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RPG reviews

1861 RPG games reviewed and scored, best first.

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1861 reviews

Ash Warden

A tower defense and incremental hybrid with striking pixel art and a genuinely clever skill tree, undercut by targeting bugs, softlocks, and a runtime measured in single-digit hours.

5.2 / 10

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Battlesmiths: Blade and Forge Review: A Good Crafting Idea Buried Under Mobile-Style Monetisation

A free tactical RPG built around actually crafting your squad's weapons and armour rather than looting them, with a genuinely liked core loop undercut by an aggressive, mobile-ported subscription and stamina system that dominates the Steam review sample.

5.2 / 10

Reviewed

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Idle Warrior

A NZ$1.49 clicker-idler that strips the genre down to a single warrior fighting an endless line of enemies, with just enough achievement structure to hold completionists — and just little enough content to leave everyone else asking what happened after 2021.

5.2 / 10

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Amaranth Source Online

A tile-based, permadeath MMORPG built and coded almost entirely by one developer since 2017, released on Steam a day before this review with no cash shop of any kind, a single Frankfurt server capped at 500 players — and, at the moment of checking, three people actually on it.

5 / 10

Reviewed

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Arcane Merchant

A charming, genuinely addictive fantasy shopkeeper sim whose own fans and critics independently agree it underdelivers on its own "arcane" premise and feels railroaded and unfinished for a full-price release, compounded by multiple reviewers stating the game uses AI-generated art as fact and one detailed, serious, unverified allegation that specific NPC outfits were lifted from Baldur's Gate 3.

5 / 10

Reviewed

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Away From Home

A rhythm-battle RPG with genuinely striking pixel art and animation that a nine-year solo-adjacent passion project delivers on, undercut at launch by severe stability issues, an abrupt one-chapter ending sold without an Early Access label, and rhythm combat several reviewers found punishingly difficult without adequate options.

5 / 10

Reviewed

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Beast Market Review

An Idle Hunter With a Real Market Attached Beast Market's pitch is simple on the surface: your hunter goes out and fights beasts automatically, even while the game is closed, a

5 / 10

Reviewed

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Berserk B.I.T.S

A Mega Man Battle Network-flavoured desktop idle RPG whose Very Positive lifetime score needs an asterisk — a detailed, timestamped review posted the day after launch documents a Discord channel where players reportedly traded review screenshots for in-game currency, an allegation the reviewer says the developer initially responded to in a way that acknowledged the practice before deleting the response.

5 / 10

Reviewed

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Better Days

A cheap, surprisingly playable third-person looter-shooter with a genuinely fun core loop for those who stick with it, badly undercut by widespread bugs, a tedious item-loading system, and incomplete English translation that leaves English-language reviewers far harsher than the wider multilingual audience.

5 / 10

Reviewed

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Book of Yog Idle RPG

A cel-shaded, kingdom-building idle RPG that looks better than most of the genre and runs a genuinely competent hero-collection loop underneath — until its 0.2% top-tier gacha rate turns "collect dozens of heroes" into the game's actual monetisation engine.

5 / 10

Reviewed

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Bouncy Weapons

A solo-developer physics-bounce incremental combat game from LeenGameDev, tasking players with automating an arena of ricocheting weapons against escalating enemy waves, drawing a genuinely divided Mixed review sample that credits its satisfying core mechanic and short, completable loop while flagging heavily corroborated complaints about bugs, shallow build depth, and frustrating RNG-gated progression.

5 / 10

Reviewed

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Chushpan Simulator

A darkly comedic, meme-driven life-sim about clawing your way from dumpster-diving poverty to street-level power in a fictional provincial Russian town, whose satire lands hard for Russian-speaking players and lands almost nowhere for anyone relying on its badly broken English localisation.

5 / 10

Reviewed

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Clan and Crown

A distinctive, cheap family-dynasty strategy game that lets you raise heirs, infiltrate a city's industries and build toward political or military conquest, undermined by a rough, amateurish-looking interface and a severe, specifically documented population math problem that at least one detailed player says makes the game unwinnable even on its lowest difficulty, contrasted against extensive strategic depth reported by its most invested fans.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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ClickRaid

ClickRaid took the Clicker Heroes formula and made it genuinely multiplayer — classes, parties, and shared raid bosses that need real coordination rather than solitary number-watching. That's a rare and interesting idea for the incremental genre, one buried under one of the most consistently criticized interfaces in this review's sample and a periodic CAPTCHA mechanic that a paid add-on exists specifically to make less frequent.

5 / 10

Reviewed

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Columbus

A very short dark-fantasy visual novel about a nameless weapon-turned-servant bound to a wealthy young master, branching across ten distinct endings — a tiny two-review sample split evenly for and against, backed by unusually broad achievement data showing players genuinely spreading out across most of those endings.

5 / 10

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Cooking Cat-astrophe

Cooking Cat-astrophe is a $3.99 solo-developed Overcooked-style cooking action game from MIYU artlab starring a cat chef juggling chaotic kitchens, and this review's small, unanimously Positive sample calls it cute, chill, and a close cousin of the genre's biggest name, if a little short.

5 / 10

Reviewed

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