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1861 RPG games reviewed and scored, best first.

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1861 reviews

LumenTale: Memories of Trey

A Pokémon-inspired monster-collector RPG from Beehive Studios, published by Team17, casting players as the amnesiac Trey exploring the world of Talea to recover his memories and tame Animon creatures, Mostly Positive across 1,121 reviews for its gorgeous art and creature designs — with a well-documented pattern of progress-halting bugs and a promised July update that reviewers confirm never arrived on schedule.

5.5 / 10

Reviewed

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Luminary Review

Two Developers, One Big Map, And A Demo That Grew Up (A Little) Luminary, a co-op fantasy ARPG-lite from two-person studio Refractive Entertainment, entered Steam Early Access on A

5.5 / 10

Reviewed

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Made in Abyss: Binary Star Falling into Darkness

A survival-RPG built around one of anime's most punishing premises -- descend into a bottomless pit, and the climb back up gets progressively more gruesome -- undercut by clunky combat and a full-price tag that its own fans, almost unanimously, tell each other to wait out.

5.5 / 10

Reviewed

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Mamon King

A budget-priced monster-raising RPG that wears its Monster Rancher inspiration openly, earning goodwill for its charming premise and an unusually personal indie backstory, while a large, detailed share of its own review corpus argues the training and combat loops are too shallow and repetitive to sustain a full playthrough.

5.5 / 10

Reviewed

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MapleStory M

Nexon's eight-year-old mobile MapleStory arrived on Steam in March 2026 with crossplay, a new job and a Mostly Negative rating. Underneath the port complaints is a more interesting game than its reviews suggest — an idle MMO whose central resource, auto-battle time, is metered at two free hours a day and sold for premium currency after that.

5.5 / 10

Reviewed

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Mass Effect (2007)

The original Commander Shepard adventure, Very Positive across nearly 15,000 reviews for a still-influential blend of RPG choice and cinematic sci-fi — sold separately from its own later remaster in a state a substantial share of reviewers describe as deliberately degraded, from a doubled asking price to DLC EA is reported to have broken and account requirements that have permanently locked at least one long-time owner out entirely.

5.5 / 10

Reviewed

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Meme Mayhem

A roguelite idle RPG built around throwing emojis at internet celebrities, with a genuinely large perk pool and a satirical premise that a large review base says doesn't survive contact with how random the runs actually are.

5.5 / 10

Reviewed

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Mesozoic Dawn

A free-to-play multiplayer dinosaur survival game with a genuinely novel growth-and-evolution system and satisfying combat depth, held back by thin server populations, an advertised single-player option that plays closer to an empty map, and a rough new-player onboarding experience.

5.5 / 10

Reviewed

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Might & Magic X - Legacy

A decent, flawed old-school grid-based dungeon crawler whose actual content draws measured, mixed reception once players get in — but a severe, well-corroborated authentication problem tied to Ubisoft Connect/Uplay has locked legitimate buyers out of this single-player game entirely, a complaint this review found recurring from 2021 through as recently as February 2026.

5.5 / 10

Reviewed

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Monsters of Seabrook

A charming, Pokemon-inspired monster-collection game with a genuinely fun core loop that its tiny review sample still enjoys — held back by real, repeated UI and control complaints that several reviewers feel give it an unfinished, Early-Access-adjacent feel despite shipping as a full release.

5.5 / 10

Reviewed

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Multiverse Loot Hunter

A deep, genuinely beloved idle looter that sends you stealing treasure across cultivation, wuxia, magic and future timelines — praised by long-term fans with hundreds and even thousands of hours logged, but flagged independently by two separate reviewers, one negative and one positive, who both suspect the game is doing something with CPU resources and network traffic that a simple 2D idle game has no ordinary reason to need.

5.5 / 10

Reviewed

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Mythmon: Mythic Monsters

A hack-and-slash monster-collecting auto-battler from MachHabaneroGames and publisher Kodansha, built around the hook of looting and wielding the exact weapons your defeated enemies were using, earning a Mixed launch reception for its addictive loot-chasing loop and rough charm, tempered by honest reviewer complaints about a frustrating level cap, thin content, and unpolished UI.

5.5 / 10

Reviewed

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Nantucket

Nantucket casts you as Ishmael, sole survivor of the Pequod, captaining your own whaling ship years after the events of Moby-Dick. Its setting and atmosphere earn real, specific admiration, while an unusually large, convergent share of reviewers describe its dice-based combat and random events as unfair enough to actively work against the story it's telling.

5.5 / 10

Reviewed

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Night Swarm

A distinctive Hades-meets-Vampire-Survivors hybrid with a striking board-game-piece art style, undercut by a shallow late-game progression curve and a well-corroborated, undisclosed AI-generated content controversy that a large, high-upvoted share of its own audience treats as a dealbreaker.

5.5 / 10

Reviewed

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Of Ash and Steel

A debut studio's love letter to Gothic and Risen, with a genuinely huge, unmarked-map open world and stamina-based combat that wins over old-school RPG veterans, undercut at launch by vanishing quest items, broken crossbows and progression-blocking bugs a large share of its own players call unfinished.

5.5 / 10

Reviewed

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ONINAKI

Tokyo RPG Factory's third game asks a genuinely unusual question for an action RPG — what do the dead owe the living? — and its own small Steam audience agrees the demo-length opening answers it better than the 20-hour game built around it does.

5.5 / 10

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Oriko Days

A tiny, dirt-cheap virtual-pet game about caring for a catgirl, warmly received for its pixel-art charm and an unusually responsive solo developer, but honest with itself about how little there actually is to do once the achievements run out.

5.5 / 10

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Path of Idling

A one-developer idle RPG that hides a genuinely dense passive-perk tree and a town worth automating behind a rough Android build that still crashes for some players seven years after its first prototype.

5.5 / 10

Reviewed

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Peregrino Review

A Cursed Forest Wrapped in Gorgeous Dread Peregrino sends a lone pilgrim into a cursed, isometric forest by day, hunting resources and dangerous creatures, before retreating to man

5.5 / 10

Reviewed

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Persona5: The Phantom X

ATLUS and Perfect World's free-to-play gacha spin-off recaptures a surprising amount of what makes Persona's turn-based combat and character writing work, but a glacially slow opening, heavy live-service gating, and enormous download sizes have split its own review pool almost exactly down the middle.

5.5 / 10

Reviewed

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Pixel Survivors: Roguelike

A NZ$6.95 Vampire Survivors-style bullet-heaven from Amrita, Very Positive across 470 lifetime reviews but carrying a consistent, dated accusation from its own players — 19 of the 52 most-helpful English negatives name Vampire Survivors directly, several call it a near-identical asset-flip, and the developer's own patch history shows active Early Access support stopping the moment 1.0 shipped in February 2023, replaced since by two entirely new games from the same studio.

5.5 / 10

Reviewed

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