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1861 RPG games reviewed and scored, best first.

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1861 reviews

Disgaea Mayhem

NIS turns its flagship turn-based tactical RPG series into real-time action combat for the first time, and the series' own longtime fans are split down the middle — the humour and grind-loop identity survived the transition, but a four-to-five-hour campaign at full price and a single playable protagonist have drawn sustained criticism even from people who like it.

5.5 / 10

Reviewed

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Dog Brew

A cheap, deliberately silly beer-brewing management game about an anthropomorphic dog paying off gambling debts, whose fans and critics agree on almost everything except whether its repetitive, grind-heavy simplicity is the whole point or the whole problem.

5.5 / 10

Reviewed

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Dragon Knight

A solo-developed, comedic boss-rush RPG that casts you as the kingdom's worst hope against orcs, witches, and a dragon, split between reviewers charmed by its deliberately rough, Dark Souls-parodying humor and at least one player who found its combat genuinely broken rather than charmingly clunky.

5.5 / 10

Reviewed

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EBOLA VILLAGE

A solo-developed first-person survival horror game set in a decaying Soviet rural village, EBOLA VILLAGE earns genuine praise from its review sample for atmospheric, Resident Evil-inspired exploration and puzzle design, but is held back by janky animations, a frustrating early inventory-management gauntlet, real crash reports, Russian-only voice audio, and a widely noted AI-generated ending that undercuts the handmade charm reviewers otherwise credit it for.

5.5 / 10

Reviewed

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Elemental Master: Heroes Assemble

A single-player idle strategy RPG offering mobile-gacha-style hero collection and team building without any real-money spending, drawing a genuinely Mixed reception split between players who enjoy its deep build variety and up-front honesty about monetisation, and a large chorus reporting punishingly low hero-summon rates, cramped inventory space and a brutal difficulty wall from its mid-game chapters onward.

5.5 / 10

Reviewed

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Exanima

A physics-driven dungeon-crawler RPG with genuinely acclaimed, weighty melee combat, Mostly Positive across more than 9,200 reviews — dominated by an extraordinary complaint that development has stretched past eleven years in Early Access with the game still at version 0.9.x, corroborated directly against the developer's own update history showing monthly blog posts substituting for actual content patches, alongside serious, unverified allegations about hostile developer conduct toward critics.

5.5 / 10

Reviewed

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EXSTETRA

A PSP-era Japanese JRPG finally reaching Western PC players via FURYU, whose reviewers split sharply between "runs great, lovely art, fun combat" and "crashes constantly, controller support doesn't work" — a divide specific enough to read as an inconsistent port rather than a bad game underneath it.

5.5 / 10

Reviewed

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Flint: Treasure of Oblivion

A gorgeous, comic-book-styled pirate tactical RPG whose dice-and-deckbuilding combat system splits opinion sharply along one measurable line — reviewers who bailed within the first hour call it an unexplained mess, while those who stuck it out and actually read the in-game instructions largely came around, on top of a genuinely short, linear campaign with no ship battles.

5.5 / 10

Reviewed

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Flower Survivors

Flower Survivors is MOZO Games' anime-waifu take on the Vampire Survivors formula, built on heavily AI-generated art and music the developer discloses in unusually broad terms, and this review's mixed sample finds a cheap, genuinely playable time-killer whose bullet-hell boss fights and paid-DLC-hero treadmill draw about as much criticism as its praised art and low price.

5.5 / 10

Reviewed

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Forspoken

A visually striking open-world action RPG whose parkour-and-magic traversal genuinely splits opinion between reviewers who call it a highlight and those who find it repetitive, but whose dominant, heavily-corroborated complaints — quippy, widely mocked dialogue and poor launch performance — proved severe enough that Square Enix dissolved developer Luminous Productions into itself barely three months after release.

5.5 / 10

Reviewed

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Fortress Merge

A free-to-play merge tower-defense roguelite from TapNation and Tartatin about building and upgrading a fortress against escalating waves of fantasy monsters, earning a genuinely Mixed launch reception for its layered merge-and-defend strategy, tempered by honest reviewer reports of real bugs, slow pacing, and pointed monetisation complaints.

5.5 / 10

Reviewed

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Gaiadon: Eternal Quest

A solo-developed incremental RPG about collecting monsters and building a hero team that hooks players hard for the first few days, then asks a lot of them to stay — a seven-month Early Access plan that is now well into its third year.

5.5 / 10

Reviewed

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Game of Thrones: Kingsroad

A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.

5.5 / 10

Reviewed

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Garden of Witches

A gorgeously cute action roguelite about rounding up runaway witches for tea, whose Hades-and-Cult-of-the-Lamb-flavoured combat and adorable presentation win over most reviewers, even as a controller-only control scheme, a thin build pool, and a contested pre-launch combat rework split a vocal minority.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Generic RPG Idle

A small solo-developer idle RPG built around an unusual, deterministic combat system where attacks never miss, set in a dark, revenge-themed take on Brazilian folklore — genuinely liked by a tiny, dedicated audience, though its story mode remains explicitly unfinished and the game has gone without a content update for years.

5.5 / 10

Reviewed

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Gladiators and Glory

A solo-developed turn-based Roman gladiator management game with a genuinely satisfying opening hook — training novices into champions — that exited Early Access into what its own reviewers describe as a thin final state, with no further updates in over three years since.

5.5 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Gorgon Shield

A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.

5.5 / 10

Reviewed

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Gridle

A grid-based incremental auto-battler RPG that hooks fast with cute presentation and smooth early progression, but whose promise of build variety collapses into one correct team comp, and whose prestige system and mandatory minigames draw persistent, specific frustration.

5.5 / 10

Reviewed

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Guilds of Mountgate

A UI-based Early Access idle MMORPG built around a persistent, weather-and-economy-driven world that a genuinely enthusiastic early player base credits with real depth — sitting alongside sharp complaints about AI-generated art, cookie tracking and an entry queue.

5.5 / 10

Reviewed

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