics-inspired positioning-based combat across a beautifully illustrated Wilds. Reviewers consistently praise the art direction and character design, alongside flexible, easy-to-understand tactical mechanics that let players tackle fights outnumbered rather than forcing strict one-to-one unit parity.

That praise sits alongside real, specific complaints this review's research confirms have substance. Reviewers describe a harshly unfair opening chapter that throws players against a powerful boss before properly teaching basic movement, along with numerous UI and display bugs. Most seriously, at least one reviewer reported a complete save-file loss after 20 hours of play — this review's research confirms the developer fixed that specific issue within roughly two months of launch, though broader development activity slowed considerably after that initial burst of support.

Biggest strengths

  • Beautiful, distinctive art direction and character design built around an anthropomorphic animal cast, drawing specific praise including from players who sought it out for that theme alone
  • Flexible, well-regarded positioning-based tactical combat that makes outnumbered fights genuinely feasible rather than a losing proposition by default
  • Good voice-over narration and an original soundtrack that reviewers credit alongside the visuals for the game's overall atmosphere

Biggest weaknesses

  • A harshly unfair opening chapter draws specific complaints, throwing players against a powerful boss with a significant stat advantage before adequately teaching basic movement and controls
  • Numerous UI and display bugs are reported, including partially off-screen text, missing item comparison information, and an inability to back out of certain invalid interface states
  • A specific, repeated complaint that chapter transitions reuse identical maps and objectives while resetting character abilities and upgrades, undermining a sense of progression

Who it's for: Tactical RPG fans drawn to a Final Fantasy Tactics lineage and a distinctive anthropomorphic-animal cast, willing to push through a rough, poorly-taught opening and real UI polish issues.

Our recommendation: Worth a look for tactics fans specifically for its art and combat feel, though buyers should go in aware of its rough edges and the developer's reduced ongoing support since late 2023.

6.5 / 10

Untamed Tactics follows Greycoat, an exiled fox seeking to reclaim his honor, leading a growing band of anthropomorphic animal allies through Final Fantasy Tactics-inspired positioning combat across a beautifully illustrated Wilds. Reviewers consistently describe the game as visually striking and mechanically flexible, even as a rough, poorly-paced opening and real launch-era bugs kept its reception at Mostly Positive rather than higher.

Art and combat flexibility reviewers praise

The strongest, most consistent praise concerns presentation and core mechanics. Reviewers describe the art direction and character design as genuinely beautiful, with several specifically seeking the game out for its anthropomorphic animal cast. On the mechanical side, reviewers credit the combat system with a meaningful departure from typical tactics-genre conventions: outnumbered fights are described as genuinely winnable through smart positioning and pushing mechanics, rather than the genre's more common assumption of roughly equal unit counts on both sides.

A harshly unfair opening chapter

Set against that praise, the single most detailed specific complaint concerns the game's very first level. One reviewer describes being placed against an equal number of enemies including a boss with double their health and attack power, capable of pulling characters across the map and defeating them in two hits — all before the game has taught basic movement controls or explained why the player starts with so many abilities already unlocked. That's a real, specific onboarding failure distinct from the game's broader difficulty balance, and it appears to have driven at least one reported refund within the review sample.

A confirmed fix for a serious save-corruption bug

The most serious specific complaint in the review base concerns data loss: one detailed reviewer reported their entire save file became unrecoverable after 20 hours of play, initially describing the developer as unresponsive about a fix. This review's research confirms that complaint was directly addressed: "Hotfix 8," released roughly two months after launch, explicitly lists a fix for "a possible issue where save files could be affected when version numbers were changed" — and, notably, the same reviewer who reported the original bug later edited their own review to confirm "it seems the issue is fixed."

Repeated content and other UI complaints

Beyond the save bug, reviewers report a range of smaller display and interface issues — text running off-screen, missing rune comparison information when acquiring new gear, and situations where the interface offers no way to back out of an invalid action. A more structural complaint concerns content variety: at least one reviewer describes chapter transitions resetting character abilities and upgrades while reusing identical maps and objectives, undermining the sense of progression a tactics RPG campaign typically builds toward.

What the achievement data confirms about difficulty

Global achievement data corroborates the harsh-opening complaint directly: only 27.9% of the playerbase has completed the first chapter, falling further to 12.2% for the second, 8.7% for the third, and 6.9% for the fourth. That's a genuinely steep early drop-off for a story-driven tactics RPG, lending real weight to reviewer accounts of a punishing, poorly-taught start rather than simply reflecting normal genre difficulty.

A burst of support that slowed considerably

This review's research confirms Untamed Tactics received an intense, responsive burst of post-launch support: eight numbered hotfixes and two larger patch notes within roughly two months of its August 2023 release, directly addressing specific bugs including the save-corruption issue above. Development activity specific to gameplay and content slowed considerably after that window, with the sampled patch history showing no further bug fixes or content updates since, only periodic sale announcements. That's consistent with a small studio addressing the most urgent launch issues quickly before support wound down, rather than either an abandoned game or one still under active development.

Balance complaints beyond the opening chapter

Difficulty tuning draws criticism beyond just the harsh first level. Several reviewers describe critical hits and the game's "Parley" mechanic — a dialogue-meter system that builds toward powerful global effects — as disproportionately strong once unlocked, capable of swinging fights decisively in ways that reduce the value of more careful positional play elsewhere in a given battle. A related complaint concerns squad size: with only three characters fielded at once, some reviewers feel the game doesn't offer the roster-management depth typically expected from the genre, particularly compared to Final Fantasy Tactics itself, the clearest point of comparison reviewers reach for.

A demo that built real anticipation before launch

It's worth noting the game arrived with meaningful pre-launch momentum: a public demo released in 2022 drew over 20,000 players according to the developer's own announcements, and years of detailed developer diaries discussed specific design decisions — including an explicit acknowledgment that early builds needed "a much-needed content boost" of additional maps, encounters and dialogue before launch. That history suggests the eventual rough edges weren't for lack of visible, communicated effort during development, even if the final release still shipped with the specific issues documented above.

Where it lands

Untamed Tactics earns its Mostly Positive reception through genuinely beautiful presentation and a flexible, well-regarded combat system that reviewers say delivers real tactical satisfaction, even as a harsh, poorly-taught opening and a range of launch-era bugs — including one serious, since-fixed save-corruption issue — kept its reception from being higher. The developer's quick initial response to its most serious bug is a genuine point in its favor, even as broader ongoing support appears to have concluded soon after. For tactics RPG fans specifically drawn to its art and combat feel, this remains a worthwhile, if rough-edged, pickup.

Pros and cons

Pros

  • Beautiful, distinctive art direction and character design built around an anthropomorphic animal cast, drawing specific praise including from players who sought it out for that theme alone
  • Flexible, well-regarded positioning-based tactical combat that makes outnumbered fights genuinely feasible rather than a losing proposition by default
  • Good voice-over narration and an original soundtrack that reviewers credit alongside the visuals for the game's overall atmosphere
  • Confirmed direct fix for a serious, specific save-corruption bug within roughly two months of launch, addressed by the developer and reported as resolved by the affected reviewer
  • Story-related map events and dialogue-driven world-building that give the tactical combat a genuine narrative throughline rather than existing as disconnected battles

Cons

  • A harshly unfair opening chapter draws specific complaints, throwing players against a powerful boss with a significant stat advantage before adequately teaching basic movement and controls
  • Numerous UI and display bugs are reported, including partially off-screen text, missing item comparison information, and an inability to back out of certain invalid interface states
  • A specific, repeated complaint that chapter transitions reuse identical maps and objectives while resetting character abilities and upgrades, undermining a sense of progression
  • Achievement data confirms a steep completion drop-off, with fewer than a third of the playerbase completing even the first chapter
  • This review's research confirms development activity slowed considerably after an initial burst of post-launch hotfixes concluded roughly two months after release, with no further gameplay patches found in the sampled history since

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Progression 5 / 10
  • Interface 5 / 10
  • Story 6 / 10