Game review
Generic RPG Idle
5.5 / 10
- Developer
- Pidroh, PERENNIAL HEARTS LLC.
- Publisher
- PERENNIAL HEARTS LLC.
- Released
- 25 August 2023
- Platforms
- Windows
- Genre
- Idle RPG
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Generic RPG Idle is a small, solo-developer idle RPG from Pidroh and PERENNIAL HEARTS LLC., built around a deliberately deterministic combat system — no random misses, no random damage variance — set inside a dark, revenge-driven story in a twisted version of Brazilian folklore. It left Early Access and released fully on 25 August 2023 for NZ$7.39. Its review base is genuinely tiny, just 32 reviews at a lifetime Mixed, roughly 62.5%, small enough that this review reads essentially the entire negative sample and a substantial share of the positive one rather than a partial slice. What emerges is a niche but sincere passion project: reviewers who found it credit a genuinely distinctive combat idea and an unusual, dark narrative tone, while a meaningful share of the same small audience flags real gaps — an explicitly unfinished story mode, loot-scaling problems that can stall progress, and years without a content update.
Biggest strengths
- The core combat system, where attacks never miss and damage has no random variance, gives build optimisation real, predictable stakes rather than luck-based outcomes common to the genre
- Its setting — a dark, revenge-themed story drawing on Brazilian folklore rather than generic medieval fantasy — draws specific credit from reviewers for feeling distinctive
- At NZ$7.39, several long-session reviewers with well over a thousand hours logged describe it as respecting their time and money far beyond what the price suggests
Biggest weaknesses
- The game's story mode is explicitly incomplete, telling players at a certain point to switch to the separate endless game mode because the narrative content isn't finished
- At least one detailed reviewer reports a specific progression-blocking issue: randomly looted equipment can fall meaningfully behind the level of enemies being fought, stalling advancement without a clear way forward
- One long-term player specifically flags that the game has gone roughly three years without a content update despite earlier promises of more to come
Who it's for: Idle RPG fans specifically curious about a deterministic, no-random-luck combat system and willing to accept a small, under-supported indie project; less suited to players who want a finished story or ongoing content updates.
Our recommendation: A cheap, genuinely inventive idle RPG mechanic wrapped around an unfinished game — worth a look at its low price for the curious, with expectations set around what's actually complete.
5.5 / 10
Introduction
Generic RPG Idle is a small, solo-developer idle RPG that builds its combat around a genuinely unusual idea for the genre: attacks never miss, and damage carries no random variance, so success or failure comes down entirely to how well a player has optimised their build rather than luck. That system sits inside a dark, revenge-driven story set in a twisted version of Brazilian folklore, developed by Pidroh under PERENNIAL HEARTS LLC. It left Early Access and released fully on 25 August 2023 for NZ$7.39. Its review base is genuinely small — just 32 total reviews sitting at a lifetime Mixed, roughly 62.5% — small enough that this review reads essentially the entire negative sample and a substantial share of the positive one, rather than the partial slice this review typically works from on larger games.
A distinctive combat idea, genuinely appreciated by those who find it
The clearest praise in this review's sample centres on the deterministic combat system itself. Removing random misses and random damage variance means build optimisation has real, predictable stakes — a player who improves their equipment and stats sees exactly the results that improvement should produce, rather than the genre's usual layer of luck obscuring whether a build actually works. Reviewers also credit the setting specifically: rather than generic medieval fantasy, the story's dark, revenge-driven take on Brazilian folklore gives the game a distinct identity, and at least one reviewer specifically praised unique, intriguing characters as a reason to keep playing beyond the mechanics alone. At NZ$7.39, several long-session players — some with well over a thousand hours logged chasing full achievement completion — describe the game as respecting their time and money far beyond what its low price suggests.
Real, specific gaps a small sample doesn't hide
Given how few reviews exist, the problems raised in this review's sample carry real weight rather than reading as outlier complaints. The most structurally important is that the story mode is explicitly unfinished — the game itself directs players toward its separate endless mode at a certain point because the narrative content simply isn't complete. A detailed French-language review describes a specific progression-blocking issue: randomly looted equipment can fall behind the level of the monsters being fought, stalling advancement without the game clearly explaining how to correct course. Perhaps most concerning for anyone considering buying today: one long-term player, writing in Polish, specifically notes the game has gone roughly three years without a content update, despite earlier signs the developer intended to keep expanding it. A separate complaint raises poor performance and confusing progression, though with a sample this small this review can't confirm how broadly that specific experience is shared.
Final Verdict
Generic RPG Idle is a sincere, inventive small project — a deterministic combat system that gives the idle RPG formula real mechanical integrity, wrapped in a setting genuinely different from the genre's usual medieval-fantasy default. What keeps this from a stronger recommendation is that the game itself, by its own design, tells players its story isn't finished, and the evidence suggests development has been quiet for years since. At its price, this is a reasonable curiosity for idle RPG fans specifically drawn to its combat idea — just go in knowing you're buying an unfinished project rather than a complete one.
Pros and cons
Pros
- The core combat system, where attacks never miss and damage has no random variance, gives build optimisation real, predictable stakes rather than luck-based outcomes common to the genre
- Its setting — a dark, revenge-themed story drawing on Brazilian folklore rather than generic medieval fantasy — draws specific credit from reviewers for feeling distinctive
- At NZ$7.39, several long-session reviewers with well over a thousand hours logged describe it as respecting their time and money far beyond what the price suggests
- The interface is credited as easy to read and learn without a lengthy tutorial, letting players pick up the systems by playing rather than sitting through onboarding
Cons
- The game's story mode is explicitly incomplete, telling players at a certain point to switch to the separate endless game mode because the narrative content isn't finished
- At least one detailed reviewer reports a specific progression-blocking issue: randomly looted equipment can fall meaningfully behind the level of enemies being fought, stalling advancement without a clear way forward
- One long-term player specifically flags that the game has gone roughly three years without a content update despite earlier promises of more to come
- A specific complaint cites extremely poor performance alongside unclear progression systems, though this review's small sample can't confirm how widely that experience is shared
Screenshots
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Generic RPG IdleImage: PERENNIAL HEARTS LLC. via Steam -
Generic RPG IdleImage: PERENNIAL HEARTS LLC. via Steam -
Generic RPG IdleImage: PERENNIAL HEARTS LLC. via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial