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1861 RPG games reviewed and scored, best first.

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1861 reviews

Survivors of the Dawn

A competent bullet-heaven survivor-like whose Mostly Positive reception sits alongside a genuinely well-documented story — a 13-month update silence the solo developer has since confirmed directly was caused by a pivot to a second project, on top of a separate, real complaint that its difficulty is punishing even on Easy.

5.5 / 10

Reviewed

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Swag and Sorcery

A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.

5.5 / 10

Reviewed

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Sword Coast Legends

A Dungeons & Dragons-licensed CRPG that split its own review base almost exactly down the middle over one question — is its simplified, MMO-style skill-tree combat a bait-and-switch on the 5th Edition rules it was marketed with, or a decent action-RPG judged too harshly against tabletop expectations? Neither side won: the developer collapsed five months after launch, the D&D licence lapsed two years later, and the game was pulled from sale entirely on 1 January 2018.

5.5 / 10

Reviewed

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Terminator: Resistance

A first-person Terminator RPG set during the "Future War" only glimpsed in the films, Very Positive across more than 16,000 reviews largely on the strength of licensed atmosphere — while a consistent, years-long thread argues the budget-tier production underneath that atmosphere is carrying the score more than the actual game design is.

5.5 / 10

Reviewed

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TexanLand

A brutal, faction-driven zombie-apocalypse survival RPG set in a Texan civil war, built around body-part damage, wall-penetrating gunfire and dismemberment-heavy combat rather than dice-roll hit detection — a tiny but unanimously positive early Early Access review sample, backed by achievement data confirming all four questlines are genuinely completable.

5.5 / 10

Reviewed

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The DioField Chronicle

Square Enix promised a genuinely new fusion of real-time strategy and tactical RPG -- its own review corpus, positive and negative alike, spent the game's release week explaining that the pitch outran the execution, and that a workable build trivialises the "strategy" fast.

5.5 / 10

Reviewed

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The Dungeon Of Horror

A dark medieval-fantasy turn-based dungeon crawler where you physically build the dungeon's own layout from tile pieces as you explore it, with ten playable classes and an optional co-op mode — its tiny review sample is unanimously positive but almost entirely one-line praise, backed by achievement data showing a real spread in how often each class actually wins.

5.5 / 10

Reviewed

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The Fortress

A striking, atmospheric dark-fantasy dice-roguelite let down by its single most repeated complaint, a widely shared feeling that combat offers little to no meaningful player choice, compounded by specific, repeated bugs and a fixed run structure that undercuts replayability.

5.5 / 10

Reviewed

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Three Kingdoms: Shu-Han Chronicles

A spiritual successor to the classic Romance of the Three Kingdoms-inspired JRPG series Tunshi Tiandi, offering genuinely satisfying general-and-skill team-building on top of Liu Bei's rise from the Yellow Turban Rebellion, undercut by an awkward split keyboard-and-mouse control scheme and a total absence of maps or fast travel that a striking number of reviewers single out as painful.

5.5 / 10

Reviewed

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Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

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Tree of Savior

A decade-old free-to-play MMORPG with an extraordinarily dedicated hardcore playerbase — reviewers with 2,000, 3,000, even 4,000 hours logged — and a 2026 sentiment collapse tied to a specific new complaint: classes that used to be earned through play are now gated behind gacha.

5.5 / 10

Reviewed

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Tribes of Midgard

A Norse-mythology survival action RPG built for up to ten players racing giant seasonal invasions before Ragnarök, Mostly Positive across more than 17,000 reviews for a genuinely inventive structure — undercut by a specific, bizarre UI flaw that can permanently delete a character with one misclick, and a mandatory always-online requirement even for solo play.

5.5 / 10

Reviewed

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Valkyrie Elysium

Square Enix trades the turn-based tactics of the Valkyrie Profile series for fast, stylish hack-and-slash combat, and wins over players who take it on its own terms while alienating the fanbase it's named after.

5.5 / 10

Reviewed

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Vambrace: Cold Soul

A gorgeous, story-driven Darkest Dungeon-alike from a four-person South Korean studio, still stuck at a Mixed Steam rating seven years on -- gorgeous art and an unusually generous first-week patch run against a punishing UI, a party-wipe-on-main-character-death rule, and cosmetic unlocks that reviewers consistently call not worth chasing.

5.5 / 10

Reviewed

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Vapor World: Over The Mind

A narrative-driven souls-like platformer about a memoryless boy descending through a shattered dream, whose promising deflection-based combat and painterly art direction were overshadowed at launch by a same-day AI-generated cutscene controversy that split its early review base right down the middle.

5.5 / 10

Reviewed

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Verdant Skies

Verdant Skies drops a colonist onto an alien world to farm, befriend, and romance a small cast of characters using systems clearly inspired by Stardew Valley and Harvest Moon. Its writing and inclusive character options earn specific praise, while an unusually detailed, widely-repeated complaint argues the actual content runs out well before the marketing's "story rich" framing would suggest.

5.5 / 10

Reviewed

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Vikings - Wolves of Midgard

An isometric Norse action RPG that split its own audience almost exactly down the middle at launch, and nine years later carries a second, separate complaint that has nothing to do with balance -- the developer stopped supporting it within months, and online co-op has been reported broken for years.

5.5 / 10

Reviewed

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Wanted: Dead

A janky, PS2-throwback sword-and-gunplay action game that split opinion at launch and has just weathered a fresh, verified controversy of its own — a retroactive, initially undisclosed swap to AI-adjusted store page art that the developer has since publicly disclosed and clarified doesn't touch the actual game.

5.5 / 10

Reviewed

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Windbound

A gorgeous, Breath of the Wild-indebted survival roguelite about a shipwrecked warrior sailing between procedural islands — praised for its art and boat-building, undercut by a identity crisis between story, survival and permadeath that most players never resolve, since fewer than one in eleven ever finishes it.

5.5 / 10

Reviewed

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WindStop Strategy

A cheap, genuinely creative wuxia strategy-RPG hybrid with a large character roster and real replay value, undercut for English-speaking players by a dominant, overwhelming complaint about incomplete translation, and for native-language players by real, independently reported complaints about balance patches breaking existing builds and a jarring late-game story pivot.

5.5 / 10

Reviewed

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Windward Horizon

A solo developer's ambitious sequel to the cult naval RPG Windward mixes Sid Meier's Pirates-style sailing and faction politics with ARPG combat and empire-building, earning real acclaim for its addictive early hours, but a heavily corroborated chorus argues its empire-management systems are fundamentally broken, its late game locks solo players out behind mandatory group raids, and its most upvoted negative review documents a serious, evidence-linked dispute over the developer's conduct toward a critical reviewer.

5.5 / 10

Reviewed

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Worldcrusher - a survival clicker game

Talentless Person Games' pocket-sized clicker sends you smashing other planets apart to rebuild the home you lost, over a LoFi soundtrack and a run that's done in about an hour. It's a pleasant enough hour for the asking price, but "survival" in the title oversells a game with no hunger, health or threat system anywhere in it.

5.5 / 10

Reviewed

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