Game review
Cooking Cat-astrophe
5 / 10
- Developer
- MIYU artlab
- Publisher
- MIYU artlab
- Released
- 5 March 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Premium
- Players
- Single-player only
The short version
Cooking Cat-astrophe is a 3.99 dollar game from solo developer MIYU artlab, released 5 March 2026, a single-player cooking action game starring a cat chef surviving increasingly chaotic kitchens. This review's small sample is unanimously Positive, repeatedly comparing it directly to Overcooked and praising it as a cute, relaxing solo alternative to that genre's most famous name.
Biggest strengths
- This review checked the store's own detailed description and confirmed a clear structure behind the chaos: five locations of ten levels each, with each new location introducing new ingredients and recipe combinations, evidence of real content planning rather than a single repeating loop
- This review's sample was unanimous in describing the game as cute and relaxing, with multiple reviewers independently praising the artwork and the individually named cat characters, and one reviewer specifically calling it 'a more chill solo Overcooked'
- This review's sample repeatedly and independently reached for the same comparison, directly naming Overcooked as the closest reference point, with one reviewer going as far as saying it was 'the closest game to overcooked' they had come across after replaying the original series many times, a strong, specific signal that the core cooking-action feel is well executed
Biggest weaknesses
- This review's sample was consistent in describing the game as short, with one reviewer noting it 'doesn't take long to beat the game and unlock all of the cats and upgrades,' a real factor for players weighing cost per hour even at this low price
- This review's sample included one detailed reviewer who specifically wished for more musical variety, noting that 'hearing the same song repeatedly can become a bit mind-numbing' over a full campaign
- That same reviewer also wished for more challenge overall, a specific, actionable note for a game whose broader sample otherwise praised its low-pressure, relaxing pacing
Who it's for: Fans of Overcooked-style cooking action games looking for a shorter, chill, single-player-only take on the genre, rather than players wanting a long campaign or genuine mechanical innovation.
Our recommendation: Recommended for cooking-genre fans specifically drawn to a solo, low-pressure experience, with the honest expectation of a short campaign and a familiar formula rather than a fresh take on it.
5 / 10
A cat in a chef's coat is the only thing standing between an empty dining room and a five-star kitchen catastrophe. Cooking Cat-astrophe is a 3.99 dollar game from solo developer MIYU artlab, released 5 March 2026. This review draws on a small, entirely English-language sample of all 6 lifetime reviews, unanimously rated Positive.
A clearly structured campaign behind the chaos
This review checked the store's own detailed description and confirmed real content planning underneath the frantic surface: five locations of ten levels each, with every new location introducing new ingredients and fresh recipe combinations rather than simply raising the difficulty on the same dishes. This review reads that structure, confirmed directly from the store listing rather than inferred, as evidence of a genuinely designed campaign arc rather than an endlessly repeating loop.
A comparison this review's sample reached for again and again
This review's sample was strikingly consistent in naming the same reference point unprompted: Overcooked. One reviewer, who described replaying the original Overcooked series "many times," called this "the closest game to overcooked" they had come across, while another separately described it as "a more chill solo Overcooked." This review reads that repeated, specific, and independent comparison as strong evidence the core cooking-action mechanics land solidly, even if it also means the game is working firmly within an established formula rather than reinventing it.
Genuine charm in the presentation
This review's sample was unanimous in praising the game's presentation, with reviewers independently calling out the artwork and the fact that each cat character has its own name, small touches that reviewers found added real warmth. One reviewer specifically praised a soothing soundtrack as central to the game's identity, distinct from the frantic time-pressure energy typical of the wider cooking-action genre. This review reads that consistency as confirmation the game's chill, cute tone is landing as intended.
Honest limits on length and challenge
Set against that praise, this review's sample was consistent that the campaign is short, with one reviewer noting it "doesn't take long to beat the game and unlock all of the cats and upgrades." One especially detailed reviewer added two specific, actionable notes: a wish for more musical variety, since "hearing the same song repeatedly can become a bit mind-numbing," and a wish for more overall challenge. This review treats both as fair, specific critiques rather than vague dissatisfaction, especially from a reviewer who otherwise described having "a fun time playing through it."
A future console release, and a clean single original launch
One reviewer in this review's sample mentioned the game is "coming out on PS5," and this review confirms that reflects a planned future console release rather than any earlier disguised launch; this review's own check of the store page confirms a single, clean 5 March 2026 release date with no Early Access period behind it. This review reads that upcoming console expansion as a sign of a healthy small launch rather than a red flag for review purposes.
Missing achievements for a level-based campaign
This review checked the Steam global achievement API and found zero tracked achievements at all, a real gap for a game whose own five-locations-by-ten-levels structure would lend itself naturally to per-location or per-recipe milestones. This review flags that absence directly as a missed opportunity for a genre where players often chase completion goals.
A thin accessibility baseline
This review checked the store's accessibility feature-flag block directly and found only three of nineteen tracked flags true: background volume controls, a keyboard-only option, and save anytime. That's a thin baseline even for a small solo release, and notably includes no adjustable difficulty setting despite one reviewer's specific wish for more challenge, a gap that cuts both ways depending on what kind of player picks the game up.
A tag list that overreaches the actual game
This review checked the store's own user tags directly and found an unusually broad spread that doesn't match either this review's sample or the store's own description, including "Strategy RPG," "Action RPG," and "Immersive Sim" alongside the far more accurate "Cooking," "Cats," and "Time Management." Nothing in this review's sample described RPG systems or simulation-genre depth of that kind, and this review reads the mismatch as over-tagging rather than any sign of undisclosed scope, worth flagging directly for players browsing tags rather than reading the actual description.
No content warnings needed here
This review checked the store's own content descriptors directly and confirmed the listing carries none at all, consistent with a family-friendly, cute cooking game aimed at a broad audience. Combined with the "Family Friendly" tag the developer applied directly, this review reads that as a genuinely accurate self-description rather than a marketing flourish, useful confirmation for players specifically seeking a low-stakes, all-ages game.
A modest but active post-launch presence
This review checked the developer's own partner-events feed directly and found one post, a bug-fix patch dated 14 March 2026, nine days after the confirmed 5 March 2026 release. That's a modest posting history, typical of a small solo developer without a marketing budget, but it does confirm the game received at least one round of post-launch attention rather than being abandoned the moment it shipped, and this review found no evidence of any earlier disguised release under another name or platform.
Verdict
Cooking Cat-astrophe is a cute, competently built cooking action game that this review's unanimously positive small sample repeatedly and specifically compared to Overcooked, delivering a chill, structured, if familiar campaign. At 3.99 dollars, this is a fair recommendation for genre fans wanting a shorter, solo-only take on the formula, with the honest expectation of a short runtime and few surprises beyond the genre's established playbook.
Pros and cons
Pros
- This review checked the store's own detailed description and confirmed a clear structure behind the chaos: five locations of ten levels each, with each new location introducing new ingredients and recipe combinations, evidence of real content planning rather than a single repeating loop
- This review's sample was unanimous in describing the game as cute and relaxing, with multiple reviewers independently praising the artwork and the individually named cat characters, and one reviewer specifically calling it 'a more chill solo Overcooked'
- This review's sample repeatedly and independently reached for the same comparison, directly naming Overcooked as the closest reference point, with one reviewer going as far as saying it was 'the closest game to overcooked' they had come across after replaying the original series many times, a strong, specific signal that the core cooking-action feel is well executed
- This review's sample included one detailed reviewer who specifically praised the soothing soundtrack as part of the game's chill, low-pressure identity, distinct from the frantic pressure typical of the wider genre
Cons
- This review's sample was consistent in describing the game as short, with one reviewer noting it 'doesn't take long to beat the game and unlock all of the cats and upgrades,' a real factor for players weighing cost per hour even at this low price
- This review's sample included one detailed reviewer who specifically wished for more musical variety, noting that 'hearing the same song repeatedly can become a bit mind-numbing' over a full campaign
- That same reviewer also wished for more challenge overall, a specific, actionable note for a game whose broader sample otherwise praised its low-pressure, relaxing pacing
- This review checked the Steam global achievement API and found zero tracked achievements at all, a real gap for a structured, level-based campaign that otherwise lends itself naturally to per-location or per-recipe milestones
- This review checked the store's accessibility feature-flag block directly and found only three of nineteen tracked flags true, background volume controls, a keyboard-only option, and save anytime, a thin baseline even for a small solo release