Game review
Better Days
5 / 10
- Developer
- 全自动花花
- Publisher
- 全自动花花
- Released
- 15 January 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Indie, RPG
- Monetisation
- One-time purchase, in-game gacha loot system
- Players
- Single-player
The short version
Better Days, released 15 January 2026 by developer 全自动花花, is a budget-priced third-person looter-shooter that sends players on extraction-style missions and free-roam sandbox runs to collect gear, level up a roster of playable characters, pets and vehicles, and manage a "sanity" meter that spawns tougher enemies as it drains. It sits Mostly Positive across a full multilingual sample of 437 reviews but only Mixed across a considerably harsher English-language sample of 27, a gap this review treats as a genuine and worth-naming split rather than noise. Reading widely through both samples shows a rough, low-budget release that a meaningful share of players genuinely enjoy specifically because of, not despite, its rock-bottom price, several explicitly crediting the core shooting-and-looting loop as fun once its systems click. Set against that, this review found a widely and specifically repeated complaint about serious, current bugs, including failed extractions, textures and geometry not rendering in time, and falling through level geometry. This review also found a specific, repeated complaint about an item-loading system that makes opening loot chests slow and tedious, and a repeated complaint about incomplete or machine-quality English translation that several reviewers say actively hides basic game information from them.
Biggest strengths
- Multiple reviewers specifically credit the core shooting-and-looting gameplay loop as genuinely fun once its systems click, several explicitly saying it delivers strong value for an unusually low price
- Several reviewers specifically praise the variety of playable characters, pets and vehicles, each with distinct builds, crediting real depth for a game this cheap
- Multiple reviewers specifically note solid performance even with many enemies on screen, and several credit the developer with visible, ongoing effort to fix bugs and reduce load times and install size through post-launch patches
Biggest weaknesses
- This review found a widely and specifically repeated complaint about serious, current bugs, multiple reviewers independently reporting failed extractions after a successful run, textures and level geometry not rendering in time, and falling through the map
- Multiple reviewers separately criticise an item-loading system that makes opening loot chests slow, describing each individual item taking several seconds to appear one at a time rather than loading instantly
- Several reviewers specifically criticise incomplete or machine-quality English translation, with at least one detailed reviewer reporting they missed a basic game feature for months because of it
Who it's for: Bargain hunters willing to tolerate real bugs for a cheap, oddly compelling looter-shooter loop, and fans of gacha-adjacent loot systems who don't mind rough presentation; a poor fit for anyone who wants a polished, well-translated, well-explained game.
Our recommendation: Only for players specifically drawn to extremely cheap looter-shooters who can tolerate real bugs and thin onboarding; most other players should wait for further patches or skip it.
5 / 10
Introduction
Better Days, released 15 January 2026 by developer 全自动花花, is a budget-priced third-person looter-shooter that sends players on extraction-style missions and free-roam sandbox runs to collect gear, level up a roster of playable characters, pets and vehicles, and manage a draining "sanity" meter that spawns tougher enemies the longer a run continues. It sits Mostly Positive across a full multilingual sample of 437 reviews, but only Mixed across a considerably smaller and harsher English-language sample of 27, and reading widely through both shows a release whose reception genuinely depends on how much a player is willing to forgive for the price.
A genuine, low-budget appeal reviewers credit specifically
The clearest positive thread in this sample is reviewers crediting the core loop as fun in spite of its rough edges, several explicitly framing their recommendation around the game's unusually low price rather than treating that as a mitigating footnote. Multiple reviewers specifically praise the variety of playable characters, pets and vehicles, each carrying distinct builds, and credit a free, generous gacha-style loot system as fairer than expected for the format. This review also found specific praise for the "sanity" mechanic as a genuinely interesting risk-reward system, and multiple reviewers note solid performance even in enemy-dense encounters, several crediting the developer with visible, ongoing effort through patches that measurably reduced load times and install size.
A widely and specifically repeated bug complaint
Set against that praise, this review found a complaint too consistent to treat as isolated: multiple reviewers independently report serious, current bugs, including extractions failing after a successfully completed run, textures and level geometry failing to render in time and producing invisible walls, and players falling through the map entirely. This review treats the specificity and repetition of these separate failure modes, precise, checkable descriptions rather than vague instability complaints, as a genuine and current stability problem serious enough to define much of this game's negative reception.
A slow, tedious loot-opening system
This review also found a specific, repeated complaint about how loot chests function: multiple reviewers describe opening a chest as a slow process, with each individual item inside appearing one at a time over several seconds rather than loading together, turning basic looting into a tedious wait. This review reads the consistency of this specific complaint, several reviewers using nearly identical language to describe it, as a real and avoidable friction point layered on top of the game's more serious bugs.
Translation and onboarding gaps reviewers say actively hide information
This review found a further, specific complaint about incomplete or machine-quality English translation, with at least one detailed reviewer reporting they missed a basic recurring game feature for months because the interface never clearly explained it existed. Multiple reviewers also separately describe thin onboarding beyond translation quality, several specifically noting the game's sanity mechanic, vehicle controls and progression systems go unexplained by its tutorial. This review reads these as compounding problems: even players willing to tolerate bugs and rough presentation for the price report struggling to understand basic systems as a result.
A visible asset-flip feel some reviewers forgive, others don't
This review also found a recurring observation about the game's presentation: several reviewers specifically describe the character models, weapons and environments as built from purchased asset packs rather than bespoke art, at least one explicitly calling it a Unity asset-store flip. Where this sample splits is on how much that matters: several reviewers treat it as a reasonable, honest trade-off for the price, while others cite it directly as a reason for their negative review, specifically criticising mismatched animation quality and inconsistent lighting between assets from different sources. This review reads that split as consistent with the broader price-versus- polish tension running through the whole sample rather than a separate issue.
A wide gap between English and multilingual reception
It's worth naming directly a pattern this review found unusually pronounced in this sample: the full multilingual score sits comfortably at Mostly Positive, while the smaller English-language subset lands at Mixed, with a notably higher share of detailed, critical reviews concentrated in English specifically around bugs and translation quality. This review reads that gap as consistent with the translation complaints above, English-speaking players appear to be running into rougher edges, both technical and linguistic, than the wider audience as a whole.
Why this review lands where it does
It's worth being direct about how this review weighs a genuinely enjoyed, cheap core loop against a real, specific and current cluster of bugs, friction and translation gaps. Reviewers who stick with it and adjust their expectations to the price do find real fun here, and the developer's visible patching effort is a real point in its favour. But the widely reported extraction and rendering bugs, a slow and tedious loot system, and translation gaps several reviewers say actively hide information from them are serious, current problems this review won't wave away, particularly given how much harsher the English-language reception is than the wider multilingual sample. This review scores Better Days as a rough diamond best suited to players with real patience for budget-tier roughness.
Final Verdict
Better Days delivers a genuinely fun, cheap looter-shooter loop that a majority of its wider multilingual audience rates positively, backed by real character and build variety and a developer visibly working to patch its worst problems. What holds this score down is a widely reported cluster of serious bugs, a slow and tedious loot-opening system, and translation and onboarding gaps that leave English-language reviewers considerably more critical than the broader audience. Only recommended for bargain hunters with real patience for rough edges.
Pros and cons
Pros
- Multiple reviewers specifically credit the core shooting-and-looting gameplay loop as genuinely fun once its systems click, several explicitly saying it delivers strong value for an unusually low price
- Several reviewers specifically praise the variety of playable characters, pets and vehicles, each with distinct builds, crediting real depth for a game this cheap
- Multiple reviewers specifically note solid performance even with many enemies on screen, and several credit the developer with visible, ongoing effort to fix bugs and reduce load times and install size through post-launch patches
- This review found specific praise for the game's "sanity" mechanic as a genuinely interesting risk-reward system, several reviewers describing it as a double-edged design they enjoy managing
- Several reviewers specifically credit the free gacha-style loot system as generous and fair compared to what they expected from the format
Cons
- This review found a widely and specifically repeated complaint about serious, current bugs, multiple reviewers independently reporting failed extractions after a successful run, textures and level geometry not rendering in time, and falling through the map
- Multiple reviewers separately criticise an item-loading system that makes opening loot chests slow, describing each individual item taking several seconds to appear one at a time rather than loading instantly
- Several reviewers specifically criticise incomplete or machine-quality English translation, with at least one detailed reviewer reporting they missed a basic game feature for months because of it
- Multiple reviewers separately report thin onboarding, describing a tutorial that leaves core mechanics, including the sanity system and vehicle controls, unexplained
- This review found a notable, wide gap between the harsher English-language reception and the considerably more positive full multilingual sample, worth naming directly as a real divide in how differently this release lands depending on audience